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Liste des sujets

Q4W, un Quake4 remanié!

r-age
r-age
Niveau 10
07 décembre 2005 à 21:03:06

Bonjours à tous,

Des amis et moi faisont un MOD de Quake 4, Q4W, ou Quake 4 World.
Au programme:

- baisser le son du mg
- mettre de nouveaux skins (8 couleurs)
- mettre les sons des ennemis plus forts
- switch plus rapides des armes
- mettre un cg_forcemodel
- un rayon de rail plus fin (genre OSP)
- un timer qui n´est pas à rebours !!
- simple items
- fov débloqué
- vitesse elevé !

Et beaucoup beaucoups d´autres choses!
Nous nous investissons à fond et voulons faire de Q4W, LE mod de Quake4, une sorte de OSP Q4.
La version 1 n´est pas encore terminée (90%) et nous comptons sortir la béta vers la fin de la semaine.
Je vous laisse quelques screenshots:

Ici vous pouvez voir le nouveau HUD (on voit le nombre de balles, un nouveau graphisme, l´horloge en haut au milieu qui n´est plus àrebours..) ainsi que 2 skins:
http://img179.imageshack.ack.us/img179/2846/hehe5lp.jpg

Le menu principal:
http://img161.imageshack.us/img161/8729/shot000013yt.jpg

Le menu multiplayer:
http://img161.imageshack.us/img161/1361/shot000024hu.jpg

Les settings multiplayers:
http://img161.imageshack.us/img161/6105/shot000038xc.jpg

J´ai également fait une vidéo IN-GAME, mais qui fait 100Mb et donc, avec mon 2mega, ça ne veut pas uploader sur mon FTP, je vais donc en faire une petite d´ici là je pense.

Notre site:
http://www.q4w.org

Notre forum:
http://www.q4w.org/forum

Laissez vos commentaires =)

Benoit62200
Benoit62200
Niveau 6
08 décembre 2005 à 17:34:03

Waouw trop bien ca! J´ai hate de tester ce MOD ca a l´air pas mal du tout du tout ^^

Xtremo33
Xtremo33
Niveau 10
08 décembre 2005 à 20:31:34

Benoit c´est moi c´est mon nom toi tes un fake

r-age
r-age
Niveau 10
09 décembre 2005 à 07:09:22

On a sorti la béta 1 hier soir, laissez vos avis sur http://www.q4w.org/forum :

Windows:
http://garulfo92.free.fr/release_beta_1/Q4W_beta_1_windows.rar

Linux:
http://garulfo92.free.fr/release_beta_1/q4w-linux-0.1beta1.zip

omegaX
omegaX
Niveau 10
09 décembre 2005 à 12:10:56

mdr ged ! sinon rage je pompe ton moude !

r-age
r-age
Niveau 10
24 janvier 2006 à 19:05:56

Bon voici une petite video de 1min30 que j´ai fais vite fait, elle montre la vitesse du mod et quelques trickz.
La video a été faite en version béta3 qui sortira dans quelques heures ou demain!

http://garulfo92.free.fr/release_beta_3/q4wvid.rar

Xtremo33
Xtremo33
Niveau 10
24 janvier 2006 à 20:48:57

pas mal !! ! :)

PsyKoMits
PsyKoMits
Niveau 5
25 janvier 2006 à 18:05:33

M´enfin c´est un peu bête que le site et le forum soit en Anglais :s

r-age
r-age
Niveau 10
25 janvier 2006 à 18:49:25

il y a un site fr :
http://www.q4w.new.fr/

r-age
r-age
Niveau 10
27 janvier 2006 à 16:58:03

A new beta release (beta 3a) of the Quakeworld type mod for Quake4 has been released ! Much new thing including one new MOD, the MOD "OOnage".

==================================================
====
F E A T U R E S & K N O W N I S S U E S

==================================================
====

    • ***************************************

beta 3.0a - Release Date : january/25/2006

  • New Features

- from bug reports :
* Damage disabled during warmup in Clan Arena mode.
* Player can die when falling on space maps for example.
* Bug in tourney vote menu.
* Bug in multiplayer menu.

- Features coded/modified :
* RJ increased by 10%.

    • ******************************************

Some explanations on new gameTypes :

Clan Arena :
------------
Team game based on rounds, both teams have to frag all opponents during it. Once fragged, you will have to wait next round to play again. First team to reach roundlimit defined by si_roundLimit wins the match.
Characteristics :
- no self damage.
- no team damage.
- no items.
- all weapons/ammos from map definition.
- countdown between rounds defined by si_countdown in seconds.

Be Careful !! ! You want to play Clan Arena ? You must vote it with the vote menu or callvote command (callvote gameType CA). This mode doesn´t appear in Server creation menu

OOnage :
--------
It´s a gameType based on Team DM with some modified rules :
- if a player takes a powerup between quad, regeneration, invisibility, all his teammates will have it too ! Beware you drop the PU once killed, and the opponent can then take back the PU...
- As q4w´s team is very concern by peace between friends, all teamdamage are doubled Smile
- projectiles seem weird in this mode, don´t you think ? They can bounce twice on floor and walls !
Characteristics :
- no self damage.
- team damage x2.
- crazy projectiles (rox, nails, & plasma).

Be Careful !! ! You want to play OOnage Mode ? You must vote it with the vote menu or callvote command (callvote gameType OOnage). This mode doesn´t appear in Server creation menu

    • ******************************************

How works instagib :

You have first to vote with this command :
- callvote instagib 1
then
- callvote restart to enter into instagib mode !
Characteristics :
- no self damage.
- no items.
- only gauntlet and railgun.

    • ******************************************

New armor system ?

Yes ! after hard discussion, we offer you to test a new way to handle armors on maps. With this new feature available on DM, Team DM, CTF, Tourney and OOnage modes, you will have to keep in mind that armor could only be picked if some conditions are filled :
- you have no armor : you can take any armor and player will inherit it (materialized in hud with colored armor side to your armor value)
- you have an armor : you can take same or stronger armor. You must have less than the default value of the armor when you want to grab it, of course.
- you have an armor : you need to pickup a lower armor type, you need to have strictly less than 25% of your current default armor value to grab it.
- shard can be picked at any time and increase your inherited armor up to the max (=200). If you have no armor type, shards are defaulted to GA.

Examples : you take a RA (200), you can take YA/GA if you have less than 50 armor points left. You have YA (100), you can take shards up to 200 armor points (with 65% protection level), you can take RA at anytime (if you have less than 200), but you can take GA only if you have less than 25 armor points left. You have GA (50), you can take shards up to 200 armor points (with 55% protection level), you can take YA/RA anytime if you have less than their default value (100/200), and you can take GA if you have less than its default value (50).

Valid armors are :
- Green Armor (GA) = 50 and 55% protection level
- Yellow Armor (YA) = 100 and 65% protection level
- Red Armor (RA) = 200 and 80% protection level

    • ********************************

Cvars (modified or added / vq4)

    • ********************************

// server side :

- si_normalSuddenDeath
0 = q4 original feature (players respawn in overtime with goal to first frag/cap to win)
1 = q3 style, with additionnal time (by default)
- si_additionnalTime xx (default = 2)
xx in minutes. Duration of overtime when running with si_normalSuddenDeath = 1.
If overtime ends with still a tied game, overtime is applied again.

- si_bunnyHop (callvotable)
0 = no bunny.
1 = bunnyHop enable. (default)

- si_roundLimit xx (default = 13)
(callvotable) number of rounds for Clan Arena

- si_instagib (callvotable)
0 = no instagib. (default)
1 = instagib enable. (must restart the map to take effect)

// client side :

- ui_forceEnemyModel : forces all enemies to have the same model as defined by ui_enemyModel cvar.
0 = off
1 = on (default)
- ui_forceTeamModel : forces all teammates to have the same model as defined by ui_teamModel cvar.
0 = off
1 = on (default)
- ui_EnemyModel "" : model to be forced on all enemies.
default "model_player_tactical_transfer"
- ui_TeamModel "" : model to be forced on all teammates
default "model_player_tactical_elite"
- ui_enemyColor "" : defines enemies´ model color (RGB: 0-255 0-255 0-255)
default "0 255 0" (green)
- ui_teamColor "" : defines teammates´ model color (RGB: 0-255 0-255 0-255)
default "255 0 0" (red)
- ui_drawspeed :
0 = off (default)
1 = on
- ui_countdown :
0 = like in q4, displayed time is remaining time, (default)
1 = like in q3, time is current time since start of the match
- pm_crouchbob, pm_walkbob, pm_runbob, pm_runpitch, pm_runroll, pm_bobup, pm_bobpitch, pm_bobroll are
now client side and set by default to 0 and are archive (saved in default .cfg file).
- g_fov is archive now (saved in default .cfg file).
- g_hud
"q4w1L" (default) default one on left side
"q4w1R"
"q4w2L"
"q4w2R"
"vq4" if you love it : /
- g_showGibs
0 = off (deault)
1 = on
- g_simpleItems (warning, nomip will be implemented for next release. On very low quality, it should display ugly items..)
0 = off (default)
1 = on

- dev_addBot : Spawns a bot which doesn´t move cause there is no AI (1: Marine, 2: Strogg) : cheat protected
- dev_removeBot : Remove the bot you indicated by its client ID. : cheat protected

    • * REMOVED FROM 2.1 as theses features are now integrated in our physics **** (from xbattle mod )

- ! Removed! pm_stairJumps <0|1> allows strafejumping on stairs
on e.g. The Edge where long stairs are used it´s not possible to SJ on
on them. In multiplayer you can do "clientcallvote stairjumps 1" to enable
it. All it does is enabling you to step on stairs, when you´re in air.

- ! Removed! pm_smoothBoxJumps <0-16> allow smoother jumping on boxes
0 - Off
1 - smooth box jumps a little (default)
2-16 - more smoothing

If the stairjump fix is enabled, in Q4 you have the possibility to do
boxjumps, because the stairjump fix enables you to step on stairs,
while you are in air. If you have a box that is max 16 (max stepsize)
units higher than your jumpheight, you can step on it as on stairs and
jump to the next box. that´s called a boxjump. but in some places,
like in "the edge" on the upper yellow armor, it is hard to do a
boxjump, because the box is too big, then you need to jump very exact
on the box, to do the boxjump. All smoothboxjump does is increasing
the max stepsize, when jumping in the air (doesn´t work on ground).
This makes boxjumping possible from more positions much easier. Anyway,
someone may think, that it adds speed to get up there, but it doesn´t.

    • ***************************************

Known issues

    • ***************************************

- arm´s player buggy with some weapons
- when spectating, simple items are looking at last known player´s position (will be fixed in next release).

    • ***************************************

P A S T V E R S I O N S

    • ***************************************
    • ***************************************

beta 3 - Release Date : january/24/2006

  • New Features

- from bug reports :
* Rotation after teleport fixed.
* Simple items for dropped items added.
* Bug with g_projectileTrail cvar fixed.

- Features coded/modified :
* Clan Arena new gameType.
* instagib callvotable.
* OOnage new gameType.
* Warmup with 100/200 and all weapons/ammos.
* New huds (new ones : q4w2L & q4w2R ! try them !) .
* Armor icon on hud (See advanced armor system).
* Double Jump.
* Circle Jump.
* Q3´s overtime style done for Tourney Mode. So, this feature is now fine for ALL modes.
* ForceColor & ForceModel for teammates and enemies.
* Enhanced armor system.
* AmbienLightOnly from XBM team.
* Mod menu is in high resolution.

* LG´s knockback was reduced 30->25
* RG : 1600 ms & damage = 80
* LG : damage reduced from 12 to 9 (ammobox & start_ammo changed to 50)

More information: http://garulfo92.free.fr/release_beta_3.0a/

(me suis pas emmerdé, j´ai fais un copier coller de la news que j´ai posté sur ESreality lol). Bref c´est dispo !

Et PsyKoMits, j´ai fais part de ta réflexion à la devteam et on t´a écouté, le site est aussi en francais maintenant:

http://www.q4w.org

HF.

Diablo150
Diablo150
Niveau 10
28 janvier 2006 à 02:04:50

Merci de mettre a disposition une version linux, mais quel est la différence, si ce n´est le format zip ?

En tout cas, j´ai un petit peut utilisé ce mod sur des serveurs qui l´utilisaient, bonne initiative :ok:

r-age
r-age
Niveau 10
28 janvier 2006 à 12:01:27

La différence est dans le code, les personnes ayant linux peuvent se connecter sur un server Windows et vice versa, ce qui n´est pas possible sans le pk4 linux.

Diablo150
Diablo150
Niveau 10
30 janvier 2006 à 00:02:17

ok merci :ok:

r-age
r-age
Niveau 10
01 février 2006 à 10:01:36

Si c´est pas beau ça, un article sur Joystick !
http://garulfo92.free.fr/Press/Joystick%20janvier%202006.JPG

Avec mon nom sur la page et sur le screenshot, je susi celèbre :-p

fefe67
fefe67
Niveau 3
01 février 2006 à 21:27:13

Nice Ztrod :)

r-age
r-age
Niveau 10
02 février 2006 à 19:09:30

http://ztrod.siteperso.net/

ma petite page perso mise à jour! fefe j´ai laissé un message sur ta page! fais de même stp :-p