http://uk.wireless.ign.cocom/articles/852/852903p1.html
Square Enix Forms Mobile Studio
More mini Final Fantasies on the way?
by John Tanaka
US, February 18, 2008 - Square Enix's support for mobile platforms is already notable, but games like Before Crisis Final Fantasy VII and Final Fantasy IV The After could be just the start. Today in Japan, the company announced the formation of Square Enix Mobile Studio, a fully owned subsidiary dedicated to the development and distribution of mobile contents.
Set to open its doors this April in Sapporo, far to the north of its parent company's Tokyo home base, Square Enix Mobile Studios will be headed up by Square Enix's current head of mobile business, Yoichi Haraguchi. The company expects to have 20 employees in its first year.
This announcement coincides with the start of Japanese distribution on Final Fantasy IV The After. Users of DoCoMo's i-Mode service can download the FFIV sequel now. EZmode users will get a chance later this Spring.
excellente nouvelle, maintenant les jeux sur téléphone ne prendrons plus le temps des développeurs de nos gros jeux.
el concerto di rpg chrono.
si je suis encore en vie dici j'ai des démolition children en ce moment à la maison
luna > okay pas de bol
aoda > non pour moi les vacance c'est vendredis soir seulement ![]()
Pour les concerts en faites c'est dell (un membre de pg soluce) qui nous fait un petit concert au piano en live
suffit davoir vlc ou winamp et tu peux suivre le concert et generalement ya pas mal de monde dans le chat a ce moment la et c'est plutot sympas ![]()
http://www.rpgsoluce.com/musique/concerts/
lien pour le concert...
http://uk.ds.ign.com/articles/852/852731p1.html
Sonic Chronicles: The Dark Brotherhood Interview
Developer BioWare pulls back the curtain on its epic Sonic-themed DS RPG. First details and 20 screenshots!
by Matt Casamassina
US, February 15, 2008 - One of the most surprising videogame-related announcements in recent history was that by proven studio BioWare, which revealed last year that it was in development with an epic Sonic the Hedgehog themed RPG for Nintendo's DS handheld. Titled Sonic Chronicles: The Dark Brotherhood, the game journeys back into the franchise's history to deliver an all-new tale complete with classic characters, a deep battle system, fantastic music, and much more. We recently caught up with the game's producer, Mark Darrah, for an update on the ambitious project. You can find our interview along with nearly 20 new screens of the beautiful game in motion below.
IGN: How big is the team working on Sonic Chronicles and when did development begin?
Mark Darrah Development began in 2006 when BioWare started looking into developing for handheld systems. The actual Sonic project came along later. Currently we've got a decent sized team with over thirty people.
IGN: The Sonic games are traditionally action / platform based. Why bring the Hedgehog into the RPG genre?
Mark Darrah BioWare are big fans of the Sonic IP. One of BioWare's core strengths is developing story driven games, so it was natural to bring Sonic to that genre. Fortunately, the Sonic IP is filled with rich characters and is an excellent series to expand the storyline.
Battles are tun-based with real-time elements. A Sonic RPG developed by BioWare. Sign us up.
IGN: How does the storyline in Sonic Chronicles begin?
Mark Darrah Eggman was defeated some time ago and Sonic has gone out to explore the rest of his world. He has been gone for a while and then gets a call from Tails - Knuckles has been kidnapped! Not only that, the chaos emeralds are disappearing!
IGN: The storyline is made up of two acts. Please explain how this works?
Mark Darrah The first Act takes place mostly in Sonic's World. Sonic and his friends are figuring out what is happening and trying to stop the Master Emerald from being taken. In the Second act, the group must travel to another dimension to stop a new threat to Sonic's World.
IGN: What kinds of locales will gamers recognize from the Sonic series?
Mark Darrah To name a few: Green Hill Zone, Central City, Mystic Ruins and the Blue Ridge Zone
IGN: How is the second act of the game darker? Can you give us some details?
Mark Darrah The second act takes place primarily in another dimension. We are not discussing the story of Act 2 at this time.
IGN: Explain to us how the two screens on DS are being used.
Mark Darrah In exploration, the top screen serves as a mini-map for the current area. In other screens, it is used to display the non interactive parts of the GUI.
suite interview page 2, je la copie/colle pas.
En effet...quelles conneries les jeux sur portable, ça dépasse l'entendement.
On se demande à quoi servent les consoles portables...
ok
tougech (et red par la même occasion)
j'irai peu être écouter ce soir, en attendant les news^^
salut tout le monde, si square continue ses conneries bientot il ne feront plus que des jeux sur telephone et console portable pour les consoles de salon il y'aura lun FF tout les 3 ans et encore
Level-5 Aims for Dragon Quest IX in 2008
Plus, original RPG in the works from hot Japanese developer.
by John Tanaka
US, February 15, 2008 - Square Enix may be unwilling to commit to a final release date for Dragon Quest IX, but developer Level-5's president may have just done the deed himself. Appearing in an interview in the latest issue of Famitsu, Akihiro Hino said that his goal for 2008 is to finish work on White Knight Chronicles, Inazuma Eleven, the third Professor Layton game, and Dragon Quest IX.
We don't doubt Level-5's ability to complete a project, but it's worth noting that completion of development on the game doesn't mean Square Enix would necessarily see fit to immediately release it. We'll have to hold off for official word from the game's publisher before setting aside our yen.
Outside of this surprise revelation about Japan's most anticipated game, Hino shared with the magazine a few hints at future projects from his company. On top of the four games mentioned above, Level-5 is currently working on a new RPG to coincide with the company's 10th anniversary this year, revealed Hino. This is an original RPG, and he expects to be able to announce it soon.
Hino also noted that Level-5 is looking into a number of original titles that aren't RPGs. He didn't go into specifics.
This interview came as part of a series of industry interviews being conducted by Famitsu in celebration of its recent 1000th issue. As with the other interviews (including the first entry, an interview with Shigeru Miyamoto), the magazine asked Hino to name a creator that catches his eye. While admitting that he admires many creators, he made particular mention of Sega's Toshihiro Nagoshi, producer of the Yakuza series.
The magazine also brought up an old sore spot: True Fantasy Live Online, the Xbox massively multiplayer online RPG that was canceled late in its development cycle. Asked if he'd like to work on MMORPGs in the future, Hino said that he still personally feels like finishing work on TFLO and even has many ideas floating in his head. However, his attentions are currently drawn towards all the other projects at his studio.
And Hino does appear to be quite the busy man. Although president of his company and producer of multiple projects, he still likes to stay close to development. He revealed that he's usually in meetings, so he writes game scenarios and design documents while on the train or in planes. He arrived at the ideas for Professor Layton and Inazuma Eleven in this fashion. In fact, Inazuma Eleven came to him while he was in transport to meet with a lawyer to get a trademark for Layton.
Hino's busy schedule doesn't seem like it will end anytime soon, even if Level-5 manages to finish all those games this year. According to Hino, his ultimate goal is to make Level-5 into the Studio Ghibli of the game industry. Ghibli, responsible for films like Princess Mononoke, Spirited Away, and Kiki's Delivery Service, is a studio whose movies people will see even without knowing what the movies are about, simply because their brand power is strong. He wants Level-5 to evoke a similar response in gamers, that if it's a game from Level-5, they'll buy it.
http://uk.ds.ign.com/articles/852/852547p1.html
Au cas ou çà interresse quelquns et qu'il n'a pas remarqué..
Il y a la soluce de Folklore sur RPG Soluce
http://www.rpgsoluce.com/soluces/ps3/folklore/cheminement/prologue-ellen.htm
Ah demain un concert mitsuda, j'irai écouter^^
level5 veut devenir le square du rpg, une boite dont on va acheter les jeux rien que parce que c'est eux qui les font. ils peuvent y arriver, vu que square perd de plus en plus ce statut
le but de level5 est de finir de bosser sur wks avant fin 2008, un bon signe.
C'est ce qui est entrain de se passer...
tout le monde lit la news sur level5 pour ne pas poster?
En tout cas je prendrais DQ9 DS quand il sortira.
La realisation de ce jeu a l'air trés propre.
Aprés il faut voir côté gameplay et scenario ce que çà donnera.
aoda qui me fait toujour mentir ![]()
red
ben côté gameplay, ca change pas des anciens dq, puisque c'est les fans eux mêmes qui ont gueulé pour qu'on y reste quand le jeu a été annoncé comme un arpg. c'est donc un dq de base niveau combat.
Ayant revendu ma ds, je prendrai pas dq99^^ j'préfèrerais qu'il fasse un dq sur ps3...
Square a tendance a s'endormire sur leur lauriers depuis quelques années.
FF13 sera décisif pour voir si cette boite gardera son leadership ou si Level5 lui soufflera la place.