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Liste des sujets

le Topic du Modero

kernel_32
kernel_32
Niveau 10
16 décembre 2002 à 18:41:44

lol lol joe...tu as tes papiers???!!!

spitfire8
spitfire8
Niveau 10
16 décembre 2002 à 18:41:45

kernel>>sympa de décourager les jeunes posteurs..
sinon, je pars en vacances mais en fevrier !

Hildegard
Hildegard
Niveau 10
16 décembre 2002 à 18:41:58

non joe pas morte mais c comme si........
si on en reparle kernel, elle nous prend tellement les c...........

kernel_32
kernel_32
Niveau 10
16 décembre 2002 à 18:42:14

salut tipiak
tu repars où?

spit>>ski??

kernel_32
kernel_32
Niveau 10
16 décembre 2002 à 18:42:58

hildegard>>mais non..comique, c tout..

TIPIAK00
TIPIAK00
Niveau 9
16 décembre 2002 à 18:43:44

Je rentre du taf et je repart chercher madame au sien

Hildegard
Hildegard
Niveau 10
16 décembre 2002 à 18:43:57

mouais en tou cas elle a convaicu personne mais bon.

spitfire8
spitfire8
Niveau 10
16 décembre 2002 à 18:45:13

kernel>>soleil:)

sinon, j´ai trouvé un interview fort sympathique :
We have got a chance to chat with Petr Vochozka, CEO of Czech-based developer company Illusion Softworks about their recently released action game Mafia for PC. First part of interview published last week included questions and answers about their expectations, amount of sold copies during the first months, problems with release in Italy, average rating in reviews, patch plans and multiplayer addon or AI improvements.

Today in second part of interview we talk about mods, possibility of an expansion pack or sequel to Mafia, differencies in upcoming console versions and current status of Vietcong, upcoming FPS developed in co-operation with Pterodon.

Tiscali Games: Shortly after the release of the game, a number of addons, skins or various utilities for Mafia appeared on the internet. What do you think about “messing" at Mafia code by a lot of people? Did you expect that someone would break your compression format so soon?

Petr Vochozka: I did not expect any addons/mods. There is no built-in editor in Mafia and we are happy that there are fans who create their own modes or adjustments for our game. It was not so difficult to break the compression format. In any case, we did not try to include any special protection in the game. On the contrary, we placed the decompression library separately on purpose. Large DTA files were mainly included to reduce loading time.

Which skin or addon do you like the most?

The Snow-mod is definitely our favorite one : )

Do you offer any support to the community? Are there any plans for release of SDK or level editor to let fans create some original maps/cars etc.? Or is it not possible because of the structure of Mafia?

Petr Vochozka: The technical support is offered via our e-mail info@illusionsoftworks.com, however we cannot go into detail very much. We are not going to release the SDK or editing tools for Mafia. Our editors are quite complex and there is no time to create a user-friendly program. On the other hand, we are planning to add the editor to the original package of a number of our future games.

Recently, a number of speculations appeared on the internet regarding a Mafia expansion pack with multiplayer support. If you are working on something like that, can you tell us more details about it?

Petr Vochozka: At the moment, there are no plans to create expansion pack for Mafia. We would like to finish console versions in the best possible quality and to start working on a new game. Unfortunately, a speculation about creation of expansion pack including the multiplayer appeared on the internet. However, due to the reasons described in the first part of this interview ( multiplayer is not finished yet), it is not possible. Instead of the addon, we would like to offer a complete game of the same quality which should make everyone much more happy than a couple of missions independent from the main story.

Did you adjust the racing on the basis of reactions to the quite problematic sixth mission in the original game, which many people found too difficult?

Petr Vochozka: Many people had problems with the race, however not due to the game physics but due to the fact that the rivals were too hard to beat. The debugging of the racing took us quite a long time. We wanted them to be tough but for many players they became an impassable problem. The upcoming patch will correct it - we just reduce the rivals’ engine performance etc.

Have you and your publisher Take2 already decided to continue in the success e.g. with Mafia 2 or a game with a similar gangster story?

Petr Vochozka: We would really like to create Mafia 2, however it depends on our agreement with Take 2 Interactive. We have more than enough ideas! : )

A Playstation 2 and possibly an Xbox version of Mafia are being rumoured. Will they differ from the PC version or will they be straight conversions? If they are going to be different, how will it affect the gameplay?

Petr Vochozka: It has not been announced yet whether the game will be released on PS2, Xbox or on both platforms. Our engine as well as the game already works on these platforms. GameCube may also follow, since we are a licensed developer for Nintendo. Versions for the consoles will have to be substantially reduced because PS2 for example has only poor 32 MB for everything! Due to smaller TV resolution and blurred screen ( and mainly due to skills of our designers : ) you will hardly recognize any difference. We really have to make the control of the game easier. Some magnetism should be added to aiming and the whole game must be easier for average console players. Especially races must be simpler. There may be even faster cars one day.

Do you think that the sales of Mafia PS2 version will exceed those of the PC version? This is the case of most of the games, however exceptions sometimes occur...

Petr Vochozka: I estimate the sales of the PS2 version to be higher than those of the PC version, however not to a very large extent. A game is usually successful on the platform for which it was originally designed. In the case of Mafia it is the PC. Fortunately, it is a game, the genre of which is also familiar to console owners

kernel_32
kernel_32
Niveau 10
16 décembre 2002 à 18:45:14

tipiak>>ok
tu pars toi à noel? je crois ke tu m´avais dit ke oui..

hilde>>meme bayrou a fé mieux!! ; -)

kernel_32
kernel_32
Niveau 10
16 décembre 2002 à 18:45:53

tu peux me résumer tt ca spit?
pas envie de lire...

soleil?? où ca?

Hildegard
Hildegard
Niveau 10
16 décembre 2002 à 18:46:34

c dire............
anderlecht a gagne hier.

TIPIAK00
TIPIAK00
Niveau 9
16 décembre 2002 à 18:46:40

Ouais je part en Alsace chez mes futurs beaux parents?on va aussi aller aux marchés de Noël,

kernel_32
kernel_32
Niveau 10
16 décembre 2002 à 18:48:19

hildegarf>>bien sur, 1-2...magro pui baseggio puis aruna

tipiak>>ha oui, c t ca...ben bonne chance une fois de plus..
AUX marchéS de noel? t´en fé pls??

spitfire8
spitfire8
Niveau 10
16 décembre 2002 à 18:48:57

kernel>>secret : )
sinon, cet interview dit en gros qu´il travaille sur les versions consoles, qu´ils vont sortir un patch corrigeant notamment la difficulté de la course, que le patch n´est pas encore sortie...
Je donne le 1er interview qui parle des patchs :

Joelerapide
Joelerapide
Niveau 10
16 décembre 2002 à 18:49:30

anderlecht gagné a la petanque ou au bridge
je parle pour dams_

spitfire8
spitfire8
Niveau 10
16 décembre 2002 à 18:49:37

1er interview :
We have got a chance to chat with Petr Vochozka, CEO of Czech-based developer company Illusion Softworks about their recently released action game Mafia for PC. First part of interview includes questions and answers about fulfilling of their expectations, amount of sold copies during first months, problems with release in Italy, average rating in reviews, patch plans and possibility of multiplayer addon or AI improvements.

Tiscali Games: How did the situation in your company changed
after releasing Mafia? You must feel a great relief from tension when the entire work on Mafia is finally finished. Did the Mafia team get some deserved days off or does the work continue without interruption?

Petr Vochozka: Mafia was a great milestone and experience for us. It was the first game from the new generation, where we leave nothing to chance. Since we must admit that with Hidden & Dangerous we were, to a great extent, successful by fortune ( as well as was another game Operation Flashpoint by Bohemia Interactive Studio), several years ago we decided to work the way that we would be sure of success.

The whole development has lasted for 3.5 years which is not unusual for such a big game, however it was spoken of the game too early. The last year of development was extremely exhausting for the psyche of all the staff and when we completed the game we had a great feeling. We really try to give the staff some days off, however it is not possible that the whole team takes three weeks off because the work on several language and console versions continues. All members of the team took some days off individually. We will take the remaining days off during the Christmas time.

Once you estimated that the amount of sales of Mafia would definitely reach “one million” worldwide. Do you think that this immodest estimate will be achieved? Do you already have some numbers indicating the amount of sales in the USA, United Kingdom or Germany covering the first months?

Petr Vochozka: I really mentioned one million sales several times. One million of PC version of Mafia including console versions will be sold for sure. The half of them may fall to PC version for full price ( or slightly reduced price) only. We have some specific numbers, however we are bound by the contract with our publisher Take2, therefore we cannot make them public yet.

Are you satisfied with your strong position in worldwide sales charts? Did you expect a better position or did you expect from Mafia to keep the position longer?

Petr Vochozka: The more the day of release approaches the more accurate your estimates can be. In reality, I expected to achieve such a position, however in a corner of my mind I hoped we would keep the first place during the whole Christmas time : )

In this context, I have to mention that the majority of best games are released just in the time period from September to November ( sometimes even in December). Therefore to get a good position in charts is much more difficult than in February or June. In the United Kingdom during the holiday time it is enough to sell approximately 1 500 sold copies to win the golden position in charts compared to the time before the Christmas when even 15 000 pieces may be required to achieve first place. The most important to us is the amount of sales and it is great. Hidden & Dangerous have never achieved the first position. The Mafia has, except in the USA ( sixth position was the best achievement), attained the first place in charts everywhere. I consider it to be a kind of progress made by our company.

With respect to the overall costs of the development do you think that Mafia will be more successful from the view of sales than the first Hidden & Dangerous?

Petr Vochozka: Mafia will be more successful, however mainly due to its future ports for consoles. Hidden & Dangerous accounted for 90% of all sales of PC version ( only Sega Dreamcast and budget release designed for Sony PlayStation were slightly unsuccessful). We expect that the Mafia will include the most of the consoles. We really needed success. It is unbelievable 3.5 years since the H& was released!

After releasing the game, did you meet more cases when the game failed to be understood by people in some countries as it happened in Italy? Do you think such incidents complicate acceptance of the game or is it a good publicity for free?

Petr Vochozka: In Italy, two government officials opposed the game saying that the game is an instruction how to enter Mafia! They probably did not notice that the game took place in 1930s and the ( real) Mafia today uses quite different procedures… : ) Besides this, our game shows how NOT good it is to be a Mafioso, how bad the end can be. Politicians started to nag at something about what they knew absolutely nothing. For us, it was a great publicity for free. Without this affair we would have never attracted attention of so many media. We make a fun of it.

Personally, I do not understand attacks on violence in computer games. There is much more brutality in movies and they can be watched by de facto anyone. If someone goes into streets and starts to steal cars and shoot people defending himself afterwards that he is following the GTA3 game, he’s completely nuts.

We are sure you pay attention to reviews and articles on the Mafia game - do you keep any statistics? If so, what is the average rating? Which opinion or verdict made you personally or the company the happiest?

Petr Vochozka: We monitor all reviews and readers’ opinions published on the web. We also keep statistics and make analyses to know what is popular with who and what not. Up to now, we have had about 70 reviews and the average rating is 90.18%. What pleased us the most were German magazines which are generally by about 10% stricter in their final rating. Despite this fact, the Mafia always received more than 90%. The most we made fun of a review of an Italian religious who criticized us for disregard for God, using nasty words etc. and gave the game about 29%.

Some time ago a petition was initiated to create a patch and recently in an interview Dan Vavra confirmed preparation work. What part of the game exactly will be corrected? Is there any chance that the multiplayer racing, which are so called for, will be added to the game? When could the patch be approximately released?

Petr Vochozka: The patch should correct only some remaining errors, problems with HW and, for example, offer a reduction of difficulty of the problematic race in sixth mission. It is likely that we will also offer a small bonus but not the multiplayer. It has never been finalized and its completion would take several months, which we could not afford. The patch will be released very soon.

One of the occasionally criticized features of the Mafia is the AI of characters in some missions. Is it still possible to improve it from a technical point of view or is it not? If so, are you going to try it?

Petr Vochozka: AI is not perfect in any game, however we have not received any substantial criticism regarding the Mafia in this matter. AI cannot be improved. If you make any, even small, adjustments it will affect the whole game and it would have to be debugged or optimized again. It means months of work and there is also no guarantee that something will be really improved. If you compare several reviews you will find that it is the AI which is highly regarded for a number of its details. According to our experience it is unfortunately the Czech Republic where the criticism about AI is spreading.

Second part of interview about mods, possibility of expansion pack, differencies in upcoming console versions, current status of Vietcong and Hidden & Dangerous 2 will be published next week.

kernel_32
kernel_32
Niveau 10
16 décembre 2002 à 18:50:03

spit>>tu vas à cuba renverser fidel castro pr ke ce soit secret??

ok pr l´interview..si j´ai le courage, je la lirai avant de faire ma newsletter...
ca vient d´où cette interview??

Hildegard
Hildegard
Niveau 10
16 décembre 2002 à 18:51:06

ta damande quoi au papa noel kernel.

kernel_32
kernel_32
Niveau 10
16 décembre 2002 à 18:51:07

joe>>lol..

t´as vu ke [double je] de titane avait été errazé?
vas lire [la disparition] et donne ton avis après avoir tt lu..

TIPIAK00
TIPIAK00
Niveau 9
16 décembre 2002 à 18:51:22

Strasbourg et Colmar ( en plus c là ou g fais mon service militaire)

La vidéo du moment