Pour ceux qui s´intéressent de près à ce jeu ou bien au studio de ND
Rich Diamant(Naughty Dog) a débarqué sur B3D:
http://forum.beyond3d.com/showthread.php?t=41054
Sur ce topic.
Comme Urfaust nous l´a dit il y a quelques pages, il vaut mieux commencer dans zbrush:
http://forum.beyond3d.com/showpost.php?p=983039&postcount=24
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Hi guys,
I stumbled upon this thread when I was checking out the responses to my posting. I wanted to clear up any confusion here since I´ve noticed its been getting a bit heated at times.
so to answer your question, the new image is a render in mental ray. It is not an in game asset. It was made as a benchmark to see what we could achieve in real time. obviously you guys have seen the real time versions and will be seeing more soon.
The render uses the high res model made from scratch in zbrush. there was no scanning of a head or texture maps. The mesh is probably around 500k polys in the render. the in game version is no where near that. However, the in game version uses the same size maps as the render and is based off the same geometry obviously.
the fact that people are arguing I guess means I´m doing my job well enough for people to think its the same I´ve tried very hard to get rid of the edges so everything looks and feels high res and smooth.
can´t wait for you guys to see more in the future! We are all excited about this game!
if you have any other questions I´ll try to answer anything I´m allowed.
-Rich
Sinon ils vont se lacher sur Uncharted en terme de communication et on devrait bien avoir le jeu avant la fin de l´année:
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well the marketing train is moving! pretty much every month there is going to be some kind of preview i believe somewhere. in terms of gameplay.. well.. i´m not sure when we are going to release that to the public.. but the ship date is coming up fast! so regardless it wont be too long of a wait!!
its really all up to sony how they plan on releasing information.. i can´t really talk too much about anything. they really want things to be tactical.
trust me, i can´t wait to post more of my work as well! it sucks working on things for so long and having to keep them quiet
-Rich
Pour l´instant, pas de différence entre le ingame et les cinématiques TR:
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Shifty Geezer- by benchmarking I meant it like look-dev. trying to find the look of the character before we invest so much time making the in-game version. the in-game version was built on top of the high res. re-topologized to be low enough for games. Then a normal map was crated to get all the high detail of the original model. hopefully this makes sense.
luke76- Thanks man! and yes, you will be able to move the camera around his face and see the same detail in game. right now there is no difference between the game res and cinematic. so whatever res you see in the cinematic is there in game. we might upres for the cinematic but who knows.. right now all the detail is holding up pretty nice so we´ll see!
Npl- we decided to go for a painterly feel for the models. not 100% photo realistic. this decision was made to get away from the creepy uncanny valley feel of a lot of other games that just throw photo´s on a model and use scans for heads. so yes, its not 100% perfect, its a little stylized and "artistic" if you will. I´m hoping that comes through with the model.
we also have to deal with real-time hardware, so yes, skin wont look 100% like real skin. we do our best to simulate what we can.. its still a game remember
Sinon, il est content des graphismes du jeu et pense que le render sera atteint sur la génération PS4 ou PS5:
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ShootMyMonkey- they are both using the same textures, however, not the same material. the material in the render is specific to mental ray and the in game material is a proprietary skin shader. This will definetly make it look a little different.
there is also texture compresion as you stated which kinda mushes a lot of the detail together resulting in less variation and an almost "flatter" look. It sucks, but its games.. something we all have to deal with to an extent.
The render also uses heavy multi pixel filtering which allows you to see everything. we dont have that really in games. because of that things are not as crisp and also blur together a bit when shown on screen.
so to answer your question, yes, it will look a bit different. in the end you really have to tweak things for what you see on screen and not really worry as much about what you achieve in a render. the render was done before the in game model was made to give us a bar to strive for. obviously because of the compression, real time shaders, less accurate lighting, etc, we can only hit it to a certain extent.
I am happy with what we are achieving. I think in the future you will start seeing the same level from in game that you would from a render. we are almost there.. just not 100% yet.. it´ll probably be the next generation or the one after.. not too far off remember, pc also has a huge advantage.. we cant upgrade video cards on a ps3
hopefully this helps answer your question!
-Rich
Apparemment, ND a toujours des programmeurs top niveau au niveau des outils comme il était à la pointe avec GOAL sur PS2:
http://forum.beyond3d.com/showpost.php?p=983500&postcount=42