Yugioh > sa doit te donner sa >
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EndThing;
------------------------------------------------
NewThing AICreature;
Player 2;
UID 58446741874686290991;
DefinitionType "CREATURE_ASSASSIN";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 40.078613;
PositionY 22.092041;
PositionZ 5.0;
RHSetForwardX 0.0;
RHSetForwardY 0.999994;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.999994;
EndCTCPhysicsNavigator;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
EndCTCEditor;
StartCTCContainerRewardHero;
ContainerContents[0] "OBJECT_SILVER_KEY";
ContainerContents[1] "OBJECT_GOLD_1000000";
ContainerContents[2] "OBJECT_THROWING_ORB_BOMB";
ContainerContents[3] "OBJECT_THROWING_ORB_AMNESIA";
ContainerContents[4] "OBJECT_THROWING_ORB_LIGHTNING";
ContainerContents[5] "OBJECT_THROWING_ORB_ENFLAME";
ContainerContents[6] "OBJECT_THROWING_ORB_SLOWTIME";
ContainerContents[7] "OBJECT_ADRENALINE_POTION";
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
Health 500.0;
OverridingBrainName NULL;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero FALSE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted FALSE;
CanBeMarried FALSE;
InitialPosX 0.0;
InitialPosY 0.0;
InitialPosZ 0.0;
EndThing;
--------------------------------
XXXSectionEnd;
PS: ne met pas les traits et le "EndThing;" et le "XXXSectionEnd;" car ils y sont déja !! !
sinon je me suis permis quelques modifs lool