http://www.neogaf.com/forum/showpost.php?p=8972923&postcount=2121
GT 5 pas avant Décembre 2008 si il n´y a pas de retard. Je comprends mieux la sortie du prologue.
Il parle un peu de dommage:
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Regarding realism, when will we see car damage?
Yamauchi: Right now we´re testing this. We will see car damage in GT5. There are three problems to solve though. Firstly, some car manufacturers don´t care to see damage in their cars but others would never allow that. Some cars will be damaged and others won´t, depending on the manufacturer. Secondly, the simulation. In Daytona Speedway, for instance, going slightly sideways when getting out of the banked curve and entering the straight section and hitting slightly the rear part of our car against the sides of the track will make our car become utter junk. Game over. It´s a small mistake, but physics calculations tell us we´d undergo a 150 G force. That equals death. The car is literally disintegrated. We do not want that. We do not want to destroy the cars. I don´t like that. That´s ultrarealistic simulation, but if it happens, the game is over, you lose your car. I´m resisting to accept that kind of effect. Right now we´re looking into how to make pure simulation and these kind of situations be compatible with each other. And the third problem, the fact that many driving games out there feature this kind of accidents, but I´ve never seen one which actually provide something positive or are perfect from a technical standpoint. I´ve got to think a lot about it yet, but I understand the series supporters do want damage and accidents because, for the better or worse, they´re an integral part of reality.
Sur les relations avec Sony:
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Is Sony imposing any restriction or forcing you to do something in particular?
Yamauchi: Just the release date. Till now we had some flexibility in that aspect. I´ll let you know we´re the movie´s villains to Sony. But we don´t listen to them that much (*laughs*). Fortunately we have quite a lot of independence. For that reason, GT5 won´t be out for sale until it´s finished according to my criterion. Sony understands I´m a perfectionist and they allow me that. The hardcore fans would notice if something´s wrong in the game. They´re like me. That´s why I want to perfect it to the max. In terms of conceptual aspects or limits, Sony does not interfere a lot, I have a lot of freedom in those regards.
Il le répète, il veut faire un RPG, j´aimerais bien voir cela:
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Would you like to take a breath of fresh air and create a new successful series in the videogame world?
Yamauchi: I´ve wanted to create an RPG since long ago but I don´t have the time to do so. (*laughs and remains thoughtful*)
Pas de GT 6 avant un bout de temps, il continueront à améliorer GT 5 via le online sinon Yamauchi bosse beaucoup puisqu´il n´a pas pris de vacance depuis...15 ans hic :
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Will you take a rest after GT5´s release?
Yamauchi: Due to the online nature of this game, we still need one more year to get it out. We´ll progress day by day. The plan is not to start working on GT6 immediately after that. We´ll keep adding features or improving things in GT5 taking advantage of the Internet connection. That´s why I won´t have time to rest. In these 15 years of Gran Turismo I haven´t had any holidays.
[The interviewer asks Yamauchi if he spends any night at the studio and he says it´s not the case lately but there was a year when he only spent 4 nights at home].
[Yamauchi says that the Japanese videogame industry peaked in the 80´s and 90´s and that the current game designers aren´t open to true innovation, something he hopes will change].
Et enfin, il critique aussi le monde du développement japonais qui est en perte de vitesse selon lui. Cela me rappelle ce qu´avait dit le type de SH mais aussi Kojima et Ryan Payton qui dit que MGS 4 s´est en parrtie inspiré de jeux US.