ok merci beaucoup mais je ne sais pas où placer les fichiers, il y en a pleins!
va sur le tolpic là https://www.jeuxvideo.com/forums/3-42-666313-1-0-1-0-0.htm
[1.50] AdhocQuake - mode multijoueur ON !
L´incontournable Quake est encore de retour dans un nouveau portage avec le mode multijoueur local actif. Une ´proof of concept´ qui ouvre une nouvelle voie aux homebrews, celle du multijoueur
L´auteur; Peter Mackay, voulait coder quelque chose pour la PSP et trouve que Quake est un bon projet. Son but était de faire tourner la version originale de Quake et non la version portable comme l´avait fait, avant lui, PacManFan. La dernière version en date de Peter date du 5 janvier mais il manquait un petit quelque chose: le mode multijoueurs. Chris Swindle vient de combler cette lacune en sortant cette version modifiée de cette version de Quake qui supporte le mode adhoc, c´est à dire le mode réseau local. Suite à un bug persistant le son a été provisoirement supprimé sur cette version.
Pour l´installer, décompressez le repertoire PSP de l´archive directement à la racine de votre MS (memory stick).
Annonce originale:
--------------------------------------------------
------------------------------
Quake for PSP
=============
Original Release:
Peter Mackay
5th Jan 2006
Adhoc Code:
Chris Swindle
27th Jan 2006
I have added Adhoc support to Quake, I have however removed sound support in this release as I was doing it as a proof of concept to see how well the adhoc procedures work in a real game. Some of the code changes are probably not required in the source. Also please note that adhoc is enabled at startup so it is probably best not to use this version to play single player games. In order to play multiplayer, just start up a server on one PSP and search for hosts on the other PSP.
Please note that I have only been able to test this with 2 PSP´s, so I am not sure how well it will work with more than two.
Here are the original release notes:
Introduction
------------
This is a port of id Software´s Quake to the PSP. There´s already an excellent port out there by PacManFan, but I wanted to code something for the PSP and it was a good project. I also wanted to port from the original id source, instead of the PocketQuake source.
Features
--------
The following is working fine:
- Software rendering.
- Sound.
Things missing:
- WLAN support for network play. Nobody I know has a PSP, so I can´t implement this.
- Hardware rendering. I have no PSP GU experience, so it´ll take a while to do.
Installation
------------
This game is for PSPs with firmware versions 1.0 or 1.5. To get it running on other versions, you will need to up/downgrade your firmware appropriately. Unfortunately I don´t have a v1.0 PSP, so I can only hope that it works on that version of the firmware.
It almost definitely won´t work with a v2.00 EBOOT loader.
Installation instructions:
1. READ THE CONTROLS SECTION BELOW.
2. Firmware v1.0 users:
Copy the Quake folder from the 1.0 folder to the PSP/GAME folder on your PSP.
Firmware v1.5 users:
Copy the Quake and Quake% folders from the 1.5 folder to the PSP/GAME folder on your PSP.
3. Download the shareware version of Quake for the PC from here:
http://www.idsoftware.com/games/quake/quake/index.php?game_section=demo
4. Copy PC Quake´s ID1 folder to your PSP/GAME/Quake folder.
Controls
--------
Regarding the buttons:
The PSP buttons are connected to the following keys during the game and when the menu is shown. You will need to go into Quake´s options and configure the keys you want to use.
PSP | Game key | Menu key | Default game function
---------+------------+----------------+----------
------------
SELECT | ~ | ~ | Toggle console
START | ESCAPE | ESCAPE | Show menu
LTRIGGER | LTRIGGER | |
RTRIGGER | RTRIGGER | |
UP | UPARROW | UPARROW | Move forward
RIGHT | RIGHTARROW | RIGHTARROW | Turn right
DOWN | DOWNARROW | DOWNARROW | Move backwards
LEFT | LEFTARROW | LEFTARROW | Turn left
TRIANGLE | TRIANGLE | |
CIRCLE | CIRCLE | ESCAPE / ENTER |
CROSS | CROSS | ENTER / ESCAPE |
SQUARE | SQUARE | |
For example, when you press CROSS, Quake gets a CROSS key press, which you will need to set to your desired action in the game options screen.
Regarding the analog nub:
If mouselook is turned on, then the analog nub is used to look around. You´ll need to allocate other buttons for movement. If mouselook is turned off, which is the default, then the analog nub is used for movement.
Support
-------
I don´t intend to provide personal email support for this game. I believe that I´d get a lot of useless mail if I were to publish my email address for this purpose.
If you can´t get Quake running, try posting on a related PSP forum and hopefully someone can help you.
Known bugs:
- Fast key taps may go unnoticed when the frame rate is low. This is because I´m not sure how to get buffered input on the PSP. Does the PSPSDK support it?
If you´ve found a bug in the code, please post about it. I will probably read it and fix the bug if I can.
Thanks
------
Big thanks go out to:
- All the great guys on the PS2Dev forum for all your hard work on the PSPSDK, and your helpful replies on the forum.
- id Software, for supporting the game porting community by making their game sources GPL.
- Hazel, for putting up with the complete lack of attention from me while I was working on this.
End of file
http://www.psp-generation.com/modules.php?name=News&file=article&sid=1137
lol je l´ai déjà mis.
bah excuse moi Raver
je te laisse faire les Maj tu t´en sort mieux que moi ![]()
juste un petit :p:
sa évitera peut être de crée des tolpic pour savoir lesquels jeux et homebrews a mêttre sur sa psp
Ps: merci a toi Raver
de faire les mises à jours pour ce tolpic
aller je la remet en première page ![]()
lol de rien. ![]()
Je continue juste le super topic à SNOOP ^^
-Quake II PSP - Second Patch
Changes:
* graphic and game bug fixes, should run more stable
* 333 mhz support
* on screen keyboard (press left trigger in input mode of console or on text fields).
* player name is now saveable
http://dl.qj.net/Quake-II-PSP-Second-Patch-Gaming-Consoles-PSP-Homebrew-Games/pg/12/fid/895/catid/195
il y a le mode multijoueur aussi non?
enfin un homebrews naruto :D
oui il y a le mode multijoueur en ad hoc
-PLynx v0.9
Emulateur Atari Lynx
http://dl.qj.net/PLynx-v0.9-Gaming-Consoles-PSP-Emulators/pg/12/fid/902/catid/118
____________________________________
- MP3 RSS Feeder v0.6 (Firmware 2.60)
http://dl.qj.net/MP3-RSS-Feeder-v0.6-Gaming-Consoles-PSP-Tools-Utilities- (on-PC)/pg/12/fid/866/catid/193
____________________________________
-Homebrew Pack for eLoader (Firmwares 2.01 et 2.50)
* 3D Cube
* 3D Rotation
* 3D First Person Demo
* MasterX with KDE Theme (contains a console where you can type commands with the on screen keyboard)
http://dl.qj.net/LostSideDead-eLoader-Homebrew-Pack-Gaming-Consoles-PSP-Homebrew-Games/pg/12/fid/901/catid/195
____________________________________
-PSP Game Organizer
http://dl.qj.net/PSP-Game-Organizer-v1.0-Gaming-Consoles-PSP-Tools-Utilities-%28on-PC%29/pg/12/fid/900/catid/193
____________________________________
- FlashMod v2.0 (Firmwares 1.0 et 2.0)
Features for Firmware 2.00:
* Load UMD´s with CPU clocked at 333 and GPU clocked at 166
* Restore/Edit XMB Menu Names (Can´t use PSP Menu Edit by Loco for Firmware 2.00)
Features for Firmware 1.50:
* Load UMD´s with 2.00 or higher support (Has not been improved)
* Load UMD´s with CPU clocked at 333 and GPU clocked at 166
* Restore/Remove asura effect
* Restore/Add custom backgrounds
* Restore/Edit XMB menu names
* Version reminder removed due to complaints
Features for Firmware 1.00:
* Load UMD´s with 2.00 or higher support
* Load UMD´s with CPU clocked at 333 and GPU clocked at 166
* Restore/Remove asura effect
* Restore/Add custom backgrounds
* Restore/Edit XMB menu names (Can´t use PSP Menu Edit by Loco for Firmware 1.00)
Faites bien gaffe à bien lire le fichier "readme" car vous risquerez d´endommager la console
-FW 1.0 => http://dl.qj.net/FlashMod-v2.0-for-1.00-Firmware-Gaming-Consoles-PSP-Homebrew-Applications/pg/12/fid/898/catid/151
-FW 1.5 => http://dl.qj.net/FlashMod-v2.0-for-1.50-Firmware-Gaming-Consoles-PSP/pg/12/fid/776/catid/114
-FW 2.0 => http://dl.qj.net/FlashMod-v2.0-for-2.00-Firmware-Gaming-Consoles-PSP-Homebrew-Applications/pg/12/fid/899/catid/151
____________________________________
-Acno´s Energizer
http://dl.qj.net/Acno-s-Energizer-AlphaBeta1-Gaming-Consoles-PSP-Homebrew-Games/pg/12/fid/325/catid/194
Le Lua Player necessaire:
FW 1.50 => http://dl.qj.net/LuaPlayer-0.16-for-PSP-Firmware-1.5-Gaming-Consoles-PSP-Homebrew-Games/pg/12/fid/692/catid/194
FW 1.0 => http://dl.qj.net/LuaPlayer-0.16-for-PSP-Firmware-1.0-Gaming-Consoles-PSP-Homebrew-Games/pg/12/fid/691/catid/194
____________________________________
-PSP Helicopter
http://dl.qj.net/PSP-Helicopter-v0.01-Gaming-Consoles-PSP-Homebrew-Games/pg/12/fid/897/catid/195
____________________________________
-Mankalah
http://dl.qj.net/Mankalah-Gaming-Consoles-PSP-Homebrew-Games/pg/12/fid/896/catid/195
aussi en 3ème page
bah non
![]()
-eLoaderBeta 2.60
Voilà il est désormais possible de lancer des homebrew et émulateurs sur toutes les PSP du monde. L’eLoader pour PSP 2.60 est désormais disponible (en version BETA également) grâce au formidable travail de Fanjita et son comparse Ditlew.
Il existe déjà sur www.Fanjita.org une liste de plusieurs homebrew et émulateurs compatible avec son eLoader pour 2.01/2.50/2.60 et la liste augmente de jour en jour.
Fanjita nous annonce qu’il va pouvoir s’attaquer maintenant à améliorer son eLoader pour toutes les versions.
Des rumeurs courent déjà que Sony prépare une mise à jour 3.0 pour parer à cette faille.
http://mobiles.gueux.be/modules/mydownloads/visit.php?lid=1414
____________________________________
-Transport Tycoon Deluxe Port
http://dl.qj.net/OpenTTD-For-The-PSP-Gaming-Consoles-PSP-Homebrew-Games/pg/12/fid/879/catid/195
____________________________________
-Webnab v0.2a - RSS / Atom Reader
http://dl.qj.net/Webnab-v0.2-Media-Apps-Gaming-Consoles-PSP-Homebrew-Applications/pg/12/fid/881/catid/140
____________________________________
-Quake v1.1 Released - Adhoc & Infrastrucure Mode
http://dl.qj.net/Quake-Multiplayer-Adhoc-Gaming-Consoles-PSP-Homebrew-Games/pg/12/fid/893/catid/195
____________________________________
-NeoCD PSP v0.8
http://dl.qj.net/NeoCD-PSP-v0.8-Gaming-Consoles-PSP-Emulators/pg/12/fid/770/catid/126
____________________________________
-Super MiniMario Alpha For 2.01/2.5/2.6
http://dl.qj.net/Super-MiniMario-for-2.01+-Gaming-Consoles-PSP-Homebrew-Games/pg/12/fid/907/catid/195
____________________________________
-PSP Xtreme Magazine Issue 8
http://dl.qj.net/Xtreme-PSP-Magazine-Issue-8-PSP-Magazines-Gaming-Consoles-PSP-Magazines-Wallpapers/pg/12/fid/906/catid/209
Mr_R__R je me deamndais si avant de lancer tes hombrews ou autres iso de tes jeux...(si tu fais ça aussi et si tu possède l´original évidemment)
si tu scannait tes fichiers avec un anti virus... j´ai récupéré pp antitroj... mais je le trouve pas formidable j´ai l´impression qu´il faut scanner fichiers après fichiers et sans arboresence... il ne lit pas dans les dossiers... il faut systématiquement extraire c´est relou..
j´ai également avast ou norton... est-ce que tu sais s´il reconnaisse les virus psp !! ?
merci ![]()
moi je ne scan pas mes homebrews, et aucun probleme :D
Ouai mais bon il suffit d´une fois... et ça peut briquer !!
Bon après je fais gaffe aux sources que j´utilise... mais parfois je récupère des fichiers en P2P... et là j´ai toujours un peu + de craintes... (cela dit j´essaie d´éviter !! )
Moi je n´ai jamais scanné mes homebrews que j´ai téléchargé.
Par contre les antivirus pour Windows ne servent à rien pour la PSP car justement ils ne peuvent détecter que les virus pour Windows. ![]()
et ouai c´est ce qu´il me semblait... merci en tout cas ![]()
et puis ça sert à rien de psychoter... un peu de prudence et voilà !! !