Bon,je vient de faire le test et c´est assez concluant.
Je fait un copier/coller de tous ce qui peut t´interresser,c´est un peu long mais bon...
Config actuelle complete:
-AMD Athlon XP 1800+
-Ventillo CPU ThermalTake Silent Viking
-MSI KT3 Ultra rev:1.0
-512Mo DDR PC 2700(Samsung rev:3)
-MSI Geforce 3 ti 200
-DD Maxtor 40Go Udma 133 7200rpm
-Lecteur CD Samsung SC-152
-Graveur lite-on 32x12x40x
-Rack Alu IDE lian-li 2 ventillos
-Microsoft Intellimouse Explorer 3.0
-Lecteur disquette Sony
-Carte reseau Fast-Ethernet RealTeck
-Modem 56K Rockstar : -(
-Moniteur Nec-Mitsubishi MultiSync V921 (19´)
Resultats 3D Mark 2000 V:111:
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&
RESULTS
Platform: Internal
3DMark Result: 10354 3D marks
CPU Speed: 657 CPU 3D marks
Game 1 - Helicopter - Low Detail: 204,4 FPS
Game 1 - Helicopter - Medium Detail: 153,7 FPS
Game 1 - Helicopter - High Detail: 89,9 FPS
Game 2 - Adventure - Low Detail: 219,8 FPS
Game 2 - Adventure - Medium Detail: 121,2 FPS
Game 2 - Adventure - High Detail: 73,8 FPS
Fill Rate (Single-Texturing): 728,1 MTexels/s
Fill Rate (Multi-Texturing): 1440,9 MTexels/s
High Polygon Count (1 Light): 21482 KTriangles/s
High Polygon Count (4 Lights): 11612 KTriangles/s
High Polygon Count (8 Lights): 6098 KTriangles/s
8MB Texture Rendering Speed: 582,5 FPS
16MB Texture Rendering Speed: 463,8 FPS
32MB Texture Rendering Speed: 257,9 FPS
64MB Texture Rendering Speed: 134,2 FPS
Bump Mapping (Emboss, 3-pass): 344,6 FPS
Bump Mapping (Emboss, 2-pass): 476,5 FPS
Bump Mapping (Emboss, 1-pass): 789,1 FPS
Bump Mapping (Environment): 488,7 FPS
Voila...10354 points avec le Bench par defaut...