" Battery Life Problems Limit Gameplay" or " The Real Reason Metal Gear Acid is Turn-Based."
Another interesting quote from the Kutaragi Article states that: " Developers will find ways to optimize their games to use the battery life more efficiently."
What does that mean? To be honest, the statement seems a bit " fishy." Well the story below may reveal why I feel this way.
It all starts with the story of Metal Gear AC!D.
At first the series creator, Hideo Kojima stated that, " The current architecture of the PSP is not suitable for a proper Metal Gear title." What does he mean by this? Well, this statement is VERY telling and it reveals a controversy that most people are unaware of. Essentially when he says " Architecture" he means the systems design and it´s problems with battery life.You see a PROPER Metal Gear title requires TONS of data streaming. Data streaming requires constant disc access. Disc access DRAINS battery life BIG TIME, remember this quote?
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