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\topic de prince of persia 2/>>

bibtou
bibtou
Niveau 10
15 juin 2004 à 19:53:01

je l

bibtou
bibtou
Niveau 10
15 juin 2004 à 19:53:45

je l´ai eternal darkness mais j´ai pas accrocher :non: , prince of persia faurdrais queje teste aussi :ok:

Lenuldepik
Lenuldepik
Niveau 14
17 juin 2004 à 00:26:24

Si quelqu´un pouvait BIEN me traduire ça en gros ( Pour chaque question, un p´tit résume, et pas de Google, merci) :

IGN: Will the game have a subtitle?

Yannis Mallat: Yes, the game will have a subtitle. We´re currently in the finalizing stage….expect an announcement soon.

IGN: Is there a worry that some of the critical acclaim and general love the original received due to its lighthearted nature will be lost with the sequel´s transition into the action genre?

Yannis Mallat: With POP 2 ( working title, btw), we are making a clear genre-shift that will blow away anyone´s needs for action and combat. This doesn´t mean we are not putting the right amount of realization, on the contrary.

You know, I would say that the critical acclaim and general love for the first game mostly came from how it was well crafted and how smooth the experience was for the player to fall into the game. Whatever the nature of the masterpiece, the secret always lies on the realization of it, on how you design, implement and bring emotions to the player. Half-Life was not lighthearted at all, but it got the same critical success for the same reasons.

Eventually, I promise you that all POP´s fans will feel the same magic but much more energized from pure thrill-packed action-combat gameplay. We´re already psyched about the effect the game has on people who had a chance to play.

IGN: What has happened to the Prince since the conclusion of the last game? Why is he so angry and broody?

Yannis Mallat: The short answer is that The Prince hasn´t been getting enough sleep…
The long answer has to do with the consequences of The Prince´s actions in the previous game. When he opened the Hourglass at the start of Sands of Time he inadvertently set into motion events which would reach far beyond his adventure at the Sultan´s palace.

He was supposed to die... But as well all know, not only did The Prince survive the opening of the Hourglass, he managed to reseal the sands and prevent the disaster from ever occurring. He had changed his fate. While this was a terrific thing for the people of his kingdom, it´s lead to a virtual death sentence for our Prince.

Fate doesn´t like to be pushed around. And when an individual, through some incredible act of bravery, heroism, or luck, manages to avoid his or her fate, a Dahaka is spawned.

The Dahaka´s job is simple: restore things to the way they should have been. And since The Prince " should have" died in the Sultan´s palace, it´s the Dahaka´s job to make that happen. The Dahaka is really good at its job. So good, in fact, that in all of recorded history, there is no mention of an individual managing to escape its grasp.

And so ever since The Prince defeated the Vizier and resealed the Sands of Time, he´s had a new enemy to deal with - one which he cannot seem to harm.

Initially, The Prince sought training - with skilled warriors - and later, on the field of battle. Driven by a desire to be rid of this creature he threw himself into the fray with little concern for his own personal safety. If he was to have any chance of killing this thing, he´d have to become a master swordsman. The enemies he fought and faced seemed insignificant compared to this beast. And when he wasn´t fighting, The Prince was avoiding The Dahaka - by traveling to the furthest corners of the known world. It was only a matter of days - sometimes mere hours - before The Dahaka would find its way to our hero´s location, forcing him to move once more.

People ignorant of The Prince´s true situation just assumed he´d gone mad. He raced about the world, rarely sleeping, always fighting. But the truth of the matter is he´s up against an apparently invincible creature which is never more than a few steps behind him. And it´s driven him more than a little mad...

IGN: Where does the Prince´s new adventure take place? Does he roam around past the borders of Persia?

Yannis Mallat: The game is taking place in a totally new setting. It could be somehow linked with actual history of the region and as you may have seen during E3, there is a battle scene on a ship. It´s the Prince´s ship, so he travels. Where and why is still unknown at this time. One thing is sure, the Prince is making the trip of his life, or should I say the trip of his death…?

IGN: Where is Farah? Will there be another character that takes the place of Farah? A new sidekick of sorts?

Yannis Mallat: Everything has an end, even good things. Farah, as we speak, is still residing in her Father´s kingdom in India, wondering if the Prince she saw was real, and if the answer is yes, then how could the Prince know the " pivotal" word that only she knew? You definitely need to have finished The Sands of Time to understand that sentence.
At least we know why the Prince got away from her, remember she betrayed him at some point. But Farah already played her role. That was for the story side. On the gameplay side, a sidekick character is for sure giving a lot of cool opportunities. We would be dumb ignoring that. And guess what, we´re not dumb ; -) Now, the gameplay and story mechanics may be a little different but the goal is still the same: to bring emotional thrills to the players - we know how to do that.

IGN: What are the enemies that we are fighting this time around? Are they creatures infected by the Sands of Time or something else?

Yannis Mallat: Diversity. D-I-V-E-R-S-I-T-Y ! We are featuring a good bunch of different kind of enemies, because we want the player to gasp each time he encounters one. There is no " infected-by-the-Sands-of-Time" creatures, we have human-like enemies, we have fantasy enemies, we have big bosses, and more… all calling on gamers to utilize our newly implemented Free-Form Fighting system to define their own creative combat techniques in an effort to take them out.

Did I say we want diversity?

IGN: Will all of the sand powers from Sands of Time be present this time around, or has the Prince just been able to master a few without the dagger?

Yannis Mallat: The Prince will still be able to manipulate time. We´ve kept some of the powers from the past adventure such as being able to rewind time ( many players appreciated this feature in the Sands of time), and we will have also new powers - they will be much more strategic & much more useful in combats. Each new one will be more impressive and more powerful than the previous one and, as a player, you will be required to use them much more often otherwise you will have a tough time....

There is definitely a more strategic aspect to using the power….it´s not just for rewinding a death.

IGN: What new sand powers can we expect?

Yannis Mallat: Several new powerful attacks can be triggered if you have enough Sands of Time. All the sands powers will give the player a true sensation of power. For instance you will be able to slow down the Time of your enemies without slowing yours. Trust me, when you see how some of these guys attack…..it will make a big difference. Many other ingredients in the level-design will also force you to use it. For example, a wheel that blocks your way, turns too fast to be crossed, you slowdown the time and it becomes easier, this giving more depth to the experience.

In any case….I hope you enjoyed my sidestep of giving away the new powers.

IGN: Will we be able to switch between centuries on the fly ( sort of like Soul Reaver), or does a mission just start in the past?

Yannis Mallat: This totally new feature will be embedded into the storytelling and into the gameplay. " Missions" don´t start in the past or in the present as there are no such boring breakdowns. The Prince follows the events of time he´s himself creating and that´s freaking cool! At several points in the game ( a lot), the player can freely choose where ( or when!) to go back and forth between centuries. The Prince messed up the whole timeline, so the solution may lie in another time dimension. There is, of course, gameplay elements linked to that feature.
Change the past to affect the present……you gotta love that.

IGN: Certain moves in Prince of Persia were cool, but pretty useless. Will things like swiping the sword while running along a wall be used more effectively this time around?

Yannis Mallat: Every move is effective as long as you master the Free-Form Fighting system. The player will build his own way of fighting, what we are providing him are all the necessary elements to support it, from the environment to the enemies. FFF is gameplay within gameplay. Think about it as a system that links every move the Prince has ( and he´ll have more than in the previous game) and melts the athletic moves with the fighting moves. SSX with 2 swords!

Improvisational Combat…..Creative Combat……call it what you will - all we know is that no 2 people will fight the same way.

What´s going to be your signature style?

IGN: Can you pick up weapons off fallen adversaries, or is weapon acquisition still preset, like Sands of Time?

Yannis Mallat: It would be too easy and not interesting to come up with this easy feature such as picking-up weapons off fallen adversaries ( or worse: to keep the previous game weapon´s system…). Nah… we added gameplay and thrill into this feature too: you want to take an enemy´s weapon? Deserve it!! Within the FFF system, players will be able to maneuver the Prince in such a way that he could try grabbing enemies´ weapons, but at his own risks. Nothing is free in this life, but the rewards pay off well. So be prepare to train and master your own combat style - especially if you want to add the " Grab Enemy´s Weapon" during your moves list.

IGN: In Sands of Time, if you opted not to save, it was possible to run through the entire game without ever seeing a single load point ( except when CG kicked in)... Can we still do this?

Yannis Mallat: Oh yes! We haven´t designed and implemented this " must-have" feature in the last game to let it down now ; -) In fact, I think every good 2004 game should provide a " loading free experience". Can you imagine yourself in a movie theater waiting between scenes for the technician to replace the roll? It´s the same thing. Players deserve the right to be immersed. This is one of our philosophies. To be faithful with it, we need to avoid ANY feature that breaks the immersion. Loading is one of them. Bad loadings! Go away and never come back!

IGN: Will there be a multiplayer mode, perhaps something a little like PowerStone on the Dreamcast?

Yannis Mallat: That we cannot tell now…

IGN: Will we be able to play as any other characters?

Yannis Mallat: Funny you ask the question, we asked ourselves the same thing too.

IGN: In comparison to the original, how long would you say this experience is? Shorter? Longer? About the same?

Yannis Mallat: One thing that was really missing in the previous game was length and replay value. We definitely made sure to address this in various ways for Prince of Persia 2.

IGN: The first game began practically every combat encounter with a quick animation of the Prince drawing his sword and a camera swing that showed the environment... Will this still happen or will action be more seamlessly integrated into the adventure component of the game?

Yannis Mallat: In Pop2, the combat will be much more embedded with the rest of the action. In fact all along the adventure, the prince will have to face enemies. Fighting for you life, or combat, is the main focus of this sequel; we wanted a lot of diversity and a real freedom while fighting. We took our inspiration from swashbuckling and Honk Kong movies. And in these genres, combats are visually impressive, diverse and intense. This is precisely what we wanted to provide the player: Power & Freedom.
Moreover, the player will be able to use a lot of environmental elements in combats: most of background elements will provide a large variety of new possibilities for stunning and deadly moves. Swing around a pillar and kill your enemy; use ropes, beams, curtains, walls etc … to rebound and give more strength and velocity to every move!

IGN: Before entering any elaborate acrobatic or puzzle area, the camera would swing around showing us where to go, detailing the traps along the way... Will we be able to turn this off ( perhaps for a hard mode)?

Yannis Mallat: One the philosophy of Prince of Persia Brand is " You know where you have to go, but you don´t know how to go". The level presentation serves that philosophy. However your suggestion is interesting

IGN: Will the Prince swim anywhere this time around?

Yannis Mallat: Is it really fun to swim in a game? [Ed´s note: No. No it is not.]

IGN: Will the Prince be able to use ranged weapons?

Yannis Mallat: Depending on how good the player is in mastering the FFF system, he may steal different kinds of weapons from his enemies and use them in this manner. Whatever the weapon is, be confident that the Prince knows how to use it. He´s been trained by the best and no weapon is unknown to him.

IGN: Will there be any weapons other than swords and daggers? IGN editors claim, " Man, it´d be f***in cool if you could use a staff and then use it on a balance beam or on the top of a pole American Gladiators style."

Yannis Mallat: There will be many more kinds of weapons than in the first game - that´s for sure. The FFF system will allow the Prince to make use of not only a wide variety of weapons but his environment as well.. Like in the E3 demo you may have seen, the Prince can use a pole to swing around while decapitating a series of enemies.

The world is your weapon in this game.

IGN: What kind of new traps will see in addition to the vertical and horizontal saws, spikes, and swinging logs of Sands of Time?

Yannis Mallat: Some traps have become iconic in the Prince of Persia Brand like saws or spikes. They will be back in PoP2 with some new ones of course, but we have also enhanced the way they can be used. The player will be surprised, and many cool gameplay situations will be generated by the combination of traps.

Lenuldepik
Lenuldepik
Niveau 14
17 juin 2004 à 00:27:30

IGN: Will we be able to more actively use traps against enemies by throwing them to the spikes or fire or whatnot?

Yannis Mallat: Yes. We want the Prince to be able to use his environment as much as possible while in combat. It can be for him to perform very impressive attacks but it can be also to use it against enemies. The Prince has new moves and in particularly he is now able to grab and throw enemies. It will be very helpful, to throw enemies on traps, or to throw them in holes… But once again, it all depends on how the player wants to define his own combat style.
IGN: Will there be more bosses?

Yannis Mallat: Absolutely, we´ve really taken the time to listen to gamers about the concerns and " flaws" of the first game. We´ve been working on each and all of them since the very beginning. As you may have seen in the E3 demo, we have very different kind of enemies. I think you guys were already calling the big enemy a boss. He´s not really a boss, he´s … a big enemy. So it´s up to your imagination to guess what our bosses could be.

IGN: Will there be more challenging bosses?

Yannis Mallat: Yes, we want them to be " real" bosses, but make no mistake, there won´t be in the game just because " we need bosses", they will tie to the story and the gameplay.

IGN: Will the new boss fights incorporate more acrobatic elements and not just straight fighting?

Yannis Mallat: Here again, some bosses will require special moves from the FFF system as well as more contextual moves. When you run on the big enemies´ back and do a " rodeo" sequence avoiding his arms trying to grab you, this is pure athletic contextual moves that give variety, depth and fun.

IGN: What happened to the tigers in the first game ( which you can see in the behind the scenes / making of extras)? Will we see new and more exotic animals this time around?

Yannis Mallat: Diversity in the fight will indeed also come form different kind of enemies, exotic animals for " exotic" gameplays…

IGN: Will there be more exterior levels, like the ship scene from E3?

Yannis Mallat: Both interiors and exteriors levels will be featured in the game. As far as the exteriors are concerned, you´ve seen the battle ship scene, but you haven´t seen them all…that´s for sure.

IGN: What is the ratio of combat to adventure and puzzle solving in PoP 2? The first game seemed to be about 60% adventure and 30% combat... How about now?

Yannis Mallat: If you say that the previous game was 60 % adventure, 30 % combat and 10 % puzzling, I would say that this new opus is definitely making a real genre shift. Although I really don´t like breakdowns, for this time only I will tell you that the game revolves around some very heart-pumping Action. Combat oriented action with the same amount of well thought level design and realization. The initial adventure masterpiece will be replaced by the most incredible action masterpiece featuring an evolved hero. Get ready!

Remerciements :

Incredible interview! Thank you Ubisoft and every single person involved with the development of this action title that could dominate the genre come fall. Please, if you haven´t already, add the game to your watched list so that we might be able to email you updates as soon as they become available. Prince´s new direction looks utterly fantastic. We cannot wait for it, if you can´t either, the watched list is the best way to keep track of the game.

Merci de me traduire...Enfin bon ^_-

SCOOP : Oui je suis nul! Mais il y a une limite au posts de Jv.com! Je savais pas :ouch:

Lenuldepik
Lenuldepik
Niveau 14
17 juin 2004 à 11:51:13

IGN: Will the game have a subtitle?

Yannis Mallat: Yes, the game will have a subtitle. We´re currently in the finalizing stage….expect an announcement soon.

Le jeu a-t-il un sous-titre? Oui il en a un. Nous sommes dans la phase finale, nous allons bientôt l´annoncé.

IGN: Is there a worry that some of the critical acclaim and general love the original received due to its lighthearted nature will be lost with the sequel´s transition into the action genre?

Yannis Mallat: With POP 2 ( working title, btw), we are making a clear genre-shift that will blow away anyone´s needs for action and combat. This doesn´t mean we are not putting the right amount of realization, on the contrary.
You know, I would say that the critical acclaim and general love for the first game mostly came from how it was well crafted and how smooth the experience was for the player to fall into the game. Whatever the nature of the masterpiece, the secret always lies on the realization of it, on how you design, implement and bring emotions to the player. Half-Life was not lighthearted at all, but it got the same critical success for the same reasons.

Eventually, I promise you that all POP´s fans will feel the same magic but much more energized from pure thrill-packed action-combat gameplay. We´re already psyched about the effect the game has on people who had a chance to play.

Euh...Non mais un peu a vous de traduire!! C´est trop simple, je vous laisse le faire!

Maintenant que vous êtes dans le move, a vous ^_-

Lenuldepik
Lenuldepik
Niveau 14
17 juin 2004 à 12:02:43

Je vois que c´est un forum de feignasse :

En clair, le jeu sera plus long, plus innovant, plus beau, les boss seront nombreux et utiles a l´histoire, nager? Inutile...

Lenuldepik
Lenuldepik
Niveau 14
18 juin 2004 à 20:37:09
prince[aragorn]
prince[aragorn]
Niveau 10
18 juin 2004 à 21:33:54

slt , alors moi g pop sur ps2 et g adorer ! !!

jattend tres impatiemment pop 2 , il s´annonce tres sombre et le scenario me semble encore meilleur tout comme lambiance ! !!

Super-mouffle
Super-mouffle
Niveau 10
18 juin 2004 à 21:34:36

Comment peut-on juger le scénario d´un jeu auquel on a pas joué?!?
:honte:

prince[aragorn]
prince[aragorn]
Niveau 10
18 juin 2004 à 21:38:51

jle juge pas . .. g dis quil me semble encore mieu! c different . ..

Super-mouffle
Super-mouffle
Niveau 10
18 juin 2004 à 21:43:47

Justement, c´est inutile de juger sans le connaitre!

Super-mouffle
Super-mouffle
Niveau 10
18 juin 2004 à 21:44:19

Voyons Julien...
:non:

prince[aragorn]
prince[aragorn]
Niveau 10
18 juin 2004 à 21:48:46

mais je ne le juge pas , le scenario pour ce que je connais de celui m´interresse plus que celui du premier !

Super-mouffle
Super-mouffle
Niveau 10
18 juin 2004 à 21:54:59

Mais on en connait rien du scénario julien!!

prince[aragorn]
prince[aragorn]
Niveau 10
18 juin 2004 à 21:59:30

Tu ne sais rien au scenario MR .

Après les images d´hier soir, voici quelques éclaircissements concernant le scénario de Prince Of Persia 2. Il se trouve que le prince était censé trouver la mort dans le palais du Sultan mais qu´au lieu de cela, il a défié le temps et son destin, fichu une pagaille du diable et qu´il s´en est allé comme un pétale de rose dans le vent. Pas de bol, quand ce genre d´embrouille se produit, un Dahaka est envoyé pour restaurer l´ordre original des choses, sa mission est donc en l´occurrence de tuer celui qui devrait être mort. Et ça c´est vous. Voilà donc notre prince contraint de fuir et de batailler tout ce qu´il croise en attendant d´être assez fort pour tuer le Dahaka qui le poursuit, une fichue bestiole semble-t-il. Voilà qui étoffe quelque peu les quelques informations dont on dispose à propos de cette future aventure du Prince de Perse

Super-mouffle
Super-mouffle
Niveau 10
18 juin 2004 à 22:00:42

Moui, c´est quand même très peu d´élément!

prince[aragorn]
prince[aragorn]
Niveau 10
18 juin 2004 à 22:06:28

C´est assez pour se faire une idée du scénario et ainsi de preferer un scenario a un autre . :-)

Super-mouffle
Super-mouffle
Niveau 10
18 juin 2004 à 22:12:06

Sauf, que pour l´autre tu le connais en entier etpas pour la suite!

prince[aragorn]
prince[aragorn]
Niveau 10
18 juin 2004 à 22:16:32

stu veux! :-):-):-):nah:
:nah: :nah:
vivement la suite!!!

Lenuldepik
Lenuldepik
Niveau 14
19 juin 2004 à 00:31:03

Quel chipoteur ce Moufle...C´est pas un scénario Tarantinien avec 36 dénouement, juste un jeu Ubi...

Et ce sont les grandes lignes du scénario! Tu crois quoi? Qu´il va y avoir 300 persos, 300 rebondissements?

Le scénario me plait, il me semble moins cul-cul que le 1er...

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