j´ai un petit probleme, je fait un mod pour bf1942 et la je suis entrain de fair un model, mais j´ai de la penne a fair les textur,
on m´a dit qu´il fallait que le model (par ex un cub.) est 6 fichier texture.. (une pour chaque face..) car s´est plus simple que de mettre tout sur un ...
j´ai trouvé un tutorial mais je n´arrive pas plus loing que la :
"Okay, great, so now everything is set up, we can start making the material. I use one of the MultiSub-Object type: here you can make a material for each ID and assign this overall material to the object and if you had your ID´s and Map Channels right it would look as you wanted to. So go to an emtpy slot in the material editor, click ´Standard´ and select Multi/Sub-Object from the list. Discard old material. Set number to 4 (we have four different ID´s!). Now you can start making all your materials, just click the first one from the list, the one for the front bumper and do what you like with it. But keep the following in mind:
Suppose my front bumper would have ID 1, and the UVW map that maps the front bumper has a map channel of 1, then the map channel of textures in your material should ALSO have a map channel of 1, since you want those textures to mapped correctly for the front bumper. If you would set the map channel to match a different UVW map then it wouldn´t fit the fron bumper corectly. In the following screen shot, you can see how I did it: my UVW map for the front bumper had a Map Channel of 4 (what you see here is the diffuse bitmap):
"
http://perfectionist.planetbattlefield.gamespy.com/PSite/modules.php?name=NukeWrap&page=http://dynamic5.gamespy.com/%7Eperfectionist/PSite/perfectextra/html/Tutorial_Carmapping.html
si qqun pourrai m´expliquer la suite.. parce que le vrai blem s´est que je n´arrive pas a sauvé en fichier bmp... s´est ou la commande dans 3ds sa ?? ?!! jamais trouvé lol