Elle supporte (partiellement) DX11.1 tout comme les HD7000 support partiellement DX11.2.
Les fonctions lier au hardware ne sont pas supporté, tandis que celles lié au software le sont via les pilotes.
-- Windows ce base sur le hardware pour le DXdiag.
Supporté:
- Partial constant buffer updates
- Logic operations in the Output Merger
- 16bpp rendering
- UAV-only rendering
- Partial clears
- Large constant buffers
Non supporté:
- Target-Independent Rasterization (2D rendering only)
- 16xMSAA Rasterization (2D rendering only)
- Orthogonal Line Rendering Mode
- UAV in non-pixel-shader stages
"So basically, we do support 11.1 features with 11_0 feature level through the DirectX 11.1 API. We do not support feature level 11_1. This is a bit confusing, due to Microsoft naming. So we do support 11.1 from a feature level for gaming related features.""