Ok, déja l´interview de Dyack sur les capacité du jeu.
http://cube.ign.com/articles/436/436877p1.html
IGNcube: More technical stuff - again. Sorry. Please confirm exactly what you´re doing? Bump-mapping, shine-mapping, dirt-mapping, lighting effects, shadowing effects, etc.
Denis: We have a unified lighting pipeline which means that we have a hardware light that lights dynamically the background and the characters at the same time. That´s the technology they were talking about for the new Doom title. We also have some pre-lit stuff. So when the character goes into some darker areas he´ll get dark, but at the same time as the camera moves around you´ll see lighting effects on the background as well. In our opinion, it looks pretty nice. Bump-map, shine-map, yadda, yadda, yadda - we do it. I don´t think there´s anything we don´t do, that I´m aware of.
Des images:
http://www.jeux-france.com/Affichage_Images_Articles.php3?Num_Image=2&Type=4&Id_Article=1024
http://www.jeux-france.com/Affichage_Images_Articles.php3?Num_Image=7&Type=4&Id_Article=894
http://www.jeux-france.com/Affichage_Images_Articles.php3?Num_Image=9&Type=4&Id_Article=894
http://www.jeux-france.com/Affichage_Images_Articles.php3?Num_Image=10&Type=4&Id_Article=894
http://www.jeux-france.com/Affichage_Images_Articles.php3?Num_Image=11&Type=4&Id_Article=894
http://www.jeux-france.com/Affichage_Images_Articles.php3?Num_Image=16&Type=4&Id_Article=753
Certaines sont mal compressé et donc pixellisé, si vous regarder le trailer vous verrez que ça n´est pas un problème d´aliasing du au jeu qui de toute façon n´est pas fini.
Si vous n´avez pas encore vu le trailer, profitez en:
http://www.jeux-france.com/Affichage_Downloads.php3?Id_downloads=518