je t´ai posé une colle acro? ![]()
A propos du manoir?
Non, il est logique qu´il soit possible de continuer notre chemin sans visiter la ville, d´ailleurs j´ai dû le faire une fois ^^ surtout que Sephi ne nous apprend rien de spécial
ok merci! je m´en doutais un peu
acro t´es beau, t´es mon héros!
faut bien que quelqu´un pose des questions ici, sinon on aura jamais les 10 000 ![]()
Oui, et puis si ce soir on pouvait aller jusqu´aux 9600..
D´ailleurs j´ai pas fini de parler de Bizzarro ![]()
oh oui tonton acro, parle nous de Bizzarro
des histoires pour s´endormir ![]()
Bah... Bizzarro est très beau
Il ressemble à un gros Séphiroth avec des cornes et un bébé Séphiroth sur sa tête, et de grosses ailes
Puis les HP de chaque partie varie ![]()
Si on change d´équipe au cours du combat, les HP du boss restent fixes pour l´équipe qui était là avant le changement
Puis les affinités changent ![]()
Mdr
je m´attendais à une description qui tienne en 3 posts
mais là au moins j´ai tout compris
![]()
5.34.2 Bizarro*Sephiroth
------ -----------------
There are no less than six versions of Bizarro*Sephiroth: fighting with
one party, fighting with two parties (one version for each party), and
fighting with three parties (one version for each party). Add this to the
huge AI, and this makes Bizarro*Sephiroth the largest boss section in this
document, and deserving of his own explanation.
==================================================
==========================
==== O N E P A R T Y ====
==================================================
==========================
You will face the single party version if any one of the following are true:
1. Jenova*SYNTHESIS achieved 13 or more turns before the countdown for
Ultima started. Note that this still counts turns where Jenova
couldn´t do anything due to an Arm being dead. Also note that the
very first turn Jenova begins the countdown on does not count.
2. The average party level is 53 or less. Aeris is not included in
this count, and if you have skipped Yuffie or Vincent, then whoever
you´ve skipped will not be included either. The average is the sum
of your party´s levels divided by the number of party members,
rounded down.
3. At least one party member is L34 or less. A character in this level
range automatically earns you the single party version of
Bizarro*Sephiroth.
This version of Bizarro*Sephiroth is the easiest and least complex of the
lot. The idea is simply to defeat the Main Body (Bizarro*Sephiroth A).
Complicating this is the Core (Bizarro*Sephiroth C) which heals the Main Body
every turn. At the start of battle, the Core is immune to any attack.
However, defeating Right Magic (Bizarro*Sephiroth D) and Left Magic
(Bizarro*Sephiroth E) makes the Core vulnerable to attack, allowing you to
shut down this healing factor.
When the battle begins, an extra script will set Battle Variable [2160] to
[2160] OR 0x20. The effect of this is currently unknown.
Now, here´s Bizarro´s details:
--------------------------------------------------
---------------------------
Name: Bizarro*Sephiroth
Lvl: 61 EXP: 0 Win: -
HP: 60000 AP: 0 Steal: -
MP: 400 Gil: 0 Morph: -
---
Void: Gravity
---
Att: 210 Def: 200 Df%: 1 Dex: 100
MAt: 144 MDf: 200 Lck: 0
---
Immune: Death, Sleep, Poison, Confusion, Silence, Haste, Slow, Stop, Frog,
Small, Slow-numb, Petrify, Death-sentence, Manipulate, Berserk,
Peerless, Paralysed, Seizure
This is the single party version of Bizarro*Sephiroth
This template is used by all five Bizarro*Sephiroth parts. The parts will
differ as such:
Main Body´s Max HP = 40000 + 5000 * No. of Characters at L99
+ 60000 if Knights of Round was used on Jenova*SYNTHESIS
Head´s Max HP = 2000 + 250 * No. of Characters at L99
Core´s Max HP = 10000 + 1250 * No. of Characters at L99
Right Mgc´s Max HP = 4000 + 500 * No. of Characters at L99
Left Mgc´s Max HP = 4000 + 500 * No. of Characters at L99
Note that Aeris does not count with regards to characters at L99.
Right Magic will absorb Ice and Lightning Elements
Left Magic will absorb Fire and Earth Elements
Core is immune to all attacks until both Right Magic and Left Magic are dead
The immunity will return if Right and Left Magic are revived
---
Attacks:
<Sephiroth Shock>
Physical Attack
Formula: Physical
Pwr: 5/8x Base (2131.25)
PAt%: 100
Tar: 1 Op
Elm: Cut
Notes: Also used if the planned attack for this turn fails due to the
conditions for using it not being met
Aurora Fence
Magical HP Restore
Formula: Cure
Pwr: Base + 22 (1252)
MAt%: 100
Tar: All Op
Elm: Restorative
Attr: Automatic miss if Target is not in ´Death´ Status
100% Cure ´Death´, ´Sleep´, ´Poison´, ´Sadness´, ´Fury´,
´Confusion´, ´Haste´, ´Slow´, ´Frog´, ´Small´,
´Slow-numb´, ´Petrify´, ´Regen´, ´Barrier´, ´MBarrier´,
´Reflect´, ´Shield´, ´Berserk´, ´Peerless´,
´Death Force´, ´Resist´
Notes: When used, will also remove Sleep/Poison/Sadness/Fury/Confusion/
Silence/Haste/Slow/Stop/Frog/Small/Slow-numb/Petri
fy/Regen/
Barrier/MBarrier/Reflect/Shield/Death-sentence/Ber
serk/
Peerless/Paralysed/Seizure Statuses from ALL party members
Only used when Head is dead
Bolt3
Magical Attack
Formula: Magical
Pwr: 4x Base (4920)
MAt%: 100
Cost: 52 MP
Tar: 1 Op/All Op
Elm: Lightning
Attr: Reflectable
Notes: Only used when Right Magic is alive
Quake3
Magical Attack
Formula: Magical
Pwr: 4 3/8x Base (5381.25)
MAt%: 100
Cost: 68 MP
Tar: 1 Op/All Op
Elm: Earth
Attr: Reflectable
Notes: Only used when Left Magic is alive
Stigma
Magical Attack
Formula: Magical
Pwr: 1 3/4x Base (2152.5)
MAt%: 100
Tar: All Op (NS)
Elm: Shout
Attr: 100% Inflict ´Poison´, ´Slow´
Notes: Only used when Head is alive and Core is alive
Heartless Angel
Physical Attack
Formula: Custom
Pwr: Target´s HP - 1
PAt%: 255
Tar: All Op (NS)
Elm: Non-Element
Notes: Only used when Head is alive and Core is dead
Ice3
Magical Attack
Formula: Magical
Pwr: 4x Base (4920)
MAt%: 100
Cost: 52 MP
Tar: 1 Op/All Op
Elm: Ice
Attr: Reflectable
Notes: Only used when Right Magic is alive
Fire3
Magical Attack
Formula: Magical
Pwr: 4x Base (4920)
MAt%: 100
Cost: 52 MP
Tar: 1 Op/All Op
Elm: Fire
Attr: Reflectable
Notes: Only used when Left Magic is alive
Bizzarro Enegy
Magical HP Restore
Formula: Cure
Pwr: Base + 5610 (6840)
MAt%: 255
Tar: 1 Al/All Al
Elm: Restorative
Notes: While Core is alive, it uses this to heal Main Body every turn
It will also be used when Left and Right Magic are revived
Stigma
Magical Attack
Formula: Magical
Pwr: 1 1/2x Base (1845)
MAt%: 100
Tar: All Op (NS)
Elm: Shout
Attr: 100% Inflict ´Poison´, ´Slow´
Notes: Bizarro*Sephiroth will never use this version
==================================================
==========================
==== T W O P A R T I E S ====
==================================================
==========================
You will face the two party version if you do not qualify for the single
party version, but one of the following is true:
1. At least one party member is L44 or less.
2. You are missing either Vincent or Yuffie or both.
3. The average party level is 67 or less.
This is a slightly more complex battle. Cloud´s party will face the Right
Side of Bizarro, while your other party must face the Left. The battle
begins with Cloud. The objective, again, is to defeat the Main Body
(Bizarro*Sephiroth Main:A). However, the Right Core (Bizarro*Sephiroth
Main:C) is still healing it every turn. To complicate matters, defeating
Right Magic (Bizarro*Sephiroth Main:D and Main:E) is no longer enough to make
the Core vulnerable. It is necessary to defeat a part of Bizarro*Sephiroth
and *then* switch parties to Bizarro´s Left Side.
There, the Left Core (Bizarro*Sephiroth Sub:C) is accessible. While still
immune to attacks, it becomes vulnerable when Left Magic (Bizarro*Sephiroth
Sub:D and Sub:E) is destroyed. Once the immunity is gone, Left Core may be
destroyed. Once both Left Core and Right Magic are dead, Right Core in front
of Cloud´s party finally becomes vulnerable. Switching back to Cloud´s party
and defeating it finally removes Bizarro´s method of healing.
Alternatively, it is possible to simply overpower Bizarro by dealing more
damage than he can heal, which is often considered a much much simpler
method.
Note that when you switch parties, the HP values of all Bizarro*Sephiroth
parts are saved. When you return to that battle, it is identical to starting
a new battle (all statuses are reset, for example), except that the HP of the
parts are set to their saved value. Also note that any damage done to a part
in one battle does *NOT* carry over to the other battle; the AI script only
shares Death status, not HP. Thus, the HP for Bizarro*Sephiroth´s head can
be different between two different parties, for example.
When the battle begins, an extra script in both battles will set Battle
Variable [2160] to [2160] OR 0x24. The effect of this is currently unknown.
In addition, in the Right Side battle, [2180] will be set to 0, and in the
Left Side battle, [2180] will be set to 1.
On to the stats:
--------------------------------------------------
---------------------------
Name: Bizarro*Sephiroth
Lvl: 61 EXP: 0 Win: -
HP: 60000 AP: 0 Steal: -
MP: 400 Gil: 0 Morph: -
---
Void: Gravity
---
Att: 210 Def: 210 Df%: 1 Dex: 120
MAt: 144 MDf: 210 Lck: 0
---
Immune: Death, Sleep, Poison, Confusion, Silence, Haste, Slow, Stop, Frog,
Small, Slow-numb, Petrify, Death-sentence, Manipulate, Berserk,
Peerless, Paralysed, Seizure
This is the Right Hand Side (Main Battle) in the Two Party scenario
This template is used by all five Bizarro*Sephiroth parts. The parts will
differ as such:
Main Body´s Max HP = 40000 + 5000 * No. of Characters at L99
+ 60000 if Knights of Round was used on Jenova*SYNTHESIS
Head´s Max HP = 2000 + 250 * No. of Characters at L99
Core´s Max HP = 14000 + 1750 * No. of Characters at L99
Right Shl´s Max HP = 6000 + 750 * No. of Characters at L99
Right Arm´s Max HP = 4000 + 500 * No. of Characters at L99
Note that Aeris does not count with regards to characters at L99.
Head shares Death status with the Head in Sub Battle 1
Right Shoulder and Right Arm will absorb Ice and Lightning Elements
Core is immune to all attacks until Right Shoulder and Right Arm are dead,
*AND* the Core of the 1st Sub Battle is also dead. The immunity will
return if Right Shouler/Arm are revived
BUG: Due to a flaw in the AI Script, Bizarro will only successfully record
which parts on this side are dead if Bizarro*Sephiroth E is dead. If
Right Magic (E) is alive, the death of any other parts on this side of
Bizarro will not be recorded when you change parties
---
Attacks:
<Sephiroth Shock>
Physical Attack
Formula: Physical
Pwr: 5/8x Base (2131.25)
PAt%: 100
Tar: 1 Op
Elm: Cut
Notes: Also used if the planned attack for this turn fails due to the
conditions for using it not being met
Aurora Fence
Magical HP Restore
Formula: Cure
Pwr: Base + 22 (1252)
MAt%: 100
Tar: All Op
Elm: Restorative
Attr: Automatic miss if Target is not in ´Death´ Status
100% Cure ´Death´, ´Sleep´, ´Poison´, ´Sadness´, ´Fury´,
´Confusion´, ´Haste´, ´Slow´, ´Frog´, ´Small´,
´Slow-numb´, ´Petrify´, ´Regen´, ´Barrier´, ´MBarrier´,
´Reflect´, ´Shield´, ´Berserk´, ´Peerless´,
´Death Force´, ´Resist´
Notes: When used, will also remove Sleep/Poison/Sadness/Fury/Confusion/
Silence/Haste/Slow/Stop/Frog/Small/Slow-numb/Petri
fy/Regen/
Barrier/MBarrier/Reflect/Shield/Death-sentence/Ber
serk/
Peerless/Paralysed/Seizure Statuses from ALL party members
Only used when Head is dead
Bolt3
Magical Attack
Formula: Magical
Pwr: 4x Base (4920)
MAt%: 100
Cost: 52 MP
Tar: 1 Op/All Op
Elm: Lightning
Attr: Reflectable
Notes: Only used when Right Shoulder is alive
Slow
Magical Change Status
Auto Hit
Cost: 20 MP
Tar: 1 Op/All Op
Elm: Non-Element
Attr: [100] Inflict ´Slow´
Reflectable
Notes: Only used when Right Arm is alive
Stigma
Magical Attack
Formula: Magical
Pwr: 1 3/4x Base (2152.5)
MAt%: 100
Tar: All Op (NS)
Elm: Shout
Attr: 100% Inflict ´Poison´, ´Slow´
Notes: Only used when Head is alive and Core is alive
Heartless Angel
Physical Attack
Formula: Custom
Pwr: Target´s HP - 1
PAt%: 255
Tar: All Op (NS)
Elm: Non-Element
Notes: Only used when Head is alive and Core is dead
Sleepel
Magical Change Status
MAt%: 100
Cost: 8 MP
Tar: 1 Op/All Op
Elm: Non-Element
Attr: [ 72] Inflict ´Sleep´
Reflectable
Notes: Only used when Right Arm is alive
Ice3
Magical Attack
Formula: Magical
Pwr: 4x Base (4920)
MAt%: 100
Cost: 52 MP
Tar: 1 Op/All Op
Elm: Ice
Attr: Reflectable
Notes: Only used when Right Shoulder is alive
Bizzarro Enegy
Magical HP Restore
Formula: Cure
Pwr: Base + 5610 (6840)
MAt%: 255
Tar: 1 Al/All Al
Elm: Restorative
Notes: While Core is alive, it uses this to heal Main Body every turn
It will also be used when Right Shoulder and Arm are revived
Stigma
Magical Attack
Formula: Magical
Pwr: 1 1/2x Base (1845)
MAt%: 100
Tar: All Op (NS)
Elm: Shout
Attr: 100% Inflict ´Poison´, ´Slow´
Notes: Bizarro*Sephiroth will never use this version
--------------------------------------------------
---------------------------
Name: Bizarro*Sephiroth
Lvl: 61 EXP: 0 Win: -
HP: 60000 AP: 0 Steal: -
MP: 400 Gil: 0 Morph: -
---
Void: Gravity
---
Att: 190 Def: 200 Df%: 1 Dex: 110
MAt: 128 MDf: 190 Lck: 0
---
Immune: Death, Sleep, Poison, Confusion, Silence, Haste, Slow, Stop, Frog,
Small, Slow-numb, Petrify, Death-sentence, Manipulate, Berserk,
Peerless, Paralysed, Seizure
This is the Left Hand Side (Sub Battle 1) in the Two Party scenario
This template is used by all five Bizarro*Sephiroth parts. The parts will
differ as such:
Main Body´s Max HP = 35000 + 5000 * No. of Characters at L99
Head´s Max HP = 2000 + 250 * No. of Characters at L99
Core´s Max HP = 12000 + 1500 * No. of Characters at L99
Left Shl´s Max HP = 6000 + 750 * No. of Characters at L99
Left Arm´s Max HP = 4000 + 500 * No. of Characters at L99
Note that Aeris does not count with regards to characters at L99.
Main Body is untargetable on this side of the battle
Head shares Death status with the Head in the Main Battle
Left Shoulder and Left Arm will absorb Fire and Gravity Elements
Core is immune to all attacks until both Left Shoulder and Left Arm are dead
The immunity will return if both parts of Left Magic are revived
If Core is destroyed and Right Shoulder and Right Arm in the Main Battle
are dead, the Core in the Main Battle will lose its immunity
BUG: Due to flaws in the AI script, most of Bizarro´s planned attack sequence
will not activate. You will most likely only see Demi3 and <Sephiroth Shock>
used against you until you lower the Core´s defenses. The reason for this is
that Bizarro mistakenly uses the Turn Counter for Left Core´s Defenses
rather than the correct Turn Counter for his attack sequence
BUG: It´s also possible that Left Shoulder/Arm were meant to be given Fire
and Earth Absorb rather than Fire and Gravity Absorb, when comparing to the
Single and Three Party battles
---
Attacks:
<Sephiroth Shock>
Physical Attack
Formula: Physical
Pwr: 5/8x Base (1702.5)
PAt%: 100
Tar: 1 Op
Elm: Cut
Notes: Also used if the planned attack for this turn fails due to the
conditions for using it not being met
Aurora Fence
Magical HP Restore
Formula: Cure
Pwr: Base + 22 (1156)
MAt%: 100
Tar: All Op
Elm: Restorative
Attr: Automatic miss if Target is not in ´Death´ Status
100% Cure ´Death´, ´Sleep´, ´Poison´, ´Sadness´, ´Fury´,
´Confusion´, ´Haste´, ´Slow´, ´Frog´, ´Small´,
´Slow-numb´, ´Petrify´, ´Regen´, ´Barrier´, ´MBarrier´,
´Reflect´, ´Shield´, ´Berserk´, ´Peerless´,
´Death Force´, ´Resist´
Notes: When used, will also remove Sleep/Poison/Sadness/Fury/Confusion/
Silence/Haste/Slow/Stop/Frog/Small/Slow-numb/Petri
fy/Regen/
Barrier/MBarrier/Reflect/Shield/Death-sentence/Ber
serk/
Peerless/Paralysed/Seizure Statuses from ALL party members
Only used when Head is dead
Fire3
Magical Attack
Formula: Magical
Pwr: 4x Base (4536)
MAt%: 100
Cost: 52 MP
Tar: 1 Op/All Op
Elm: Fire
Attr: Reflectable
Notes: Only used when Left Shoulder is alive
BUG: Due to flaws, this will likely never be used
Stop
Magical Change Status
Auto Hit
Cost: 34 MP
Tar: 1 Op/All Op
Elm: Non-Element
Attr: [ 60] Inflict ´Stop´
Reflectable
Notes: Only used when Left Arm is alive
BUG: Due to flaws, this will likely never be used
Stigma
Magical Attack
Formula: Magical
Pwr: 1 3/4x Base (1984.5)
MAt%: 100
Tar: All Op (NS)
Elm: Shout
Attr: 100% Inflict ´Poison´, ´Slow´
Notes: Only used when Head is alive and Core is alive
Heartless Angel
Physical Attack
Formula: Custom
Pwr: Target´s HP - 1
PAt%: 255
Tar: All Op (NS)
Elm: Non-Element
Notes: Only used when Head is alive and Core is dead
Quake3
Magical Attack
Formula: Magical
Pwr: 4 3/8x Base (4961.25)
MAt%: 100
Cost: 68 MP
Tar: 1 Op/All Op
Elm: Earth
Attr: Reflectable
Notes: Only used when Left Shoulder is alive
BUG: Due to flaws, this will likely never be used
Demi3
Magical Attack
Formula: HP%
Pwr: [Target´s HP * 3 / 4]
MAt%: 75
Cost: 48 MP
Tar: 1 Op/All Op (NS)
Elm: Gravity
Notes: Only used when Left Arm is alive
Bizzarro Enegy
Magical HP Restore
Formula: Cure
Pwr: Base + 5610 (6744)
MAt%: 255
Tar: 1 Al/All Al
Elm: Restorative
Notes: Only used when Core is alive and Left Shoulder/Arm are being
revived
Stigma
Magical Attack
Formula: Magical
Pwr: 1 1/2x Base (1701)
MAt%: 100
Tar: All Op (NS)
Elm: Shout
Attr: 100% Inflict ´Poison´, ´Slow´
Notes: Bizarro*Sephiroth will never use this version
==================================================
==========================
==== T H R E E P A R T I E S ====
==================================================
==========================
Finally, you will get the three party version if you fail to qualify for
the previous two versions. To be precise, this means that all of the
following is true:
1. Jenova*SYNTHESIS only achieved 12 turns or less before she began her
Ultima countdown.
2. The average level of the party is 68 or greater.
3. The lowest level character in your party is L45 or greater.
4. Both Vincent and Yuffie have been recruited into your party.
This is it. This time, Cloud´s party stands dead center, the 2nd party
gets the Right Side of Bizarro and the final party gets the Left Side of
Bizarro. Defeat of the Main Body (Bizarro*Sephiroth Main:A) again is the
primary goal. However, you now have three Cores (Main:C, Sub1:C and Sub2:C)
to deal with. Only the center Core heals the Main Body, but it will only
become vulnerable if the two Sub Cores have been destroyed.
Thus the Left and Right parties must destroy Left and Right Magic
respectively to make the Sub Cores vulnerable, then, in turn, destroy these.
Once this is accomplished, you may destroy the Main Core at your leisure.
The Main Core *cannot* revive either of the Sub Cores, so once the Sub Cores
have been destroyed, there is no chance of the Main Core´s immunity
returning.
Once again, you may decide that this is not worth it, and simply wish to
outdamage the amount the Core will heal.
Note that when you switch parties, the HP values of all Bizarro*Sephiroth
parts are saved. When you return to that battle, it is identical to starting
a new battle (all statuses are reset, for example), except that the HP of the
parts are set to their saved value. Also note that any damage done to a part
in one battle does *NOT* carry over to the other battle; the AI script only
shares Death status, not HP. Thus, the HP for Bizarro*Sephiroth´s head can
be different between two different parties, for example.
When the battle begins, an extra script in both battles will set Battle
Variable [2160] to [2160] OR 0x24. The effect of this is currently unknown.
Also, the Center battle will have [2180] set to 0, the Right Side battle
will have [2180] set to 1, and the Left Side Battle will have [2180] set
to 2.
And now, the details:
--------------------------------------------------
---------------------------
Name: Bizarro*Sephiroth
Lvl: 61 EXP: 0 Win: -
HP: 60000 AP: 0 Steal: -
MP: 400 Gil: 0 Morph: -
---
Void: Gravity
---
Att: 210 Def: 220 Df%: 1 Dex: 140
MAt: 144 MDf: 210 Lck: 0
---
Immune: Death, Sleep, Poison, Confusion, Silence, Haste, Slow, Stop, Frog,
Small, Slow-numb, Petrify, Death-sentence, Manipulate, Berserk,
Peerless, Paralysed, Seizure
This is the Center (Main Battle) in the Three Party scenario
This template is used by all five Bizarro*Sephiroth parts. The parts will
differ as such:
Main Body´s Max HP = 40000 + 5000 * No. of Characters at L99
+ 60000 if Knights of Round was used on Jenova*SYNTHESIS
Head´s Max HP = 2000 + 250 * No. of Characters at L99
Core´s Max HP = 16000 + 2000 * No. of Characters at L99
Right Mgc´s Max HP = 8000 + 1000 * No. of Characters at L99
Left Mgc´s Max HP = 8000 + 1000 * No. of Characters at L99
Note that Aeris does not count with regards to characters at L99.
Head shares Death status with the Heads in all Three Party battles
Right Magic shares Death Status with Right Shoulder in Sub Battle 1
Left Magic shares Death Status with Left Shoulder in Sub Battle 2
Right Magic and Left Magic will absorb Ice and Lightning Elements
Core is immune to all attacks until both Right Core in Sub Battle 1 and Left
Core in Sub Battle 2 are dead. This immunity will never return
BUG: Left Magic is mistakenly given Ice and Lightning Absorb, when from
previous battles and the attacks attributed to it, it should really have
Fire and Earth Absorb
---
Attacks:
<Sephiroth Shock>
Physical Attack
Formula: Physical
Pwr: 5/8x Base (2131.25)
PAt%: 100
Tar: 1 Op
Elm: Cut
Notes: Also used if the planned attack for this turn fails due to the
conditions for using it not being met
Aurora Fence
Magical HP Restore
Formula: Cure
Pwr: Base + 22 (1252)
MAt%: 100
Tar: All Op
Elm: Restorative
Attr: Automatic miss if Target is not in ´Death´ Status
100% Cure ´Death´, ´Sleep´, ´Poison´, ´Sadness´, ´Fury´,
´Confusion´, ´Haste´, ´Slow´, ´Frog´, ´Small´,
´Slow-numb´, ´Petrify´, ´Regen´, ´Barrier´, ´MBarrier´,
´Reflect´, ´Shield´, ´Berserk´, ´Peerless´,
´Death Force´, ´Resist´
Notes: When used, will also remove Sleep/Poison/Sadness/Fury/Confusion/
Silence/Haste/Slow/Stop/Frog/Small/Slow-numb/Petri
fy/Regen/
Barrier/MBarrier/Reflect/Shield/Death-sentence/Ber
serk/
Peerless/Paralysed/Seizure Statuses from ALL party members
Only used when Head is dead
Bolt3
Magical Attack
Formula: Magical
Pwr: 4x Base (4920)
MAt%: 100
Cost: 52 MP
Tar: 1 Op/All Op
Elm: Lightning
Attr: Reflectable
Notes: Only used when Right Magic is alive
Quake3
Magical Attack
Formula: Magical
Pwr: 4 3/8x Base (5381.25)
MAt%: 100
Cost: 68 MP
Tar: 1 Op/All Op
Elm: Earth
Attr: Reflectable
Notes: Only used when Left Magic is alive
Stigma
Magical Attack
Formula: Magical
Pwr: 1 3/4x Base (2152.5)
MAt%: 100
Tar: All Op (NS)
Elm: Shout
Attr: 100% Inflict ´Poison´, ´Slow´
Notes: Only used when Head is alive and Core is alive
Heartless Angel
Physical Attack
Formula: Custom
Pwr: Target´s HP - 1
PAt%: 255
Tar: All Op (NS)
Elm: Non-Element
Notes: Only used when Head is alive and Core is dead
Ice3
Magical Attack
Formula: Magical
Pwr: 4x Base (4920)
MAt%: 100
Cost: 52 MP
Tar: 1 Op/All Op
Elm: Ice
Attr: Reflectable
Notes: Only used when Right Magic is alive
Fire3
Magical Attack
Formula: Magical
Pwr: 4x Base (4920)
MAt%: 100
Cost: 52 MP
Tar: 1 Op/All Op
Elm: Fire
Attr: Reflectable
Notes: Only used when Left Magic is alive
Demi3
Magical Attack
Formula: HP%
Pwr: [Target´s HP * 3 / 4]
MAt%: 75
Cost: 48 MP
Tar: 1 Op/All Op (NS)
Elm: Gravity
Notes: Only used as C/A when Head dies
Bizzarro Enegy
Magical HP Restore
Formula: Cure
Pwr: Base + 5610 (6840)
MAt%: 255
Tar: 1 Al/All Al
Elm: Restorative
Notes: While Core is alive, it uses this to heal Main Body every turn
Stigma
Magical Attack
Formula: Magical
Pwr: 1 1/2x Base (1845)
MAt%: 100
Tar: All Op (NS)
Elm: Shout
Attr: 100% Inflict ´Poison´, ´Slow´
Notes: Bizarro*Sephiroth will never use this version
--------------------------------------------------
---------------------------
Name: Bizarro*Sephiroth
Lvl: 61 EXP: 0 Win: -
HP: 60000 AP: 0 Steal: -
MP: 400 Gil: 0 Morph: -
---
Void: Gravity
---
Att: 200 Def: 210 Df%: 1 Dex: 120
MAt: 136 MDf: 200 Lck: 0
---
Immune: Death, Sleep, Poison, Confusion, Silence, Haste, Slow, Stop, Frog,
Small, Slow-numb, Petrify, Death-sentence, Manipulate, Berserk,
Peerless, Paralysed, Seizure
This is the Right Hand Side (Sub Battle 1) in the Three Party scenario
This template is used by all five Bizarro*Sephiroth parts. The parts will
differ as such:
Main Body´s Max HP = 35000 + 4000 * No. of Characters at L99
Head´s Max HP = 2000 + 250 * No. of Characters at L99
Core´s Max HP = 12000 + 1500 * No. of Characters at L99
Right Shl´s Max HP = 8000 + 1000 * No. of Characters at L99
Right Arm´s Max HP = 6000 + 750 * No. of Characters at L99
Note that Aeris does not count with regards to characters at L99.
Main Body is untargetable on this side of the battle
Head shares Death status with the Heads in all Three Party battles
Right Shoulder shares Death status with Right Magic in the Main battle
Right Shoulder and Right Arm will absorb Ice and Lightning Elements
Core is immune to all attacks until both Right Shoulder and Right Arm are
dead. The immunity will return if both parts of Left Magic are revived
If Core is destroyed and Left Core in Sub Battle 2 is dead, then the Core in
the Main Battle will lose its immunity
BUG: Both Three Party Sub Battles will use Heartless Angel instead of Stigma
Core has been destroyed. This is clearly at odds with how the previous
battles were set up, and should likely be classed as a bug. Note that Stigma
is used correctly in the Three Party Main Battle
---
Attacks:
<Sephiroth Shock>
Physical Attack
Formula: Physical
Pwr: 5/8x Base (2030)
PAt%: 100
Tar: 1 Op
Elm: Cut
Notes: Also used if the planned attack for this turn fails due to the
conditions for using it not being met
Aurora Fence
Magical HP Restore
Formula: Cure
Pwr: Base + 22 (1204)
MAt%: 100
Tar: All Op
Elm: Restorative
Attr: Automatic miss if Target is not in ´Death´ Status
100% Cure ´Death´, ´Sleep´, ´Poison´, ´Sadness´, ´Fury´,
´Confusion´, ´Haste´, ´Slow´, ´Frog´, ´Small´,
´Slow-numb´, ´Petrify´, ´Regen´, ´Barrier´, ´MBarrier´,
´Reflect´, ´Shield´, ´Berserk´, ´Peerless´,
´Death Force´, ´Resist´
Notes: When used, will also remove Sleep/Poison/Sadness/Fury/Confusion/
Silence/Haste/Slow/Stop/Frog/Small/Slow-numb/Petri
fy/Regen/
Barrier/MBarrier/Reflect/Shield/Death-sentence/Ber
serk/
Peerless/Paralysed/Seizure Statuses from ALL party members
Only used when Head is dead
Bolt3
Magical Attack
Formula: Magical
Pwr: 4x Base (4728)
MAt%: 100
Cost: 52 MP
Tar: 1 Op/All Op
Elm: Lightning
Attr: Reflectable
Notes: Only used when Right Shoulder is alive
Slow
Magical Change Status
Auto Hit
Cost: 20 MP
Tar: 1 Op/All Op
Elm: Non-Element
Attr: [100] Inflict ´Slow´
Reflectable
Notes: Only used when Right Arm is alive
Heartless Angel
Physical Attack
Formula: Custom
Pwr: Target´s HP - 1
PAt%: 255
Tar: All Op (NS)
Elm: Non-Element
Notes: Only used when Head is alive and Core in Main Battle is alive
Stigma
Magical Attack
Formula: Magical
Pwr: 1 3/4x Base (2068.5)
MAt%: 100
Tar: All Op (NS)
Elm: Shout
Attr: 100% Inflict ´Poison´, ´Slow´
Notes: Only used when Head is alive and Core in Main Battle is dead
Sleepel
Magical Change Status
MAt%: 100
Cost: 8 MP
Tar: 1 Op/All Op
Elm: Non-Element
Attr: [ 72] Inflict ´Sleep´
Reflectable
Notes: Only used when Right Arm is alive
Ice3
Magical Attack
Formula: Magical
Pwr: 4x Base (4728)
MAt%: 100
Cost: 52 MP
Tar: 1 Op/All Op
Elm: Ice
Attr: Reflectable
Notes: Only used when Right Shoulder is alive
Bizzarro Enegy
Magical HP Restore
Formula: Cure
Pwr: Base + 5610 (6792)
MAt%: 255
Tar: 1 Al/All Al
Elm: Restorative
Notes: Only used when Core is alive and Right Shoulder/Arm are being
revived
Stigma
Magical Attack
Formula: Magical
Pwr: 1 1/2x Base (1773)
MAt%: 100
Tar: All Op (NS)
Elm: Shout
Attr: 100% Inflict ´Poison´, ´Slow´
Notes: Bizarro*Sephiroth will never use this version
--------------------------------------------------
---------------------------
Name: Bizarro*Sephiroth
Lvl: 61 EXP: 0 Win: -
HP: 60000 AP: 0 Steal: -
MP: 400 Gil: 0 Morph: -
---
Void: Gravity
---
Att: 190 Def: 200 Df%: 1 Dex: 100
MAt: 128 MDf: 190 Lck: 0
---
Immune: Death, Sleep, Poison, Confusion, Silence, Haste, Slow, Stop, Frog,
Small, Slow-numb, Petrify, Death-sentence, Manipulate, Berserk,
Peerless, Paralysed, Seizure
This is the Left Hand Side (Sub Battle 2) in the Three Party scenario
This template is used by all five Bizarro*Sephiroth parts. The parts will
differ as such:
Main Body´s Max HP = 30000 + 3000 * No. of Characters at L99
Head´s Max HP = 2000 + 250 * No. of Characters at L99
Core´s Max HP = 12000 + 1500 * No. of Characters at L99
Left Shl´s Max HP = 8000 + 1000 * No. of Characters at L99
Left Arm´s Max HP = 6000 + 750 * No. of Characters at L99
Note that Aeris does not count with regards to characters at L99.
Main Body is untargetable on this side of the battle
Head shares Death status with the Heads in all Three Party battles
Left Shoulder shares Death status with Left Magic in the Main battle
Left Shoulder and Left Arm will absorb Fire and Earth Elements
Core is immune to all attacks until both Left Shoulder and Left Arm are dead
The immunity will return if both parts of Left Magic are revived
If Core is destroyed and Right Core in Sub Battle 1 is dead, then the Core in
the Main Battle will lose its immunity
BUG: Both Three Party Sub Battles will use Heartless Angel instead of Stigma
Core has been destroyed. This is clearly at odds with how the previous
battles were set up, and should likely be classed as a bug. Note that Stigma
is used correctly in the Three Party Main Battle
---
Attacks:
<Sephiroth Shock>
Physical Attack
Formula: Physical
Pwr: 5/8x Base (1702.5)
PAt%: 100
Tar: 1 Op
Elm: Cut
Notes: Also used if the planned attack for this turn fails due to the
conditions for using it not being met
Aurora Fence
Magical HP Restore
Formula: Cure
Pwr: Base + 22 (1156)
MAt%: 100
Tar: All Op
Elm: Restorative
Attr: Automatic miss if Target is not in ´Death´ Status
100% Cure ´Death´, ´Sleep´, ´Poison´, ´Sadness´, ´Fury´,
´Confusion´, ´Haste´, ´Slow´, ´Frog´, ´Small´,
´Slow-numb´, ´Petrify´, ´Regen´, ´Barrier´, ´MBarrier´,
´Reflect´, ´Shield´, ´Berserk´, ´Peerless´,
´Death Force´, ´Resist´
Notes: When used, will also remove Sleep/Poison/Sadness/Fury/Confusion/
Silence/Haste/Slow/Stop/Frog/Small/Slow-numb/Petri
fy/Regen/
Barrier/MBarrier/Reflect/Shield/Death-sentence/Ber
serk/
Peerless/Paralysed/Seizure Statuses from ALL party members
Only used when Head is dead
Fire3
Magical Attack
Formula: Magical
Pwr: 4x Base (4536)
MAt%: 100
Cost: 52 MP
Tar: 1 Op/All Op
Elm: Fire
Attr: Reflectable
Notes: Only used when Left Shoulder is alive
Stop
Magical Change Status
Auto Hit
Cost: 34 MP
Tar: 1 Op/All Op
Elm: Non-Element
Attr: [ 60] Inflict ´Stop´
Reflectable
Notes: Only used when Left Arm is alive
Heartless Angel
Physical Attack
Formula: Custom
Pwr: Target´s HP - 1
PAt%: 255
Tar: All Op (NS)
Elm: Non-Element
Notes: Only used when Head is alive and Core in Main Battle is alive
Stigma
Magical Attack
Formula: Magical
Pwr: 1 3/4x Base (1984.5)
MAt%: 100
Tar: All Op (NS)
Elm: Shout
Attr: 100% Inflict ´Poison´, ´Slow´
Notes: Only used when Head is alive and Core in Main Battle is dead
Quake3
Magical Attack
Formula: Magical
Pwr: 4 3/8x Base (4961.25)
MAt%: 100
Cost: 68 MP
Tar: 1 Op/All Op
Elm: Earth
Attr: Reflectable
Notes: Only used when Left Shoulder is alive
Demi3
Magical Attack
Formula: HP%
Pwr: [Target´s HP * 3 / 4]
MAt%: 75
Cost: 48 MP
Tar: 1 Op/All Op (NS)
Elm: Gravity
Notes: Only used when Left Arm is alive
Bizzarro Enegy
Magical HP Restore
Formula: Cure
Pwr: Base + 5610 (6744)
MAt%: 255
Tar: 1 Al/All Al
Elm: Restorative
Notes: Only used when Core is alive and Left Shoulder/Arm are being
revived
Stigma
Magical Attack
Formula: Magical
Pwr: 1 1/2x Base (1701)
MAt%: 100
Tar: All Op (NS)
Elm: Shout
Attr: 100% Inflict ´Poison´, ´Slow´
Notes: Bizarro*Sephiroth will never use this version
Content? ![]()
très
in French? ![]()
Tu veux pas que je fasse le traducteur google pour tout quand même? ![]()
non je veux que tu traduise tout toi meme, tu le fais si bien
![]()
Je vais demander à ui-bis de m´aider
Je comprends mieux le Boulet que l´Anglais ![]()
Ptdr,en tombant sur cette page je me suis dit que ui-bis avait dû passer par ici,mais non en fait c´est Acro et sa description du boss de fin ![]()
si tu peux en profiter pour traduire le tout en allemand aussi
ein bier bitte! ![]()
9600! ![]()
9601
revois ton allemand
c´est : Ein Bier, bitte ! ![]()