:00
Kojima is getting a codec message on stage and has a MG-branded cell phone. There´s going to be a 3D Metal Gear Solid cell phone game. Looks between MG1 and 2 in quality.
2:57
The level is a broken city, but not dusty like MGS4; more dark dirt and pale grey concrete -- it´s a completely war torn city. Graphics looks on a similar level to MSG4, probably the same engine.
There´s also a way to scan your enemies information and steal it from them. If you can hold them for a certain amount of time,
you get the same vision you have for your teammates, for your enemies as well. They pulse orange while your friends pulse blue
so you can see all your enemies wherever they are, even thru walls, etc.
It looks like each character. has different skills. This player has ´scanning lv 1´, ´asslt r mastery 1´, ´and CQC mastery 1´. They will start the beta test for MGS, a closed beta test, 300 people. Stars July 24th and ends August 6th.
2:56
After death, the player gets a menu of items and weapons to choose from before respawning. Kojima choses a nudie mag again and plants it--an enemy quickly falls for it. While he´s busy looking, the solider jumps on him just like snake did in the MGS4 demo, strangling him until he´s unconscious. While he´s down, the player rubs it in by actually ´spanking´ the other player.
2:54
Orders are barked back and forth between soldiers via an auto menu. A map in the upper right of the screen shows the level lose by and the location of your teammates.
They spot some mines planted by the enemy and shoot to take them out. Kojima explains that the game system allows you to gather information by scouting, and automatically share it with your teammates. The game is usually form a detached third person perspective, but zooms in close when you aim your weapon, ala Splinter Cell. You can also go into first person