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En ce moment Genshin Impact Valhalla Breath of the wild Animal Crossing GTA 5 Red dead 2
Liste des sujets

Problème SOF 2

yousekan
yousekan
Niveau 5
22 juin 2007 à 18:06:44

Problème Soldier Of Fortune 2
j´ai ce message d´erreur après l´installation :

SOF2 GOLD 1.03 win-x86 Oct 21 2002
Initialising zone memory .....
------- Filesystem Initialization --------
Current search path:
c:/progra~1/soldie~1/base/therest.pk3 (7125 files)
c:/progra~1/soldie~1/base/textures1234.pk3 (10843 files)
c:/progra~1/soldie~1/base/textures0.pk3 (2816 files)
c:/progra~1/soldie~1/base/skins.pk3 (4117 files)
c:/progra~1/soldie~1/base/musicandsound.pk3 (3055 files)
c:/progra~1/soldie~1/base/mp.pk3 (338 files)
c:/progra~1/soldie~1/base/models.pk3 (3643 files)
c:/progra~1/soldie~1/base/maps.pk3 (466 files)
C:\PROGRA~1\SOLDIE~1/base

32403 files in pk3 files
------------------------------------------
Precaching string packages ...
... 3173 strings precached
---------- Getting System Info -----------
OS: Microsoft WinXP Service Pack 2 (NT)
AMD running at 2382 MHz
1023MB physical memory available
------------------------------------------
--------- Client Initialization ----------
Loading renderer.....
--------- Initializing Renderer ----------
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( ´C:\WINDOWS\system32\opengl32.dll´ ): succeeded
Checking for ARB multisample ... ignoring
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...101 PFDs found
...hardware acceleration found
...PIXELFORMAT 9 selected
...creating GL context: succeeded
...making context current: succeeded
...display frequency = 60 Hz
...using GL_EXT_texture_edge_clamp
...using GL_EXT_secondary_color
...ignoring GL_NV_register_combiners
...using GL_NV_vertex_array_range - mem(3906 Kb) - priority(0.5)
...using GL_NV_fence - initial fences(1000)
...GL_ATI_pn_triangles not found
Initializing OpenGL extensions
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic available (max 16.000000)
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
Freeing shader text .....
Loading shader text .....
..... 5318 shader definitions loaded

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7600 GS/AGP/SSE2/3DNOW!
GL_VERSION: 2.0.3

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 1 overbright bits
CPU: AMD at 2382 MHz
OS: WinXP Service Pack 2 (NT)

rendering primitives: single glDrawElements
Multitexture: enabled
Secondary color: enabled
Register Combiners: disabled
VAR: enabled
Fence: enabled
PN triangles: disabled
Compiled vertex arrays: enabled
Texenv add: enabled
Point parameters :enabled
Anisotropic level: 2.000000
Texturemode: GL_LINEAR_MIPMAP_LINEAR
Picmip: 1 (Min: 0)
No mip mip: 0
LOD bias: 0 (0/-1)
Compressed solid texture format: GL_COMPRESSED_RGBA_DXT5
Compressed alpha texture format: GL_COMPRESSED_RGBA_DXT5
Uncompressed solid texture format: GL_RGB8
Uncompressed alpha texture format: GL_RGBA8
Lightmap/fog texture format: GL_RGB8
Cinematic texture format: GL_RGB8
---------- Initializing Shaders ----------
------------------------------------------
---- Renderer Initialization Complete ----
RE_Shutdown( 0 )
---------- SOUND Initialization ----------
Initializing DirectSound
...loading dsound.dll: ok
Completed successfully
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x1878060 dma buffer
No background file.
----------------------
------------------------------------------

---------- Input Initialization ----------
Skipping check for DirectInput
------------------------------------------
------ Force Feedback Initialization -----
Loading ff...
Feedback devices:
--------- Force Feedback Shutdown --------
------------------------------------------
Failed to load ff dll
------------------------------------------
----- Client Initialization Complete -----
--------- Initializing Renderer ----------
---------- Initializing Shaders ----------
------------------------------------------
---- Renderer Initialization Complete ----
---------- METIS Initialization ----------
Couldn´t read fonts/ÐnÐnedrive=c: -- Image load failed
Precaching rmf files...622 precached
Precaching hud files...132 precached
------------------------------------------
----- Common Initialization Complete -----
Working directory: C:\PROGRA~1\SOLDIE~1
Validating savegames ...
... 0 games validated
Couldn´t read fonts/ -- Image load failed
----- CL_Shutdown -----
--------- Force Feedback Shutdown --------
------------------------------------------

------------- Input Shutdown -------------
------------------------------------------
Shutting down sound system
...freeing dsound.dll
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Freeing shader text .....
FS_FOpenFileRead: name has a space (fonts/Creating STM %s...
.fontdat)

------------- Input Shutdown -------------
------------------------------------------

Je ne comprend vraiment pas, dès que je clique n´importe où ou même si j´appuie sur "échap" lors de la présentation des sponsors du jeux vidéo (au lancement du jeu) cela quitte le jeu et ainsi cela affiche ce message d´erreur ci dessus.
Quelqu´un saurait à quoi est-ce lié svp?
Merci d´avance
Cordialement.

cpukill
cpukill
Niveau 9
22 juin 2007 à 18:25:57

met a jour tes drivers de cg , et install le patch gold :ok:

cpukill
cpukill
Niveau 9
22 juin 2007 à 18:27:28

oups j´avais pas vu que tu l´avais deja installé :rouge:

yousekan
yousekan
Niveau 5
22 juin 2007 à 18:31:16

installé koi le patch? ou les drivers??

KiMi_
KiMi_
Niveau 10
22 juin 2007 à 18:32:06

Le patch

cpukill
cpukill
Niveau 9
22 juin 2007 à 18:35:49

:oui:

yousekan
yousekan
Niveau 5
22 juin 2007 à 18:39:05

oki merciii

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