CONNEXION
  • RetourJeux
    • Sorties
    • Hit Parade
    • Les + populaires
    • Les + attendus
    • Soluces
    • Tous les Jeux
    • Gaming
  • RetourActu Gaming
    • News
    • Astuces
    • Tests
    • Previews
    • Toute l'actu gaming
  • RetourBons plans
    • Bons plans
    • Bons plans Smartphone
    • Bons plans Hardware
    • Bons plans Image et Son
    • Bons plans Amazon
    • Bons plans Cdiscount
    • Bons plans Decathlon
    • Bons plans Fnac
    • Tous les Bons plans
  • RetourJVTech
    • Actus High-Tech
    • Intelligence Artificielle
    • Smartphones
    • Mobilité urbaine
    • Hardware
    • Image et son
    • Tutoriels
    • Tests produits High-Tech
    • Guides d'achat High-Tech
    • JVTech
  • RetourCulture
    • Actus Culture
    • Culture
  • RetourVidéos
    • A la une
    • Gaming Live
    • Vidéos Tests
    • Vidéos Previews
    • Gameplay
    • Trailers
    • Chroniques
    • Replay Web TV
    • Toutes les vidéos
  • RetourForums
    • Hardware PC
    • PS5
    • Switch 2
    • Xbox Series
    • Switch
    • Pokemon pocket
    • FC 25 Ultimate Team
    • League of Legends
    • Tous les Forums
  • PC
  • PS5
  • Xbox Series
  • Switch 2
  • PS4
  • One
  • Switch
  • iOS
  • Android
  • MMO
  • RPG
  • FPS
En ce moment Genshin Impact Valhalla Breath of the wild Animal Crossing GTA 5 Red dead 2
Liste des sujets

topic d'ign sur metroid

lecubiste
lecubiste
Niveau 6
18 novembre 2002 à 20:29:28

IGN: How was the labor split between Retro and NCL?

Nintendo: The only thing we handled completely on our end was the music, which was done by Research and Development Team 1 (R&1).Kenji Yamamoto -- who did the music in the original Metroid and all of the Metroid games -- did the music on this game as well. Other than that,everything else was handled on Retro´s end.

Miyamoto-san: Even through the entire Nintendo 64 period we were thinking of ways to produce a new Metroid title.
(...) Actually, we´ve been working for about three years on this game.
This is the first time we´ve dealt with a foreign development team to this degree in building a game from scratch.

IGN:When did work on the game begin?

Retro studio: We started to put people on it around June 1999.
Miyamoto-san: But, I remember thinking before that time they could do a Metroid title.

Retro studio:The atmosphere of the game is extremely important.
Exploration and platforming were key elements that we tried to instill in every part of the game to make it interesting.

IGN: What was the hardest part of the game to get right?

Retro studio: Probably the first-person jumping.
From the beginning, we realized that we were going to have to pay a lot of attention there since we were creating a platformer.

IGN: Which of the previous Metroid titles influenced you the most?

Retro studio: I´d say that Super Metroid was the most important because that´s the one that we grew up with and that we still love to play.

IGN Will we have to wait another eight years for the next Metroid game?

Miyamoto-san: We´ve been discussing future projects while working on this game,
so I think it will be a little quicker than in the past. We´ll be working around the clock again! [laughs]

IGN: What´s next for Retro Studios? We know you had some projects you put on hold, any chance of reviving them?

Retro studio: Yea, currently we´re still developing the Japanese and European versions. So that´s consuming all our work time.

IGN: Did you feel any pressure from being trusted with such a beloved Nintendo property?

Retro studio: There was a lot of pressure. Metroid is a very, very popular series. We knew that there were a lot of fans out there that we needed to please.

lecubiste
lecubiste
Niveau 6
18 novembre 2002 à 20:41:26

C´est un résumer bien sûr...l´original fait 8 pages!
On apprend tout de même pas mal de choses:

-Cela fait 3 ans que le jeu était en developpement! (depuis juin 99)

-Que Nintendo s´est occupé personellement de la ziq (l´auteur du première opus s´en est chargé).Le son est d´ailleurs la seul chose que Rétro Studio n´a pas pu développé.

-On apprend également que l´une des principal difficulté qu´on rencontré le studio texan est la gestion des sauts! Il s´agissait de rendre compte du style plateforme et pas FPS...

-Retro studio ne developpe pas pour le moment d´autres jeux mais investit tout son temps dans les version JAP et EUROPEENE (pitié dépéchez vous!)

-Nous n´aurons pas attendre 8 ans avant le prochain jeux dérivé Metroid

-Retro Studio compte d´ailleurs bien se resservir de son moteur 3D...(metroid 2?)

Pour terminer, on apprend que la principal source d´inspiration de cette petite bombe n´est rien d´autre que le premier opus (on s´en doutait un peu)

Pour plus d´info, hésité pas à demander...

lecubiste
lecubiste
Niveau 6
18 novembre 2002 à 20:43:07

up!

lecubiste
lecubiste
Niveau 6
18 novembre 2002 à 21:19:01

up

Sous forums
  • Nintendo 64
  • PlayStation Vita
  • Dreamcast
  • Xbox (2001)
  • Gamecube
  • PlayStation
  • Gameboy Advance
  • PlayStation 2
  • Gameboy
  • PlayStation Portable
  • Nintendo DS
  • PlayStation 3
  • Megadrive
  • Super Nintendo
  • Saturn
La vidéo du moment