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probleme ! besoin d'aide

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Expeditions: Samurai veut révolutionner le RPG tactique avec une aventure entièrement jouable en coop

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red_slide
red_slide
Niveau 7
18 novembre 2005 à 22:52:11

:salut:
est ce que quelqu´un connais la sourfce de ceci ?
No Label

Crash Time: 11/18/05 22:48:45

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2214 MHz with 1023MB RAM
Video: NVIDIA GeForce 6600 GT (7801)

UserName: Angelwind
ComputerName: HARDGAMEQMXVNL
Application location: C:\Program Files\Sierra\SWAT 4\Content\System\

SWAT Build Number: 34688

Access Violation caused General protection fault!

History: UObject::GetFullName <- UObject::GetFullName <- UActorGroup::Serialize <- TestReach [(ActorGroup MP-Foodwall.myLevel.ActorGroup43)] <- UStruct::SerializeBin [(Class Engine.ZoneInfo OwnerGroups[0])] <- UObject::Serialize [(ZoneInfo MP-Foodwall.ZoneInfo6)] <- AActor::Serialize <- TestReach [(ZoneInfo MP-Foodwall.ZoneInfo6)] <- UStruct::SerializeBin [(Struct Engine.Actor.PointRegion Zone[0])] <- UStruct::SerializeBin [(Class Engine.AntiPortalActor Region[0])] <- UObject::Serialize [(AntiPortalActor MP-Foodwall.AntiPortalActor68)] <- AActor::Serialize <- TestReach [(AntiPortalActor MP-Foodwall.AntiPortalActor68)] <- UStruct::SerializeBin [(Class SwatDesignerClasses.FoodWall_Standard_Door DoorAntiPortal[0])] <- UObject::Serialize [(FoodWall_Standard_Door MP-Foodwall.FoodWall_Standard_Door3)] <- AActor::Serialize <- TestReach [(FoodWall_Standard_Door MP-Foodwall.FoodWall_Standard_Door3)] <- UStruct::SerializeBin [(Struct Engine.ReachSpec.DoorBlockedInfo BlockedBy[0])] <- UStruct::SerializeBin [(Class Engine.ReachSpec DoorBlockedList[0])] <- UObject::Serialize [(ReachSpec MP-Foodwall.ReachSpec6202)] <- TestReach [(ReachSpec MP-Foodwall.ReachSpec6202)] <- UStruct::SerializeBin [(Class Engine.PathNode PathList[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode177)] <- AActor::Serialize <- TestReach [(PathNode MP-Foodwall.PathNode177)] <- UStruct::SerializeBin [(Class Engine.ReachSpec End[0])] <- UObject::Serialize [(ReachSpec MP-Foodwall.ReachSpec6163)] <- TestReach [(ReachSpec MP-Foodwall.ReachSpec6163)] <- UStruct::SerializeBin [(Class Engine.PathNode PathList[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode182)] <- AActor::Serialize <- TestReach [(PathNode MP-Foodwall.PathNode182)] <- UStruct::SerializeBin [(Class Engine.ReachSpec End[0])] <- UObject::Serialize [(ReachSpec MP-Foodwall.ReachSpec6153)] <- TestReach [(ReachSpec MP-Foodwall.ReachSpec6153)] <- UStruct::SerializeBin [(Class Engine.PathNode PathList[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode183)] <- AActor::Serialize <- TestReach [(PathNode MP-Foodwall.PathNode183)] <- UStruct::SerializeBin [(Class Engine.ReachSpec End[0])] <- UObject::Serialize [(ReachSpec MP-Foodwall.ReachSpec6422)] <- TestReach [(ReachSpec MP-Foodwall.ReachSpec6422)] <- UStruct::SerializeBin [(Class Engine.PathNode PathList[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode138)] <- AActor::Serialize <- TestReach [(PathNode MP-Foodwall.PathNode138)] <- UStruct::SerializeBin [(Class Engine.PathNode nextNavigationPoint[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode139)] <- AActor::Serialize <- TestReach [(PathNode MP-Foodwall.PathNode139)] <- UStruct::SerializeBin [(Class Engine.ReachSpec End[0])] <- UObject::Serialize [(ReachSpec MP-Foodwall.ReachSpec6788)] <- TestReach [(ReachSpec MP-Foodwall.ReachSpec6788)] <- UStruct::SerializeBin [(Class Engine.PathNode PathList[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode90)] <- AActor::Serialize <- TestReach [(PathNode MP-Foodwall.PathNode90)] <- UStruct::SerializeBin [(Class Engine.ReachSpec End[0])] <- UObject::Serialize [(ReachSpec MP-Foodwall.ReachSpec6413)] <- TestReach [(ReachSpec MP-Foodwall.ReachSpec6413)] <- UStruct::SerializeBin [(Class Engine.PathNode PathList[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode140)] <- AActor::Serialize <- TestReach [(PathNode MP-Foodwall.PathNode140)] <- UStruct::SerializeBin [(Class Engine.ReachSpec End[0])] <- UObject::Serialize [(ReachSpec MP-Foodwall.ReachSpec7424)] <- TestReach [(ReachSpec MP-Foodwall.ReachSpec7424)] <- UStruct::SerializeBin [(Class Engine.PathNode PathList[0])] <- UObject::Serialize [(PathNode MP-Foodwall.PathNode45)] <- AActor::Serialize <- TestReach [(PathNode MP-Foodwall.PathNode45)] <- UStruct::SerializeBin [(Class Engine.ReachSpec End[0])] <- UObject::Serialize [(ReachSpec MP-Foodwall.ReachSpec6410)] <- TestReach [(ReachSpec MP-Foodwall.ReachSpec6410)] <- UStruct::SerializeBin [(Class Engine.PathNode PathList[0])] <- UObject::Serialize [(PathNode MP-Fo

?
:merci:

[wata]
[wata]
Niveau 10
19 novembre 2005 à 03:56:38

réinstalles SWAT 4

ps: franchement tu veux qu´on fasse quoi du pavé que t´as copié/collé,après "Access Violation caused General protection fault!" ? lol quoi

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