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Liste des sujets

pas de vibrations sur PS3 pour COD4

Pedrof_returns
Pedrof_returns
Niveau 7
01 novembre 2007 à 11:41:25

voilà quoi, je suis dég´

Kowi
Kowi
Niveau 9
01 novembre 2007 à 11:43:31

source -_-

Pedrof_returns
Pedrof_returns
Niveau 7
01 novembre 2007 à 11:44:46

je sais plus où j´ai lu ça, mais c´est un mec d´Infinity Ward qui l´a dit sur un forum. fais-moi confiance, je raconte pas de mitos.

en tout cas moi ça me fait bien chier et pour la peine j´achèterai pas ce jeu.

toxixs
toxixs
Niveau 10
01 novembre 2007 à 11:48:05

c est ca prend plutot une bouze qui vibre a la place :ok:

Pedrof_returns
Pedrof_returns
Niveau 7
01 novembre 2007 à 11:49:59

à mon avis haze sera pas une bouse. et puis je redécouvrirai resistance et r6 vegas avec vibrations :ok:

et après, bah y´aura killzone 2 le tueur de tous les autres fps ps3

Pedrof_returns
Pedrof_returns
Niveau 7
11 novembre 2007 à 15:10:00

Voilà la source:

http://www.neogaf.com/forum/showpost.php?p=8370143&postcount=1

Posts made by Calen a programmer at IW concerning some issues.
Originally Posted by Calen:
Ok, so, yeah, I´m one of the Infinity Ward programmers. I won´t even pretend to be objective about our game, because all of us at IW love it (duh). That said, I see some questions coming up repeatedly in various threads...

1) We don´t support keyboard and mouse on PS3, sorry.

2) No rumble (DS3) support - we found out about it too late to add it to this game. Hopefully next time around, though!

2) Yes, the PS3 version does support voice chat (bluetooth and USB mics supported.)

3) There are minor visual differences between the 360 and PS3 versions, due to the platforms being extremely different from an architectural standpoint. This results in us having to make different tradeoffs on both platforms to hit our framerate targets. They´re very nearly identical, but you´ll be able to pick screenshots in which both versions are "clearly" the better version. They´re as close as we could make them without going completely batcrap insane (though whether or not we are already completely batcrap insane is a matter of some debate.)

Tradeoff example: Shadow filtering. We use different techniques on PS3 and 360 to filter shadow edges, which gives them a bit of a different look. I think it´s a matter of taste as to which way looks better, but we did it that way because it was the most efficient way to do it on both platforms that yielded a look that was good enough.
Originally Posted by Calen:
I don´t know what our patch plans are, if any (and I´m not one of the people who decides these things), but everything turns into a question of time vs. benefit. We don´t have any kind of rumble framework on the PS3 yet, so adding it would be significant work that could be spent on other potential fixes or changes that would help everyone with the PS3 version and not just folks that buy the DS3. It´s already on our "big board of ideas" though.

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