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Metal Gear Solid sur GameCube.

Kaji_Ryoji
Kaji_Ryoji
Niveau 10
17 mai 2003 à 20:29:09

Interview de Hideo Kojima en Anglais

Nintendo Power has interviewed the creator of Metal Gear Solid, Hideo Kojima. Check out the transcript:

Nintendo Power: Who´s idea was it to remake Metal Gear Solid?

Hideo Kojima: Nintendo approached Konami with the offer. I had always been a big admirer of Mr. Miyamoto´s work, but in 17 years I had never been able to work with him or work on a Nintendo system.

NP: Didn´t you work on the original Metal Gear Solid for the NES?

HK: I made the original Metal Gear Solid for a Japanese system called the MSX, which was kind of like a personal computer. Konami later ported it over to the NES.

NP: What is it like to work with Mr. Miyamoto?

HK: It´s hard to explain in words. Mr. Miyamoto is the reason for my success in the industry. We are a lot alike; we both run companies and are game creators and managers, so I think it is a good fit.

NP: Are you working closely with Silicon Knights?

HK: No, I keep my distance, but my team is working with them.

NP: Did you handpick your team?

HK: Which, my team in Japan or Silicon Knights?

NP: Both.

HK: Of course, I handpicked my Japanese team. When we decided to make the Twin Snakes for GCN, we first looked for a developer in Japan who could create a game that met our high quality standards, but we couldn´t find one. When I called Mr. Miyamoto for help, he said " I have a team that I want you to meet" and that´s how Silicon Knights got involved.

NP: How did you get started in the industry?

HK: I originally wanted to work in the film industry, but the Japanese film industry is a very closed place. So then I realized that you could still tell a compelling story through a video game.

NP: What makes a game fun to play?

HK: Great control. Sound, graphics and story are all byproducts. The control must be good for you to experience the game. I learned that by playing Mr. Miyamoto´s games.

NP: Is Solid Snake based on anyone?

HK: The Solid Snake in Twin Snakes is not. The original Snake from the MSX Metal Gear game was based on Christopher Walken. ( laughs)

NP: Really?! Have you ever met Mr. Walken?

HK: No.

NP:Beside the new graphics and sound, are there any big changes between Metal Gear Solid and Metal Gear Solid: The Twin Snakes?

HK: The storyline is the same. People like the storyline of Metal Gear Solid, but they enjoy the gameplay of Metal Gear Solid 2 [Sons of Liberty]. So we try to blend those two elements. The polygon [cinema] scenes in Metal Gear Solid: The Twin Snakes have also been enhanced. We spent over two months doing motion capture and making sure that everything was correct, and we also brought in a Japanese film director to help us.

NP: Will Metal Gear Solid: The Twin Snakes use the same voice actors as MGS?

HK: Mostly, yes. Most of the main characters will remain the same.

NP: What gave you the idea to create a stealth/action game?

HK: I had always liked adventure and spy novels. When I first started at Konami, they wanted me to make a war game. But war games require lots of enemies and bullets, and the MSX wasn´t able to do those things. So instead I came up with a game where you had to sneak around and there were very few enemies, and if they found you the game was essentially over. The thrill and tension were very good. It´s like in a movie where you are hiding from someone and you knock something over and they hear you - I wanted to create that. When I first showed the idea to my team, they were skeptical. They said " What fun is it to run away from your enemies all the time?"

NP: How did you convince them?

HK: I had the help of someone higher than me in the company. And once we started working on the game and the team saw the exclamation points appear over enemy´s heads when they saw you, they quickly realized that this would be a fun game.

NP: Was there anything you wanted to do in MGS that you´ll now be able to do in MGS:TTS?

HK: Not really. Mostly little details. It is much easier to get good bump-mapping on the GCN, for example.

NP: There is a strong anti-nuclear theme in MGS. Is that a personal issue for you?

HK: Yes, it is very important to me, although my team doesn´t really care. ( laughs) My parents survived the Tokyo bombing in World War Two - not the atom bomb, but the other bombings-and they would often talk about how bad it was.

NP: Which MGS character do you most relate to?

HK: Hmmm. Liquid Snake.

NP: Why?

HK: Do you remember that part in the trailer where Liquid says " I´m you! I´m your shadow!" Well, that´s me. I´ve always been in the shadows and staying out of the sunlight.

NP: Will we see another Metal Gear game on a Nintendo system?

HK: Right now I am so busy with MGS:TTS and Metal Gear Solid 3 that I don´t have any time to think about another game.

NP: Thank you very much.

darkgadjo
darkgadjo
Niveau 10
17 mai 2003 à 20:51:19

ca doit être intéressant... enfin je suppose.

" NP: Are you working closely with Silicon Knights?

HK: No, I keep my distance"

là... je crois que c´est clair, ils ne bossent pas tellement ensemble... en gros Kojima ne fait que donner son nom à ce portage...:-(

Kaji_Ryoji
Kaji_Ryoji
Niveau 10
17 mai 2003 à 20:53:10

HK: No, I keep my distance, but my team is working with them.

Son équipe bosse avec Silicon Knights, donc pas de problèmes.

Kaji_Ryoji
Kaji_Ryoji
Niveau 10
19 mai 2003 à 19:46:16

up

Kaji_Ryoji
Kaji_Ryoji
Niveau 10
20 mai 2003 à 23:14:44

Vous en avez pas marre des topics de merde ?

Vous voulez pas discuter de cette future bombe plutot ?

MARUI
MARUI
Niveau 4
20 mai 2003 à 23:23:25

sortie US pour le 4/11/03

Kaji_Ryoji
Kaji_Ryoji
Niveau 10
20 mai 2003 à 23:24:23

Et Europe ?

Annonçé fin 2003 aussi je crois ?

MARUI
MARUI
Niveau 4
21 mai 2003 à 15:06:00

un mois entre la sortie US et Europeenne ça serait un exploit

Corleone22
Corleone22
Niveau 10
21 mai 2003 à 16:01:35

up anti-flood

Raknor2
Raknor2
Niveau 30
21 mai 2003 à 16:16:54

Voici le site du jeu:

http://www.konamijpn.com/[...]/english/index.html

Kaji_Ryoji
Kaji_Ryoji
Niveau 10
23 mai 2003 à 23:29:24

up

Eccoledauphin
Eccoledauphin
Niveau 10
24 mai 2003 à 16:48:53

Pas mal ce topic, on voit les pros Xbox ( Cellter), Ps2 ( Montoya), dans tout leur ridicule...

Kaji_Ryoji
Kaji_Ryoji
Niveau 10
30 mai 2003 à 13:13:12

up

Voila vous avez page 2,4 et 5 la démonstration de la mauvaise fois de cellter.

Kaji_Ryoji
Kaji_Ryoji
Niveau 10
30 mai 2003 à 13:26:22

Alors on s´écrase mon petit ?

On a plus rien a dire ?

A si, bien sur maintenant il va dénigrer le jeu puisqu´il ne l´aura jamais.

Kaji_Ryoji
Kaji_Ryoji
Niveau 10
01 juin 2003 à 13:41:17

up

otaku05
otaku05
Niveau 9
01 juin 2003 à 13:45:06

c´est vrai que Kojima a toujours révé de bosser avec Nintendo, mais la politique de Konami se concentrant sur la Psone puis PS2 l´a empêché

Kaji_Ryoji
Kaji_Ryoji
Niveau 10
01 juin 2003 à 13:52:38

C´est domage en effet.

vinciroth
vinciroth
Niveau 10
01 juin 2003 à 14:37:51

Sur le planning de Konami urope, le jeu est prévu en Novembre en France(pour une fois on l´aura avant les Jap´)

Kaji_Ryoji
Kaji_Ryoji
Niveau 10
01 juin 2003 à 16:14:09

Normal ce type de jeu vise plus les occidentaux que les japonais.

vinciroth
vinciroth
Niveau 10
01 juin 2003 à 16:25:21

Ouais meme que c´est a cause(ou plutot grace a) de ça que MGSTTS et MGS3 ont été présenté a un salon americain.

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