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Liste des sujets

Quake 4 Retail Patch v1.0.4

r-age
r-age
Niveau 10
16 novembre 2005 à 19:05:06

Voilà le tout premier patch apportant les améliorations suivantes:

[QUAKE 4(tm) 1.0.4.0 Update README

Last updated 11-09-2005

Please note that in-game console commands are not supported by
Activision(r).

This update for QUAKE 4 addresses issues found in both multiplayer
and single player since the release of the game. A complete list
of changes and additions is included below. For future updates
and more information about the game, please visit the official
game website at http://www.quake4game.com

If you require additional QUAKE 4 technical support, please see the
help system that is included with the game, or visit the official
game website at http://www.quake4game.com

NOTES FOR MOD USERS:
It is recommended that any user modifications that have been
installed to the QUAKE 4 directory be removed before installing
this update. These modifications are not supported by Activision
and may not be compatible with some of the new features that are
included in the patch.

FIXES & UPDATES IN 1.0.4.0:

GENERAL:
- Copied map files can now be overwritten/deleted without
quitting first.
- The console command "com_allowconsole" will stay set after
leaving the game.

INTERFACE:
- Improved Game Browser sorting and filtering: You can sort by
up to three criteria, which will be displayed just under the
server list, with the more recently clicked criteria sorting
first. For example, to sort by ping time, then number of
players, then gametype, click them in the reverse order:
Click "GAMETYPE," then "PLAYERS," then "PING." The server
list will be sorted by the fastest ping, then the servers with
the fewest players, then the gametype.
Clicking a category more than once will keep its position as
the primary sorting criteria, but will change the sorting order.
After cycling through all available sort types, clicking the
category a final time will remove it from the sorting. Each
criteria has specific behavior with one or two clicks, as
listed:
Favorite Server: Display only favorites, or only non-favorites.
Password Enabled: Display only locked server, or only unlocked
servers.
Dedicated Server: Display only Dedicated servers, or only Listen
servers.
Punkbuster Enabled: Display only PB-enabled servers, or only PB-
disabled servers.
Server Name: Sort server names A to Z, or Z to A.
Ping: Sort by ping Low to High, or High to Low.
Players: Sort by Players High to Low, High to Low (non-full),
Low to High, or Low to High (non-empty).
Gametype: Sort by Deathmatch, Team DM, Tournament, CTF, or
Arena CTF.
Map: Sort by map CTF1 to DM9, or DM9 to CTF1.

- The Game Browser now displays more than 1000 servers.
- Fixed a problem with the refresh time on the Game Browser.
- Added a Game Browser filter for full or empty servers.
- Players can now connect to a server while the Game Browser is
refreshing.
- Game Browser sorting will display the correct server information
without the need to refresh the list.
- Clicking anywhere on the scrollbar except the button itself will
advance a page up or down instead of shifting to that position.
- Non-full server sorting now disregards full servers.
- Game Browser hover window updates when sort order is changed.
- Fixed a Game Browser slowdown issue with high numbers of servers.
- Added Game Browser server list scrolling with the mousewheel,
keyboard arrows up/down, and keyboard Page Up/Page Down.
- The Game Browser hover window will only appear when mousing over
a highlighted server.
- Sorting by server name will now ignore colored names, brackets,
etc.

MULTIPLAYER:
- The dedicated server window will now be titled with the
si_name setting instead of "Quake 4".]

Disponible ici:
http://www.fileshack.com/file.x?fid=8003

r-age
r-age
Niveau 10
16 novembre 2005 à 19:06:43

Le SDK est sorti aussi:
ftp://https://www.jeuxvideo.com//ftp.idsoftware.com/idstuff/quake4/source/

heromen
heromen
Niveau 6
16 novembre 2005 à 22:49:19

Mon Serial number marche pu

FHJC
FHJC
Niveau 9
16 novembre 2005 à 23:45:33

IL y aurai pas une amelioration du style :

Conception de bots pour le multijoueur. :lol:

Parce que c´est un peu ennuyeux quand on a plus internet. Le multijoueur sert a rien.

Serious_K
Serious_K
Niveau 10
16 novembre 2005 à 23:52:45

eh bien c´est à dire que le but du multi est un peu (pour pas dire complètement) de jouer avec des autres joueurs sur internet... donc oui sans connection il est inutile...

chester546
chester546
Niveau 6
17 novembre 2005 à 18:08:44

chus d´accord avec toi serious_k mais pour les joueur qui son pas trop "fort" te pour les ptite connection qui on envie de s´éclater avec un DM peuvent pas ! je trouve sa dommage mais je pense que des moddeur trouveront le moyen de fr un mod avec des bots ! :-)))

FHJC
FHJC
Niveau 9
17 novembre 2005 à 21:11:28

Je ne suis pas d´accord avec toi Serious_K, un mod multijoueur se doit d´avoir les caracteristique necessaire pour pouvoir s´entrainer, complété une equipe en TDM, etre divertisant meme sans avoir Internet ou le LAN.C´est primordial qu´il y ait des bots dans le multijoueur. ID software l´a bien compris pour Quake 3 arena, mais c´est normal il a été fait surtout pour le multijoueur. Tandis que Quake 4 est plus orienté vers le solo.