Oui c meme une strategie marketing
Ils le font expres en clair ![]()
Bon,on va me trouver maso,mais j´ai parfois plus de plaisir à attendre qqc plutôt que de posséder l´objet en question!!!
Il m´arrive d´acheter un jeu mais d´attendre qql heures voir un jour avant de l´ouvrir!!
Oui,je suis maso finalement ![]()
c toi ki la dit ![]()
oui,mais ça m´ennuies pas,lol
moi j´ai bien achete BG& y´a 6 mois j´y est pas encore joué une seule fois...
Pas mal
,j´ai pas tenu aussi longtemps.
Il y a eu vagrant story sur ps one,que j´ai déballé 2 mois après l´achat,mais j´y avais déjà joué donc je connaissais..........
N´importe koi et puis ça vient encore de Mr Bonnel.......!
g entendu parler de 250$ pour les premier rumeur de l´E3
nan mais la ce ne sont pas des rumeurs mais des estimations de " grands" du jeux vidéo ![]()
Infogrames ( bon, ok, Atari) " grands" du jeu vidéo ? ![]()
C´est pas E.A !
non c´est pas EA mais c´est quant même des grands du jeu vidéo j´suis désolé...
Interview de Sony USA à GameInformer:
" Interview with Kaz Hirai of Sony CEA ( Computer Entertainment America) over PSP and PS2 on-line one
05.06.04 - GameInformer held a conversation with Kaz Hirai, the president and CEO von Sony CEA. The most interesting statements in the summary:
- Sony is not yet able to call a price for PSP ( PlayStation portable one).
Impossible de donner un prix
- on 1,8 GByte a large UMD disk a two hours long film fits by compression procedures. The length of the film would depend however on which is shown: If one has only a static scene, would be with the compression techniques more than two hours.
If one sees only one lake, over which times a few birds fly, the film could be compressed likewise more strongly.
Films with clearly more movements ( e.g. Spider-Man, running time dt. DVD: 116 minutes) could be less strongly compressed according to.
Sur un UMD, on peut mettre 2heures de film avec des techniques de compression. La longueur du film dépend du type de film, si ça bouge on compresse moins, si c´est très statique on compresse plus.
- Sony concentrates now to create a successful PSP start by means of software. Only after it Hirai counts on clearly stronger support of film offerers. One already holds conversations with different companies, which are to offer contents for PSP.
First one talks with them however about the technsichen data of the PSP and copy protection mechanisms.
Sony veut un départ réussi grâce aux jeux. Le support des distributeurs de film passe en second.
- to the PSP introduction on the market is important it that one has to two ´ killers a Applications ´ under the plays. Afterwards each month regularly further Killter titles would have to appear. The software distribution in the start time of PSP would decide on success and/or failure of the system.
Pour l´introduction de la PSP sur le marché, il faut au moins 2 killer apps. La distribution des jeux va décider du succès ou de l´échec de la console.
- on the first day there is after Hirais assumption six to ten plays to be.
6 à 10 jeux au lancement.
- the microphone of PSP is meant for Headset or Voice Over IP applications.
Un micro pour communiquer.
- UMD is only rendition a medium. Technically beschreibbbare UMDs ( UMD R-S) would be feasible, but Sony does not want to bring her a whole time first times on the market. But one has the MEMORY stick with PSP, on which one can store Downloads or short messages. The advantage of the stick is that one can connect it also with PC, Sony VAIO, etc..
Pas d´appareil d´écriture sur UMD dans un futur proche. Le memory stick est suffisant et on peut les connecter aux PC et VAIO etc.
- PSP battery running time: If one hears only music ( without video/image replication), is the batteries 8 to 10 hours to hold. With a play the running time would be shorter and is with approximately 2 1/2 to 3 hours.
Autonomie en musique ( sans images) : 8-10h.
En jeu : 2h30-3h
- government inspection departments and camera are ausgeiefert somewhat later presumably not for the start available to be, but.
- the experiences, which Sony with the production of mini Disc made, flowed into the development of UMD. So e.g. the Micro engine technology of the drive assembly: The PSP drive assembly is just as long-lived and stable.
L´experience de Sony dans les Mini Disk a servi à l´élaboration des UMD.
- PSP introduction on the market: Japan in December 2003, Europe and the USA in the 1. Quarter 2005. Up to the end of the financial year 2004 ( 31.03.05) one wants to deliver world-wide 3 million PSP.
Sortie au Japon en décembre 2003 HIHIHIH 2004 en fait. USA et Europe début 2005. 3millions de PSP livrées d´ici la fin de l´année fiscale.
- Nintendo DS and PSP are two completely different products. Nintendo DS regards Hirai as natural advancement of the Game Boy line: Game Boy, Game Boy Color, Game Boy Advance, FR and now Nintendo DS. Hirai sees Nintendo DS therefore also as Handheld for a younger target group, while PSP should be a product for the broad mass. Particularly the 18 to 34-Jaehrigen wants to reach Sony with PSP, only then one to the dte rodents would possibly turn.
DS et PSP sont 2 produits totalement différents . Pour Kaz ( pas moi, l´autre louza) la DS est la digne suite des Game Boy. DS pour les plus jeunes, et PSP pour les 18-34 ans
- at present nearly 3 is million player with PS2 on-line. Each month it to 100,000 new customers would give, who played with PS2 on-line.
3 millions de gens jouent online sur PS2, avec 100 000 nouveaux par jour
- Sony pursues a similar Geschaeftsmodel as Xbox Live, with which one must pay for the on-line participation. That one must announce oneself only once, by different Lobbies moves briskly, is once accounted for, etc. is planned.
Sony regards to be Model however as freer, because no third offerer is forced to participate in it. If a company for its product wants to account for and participate not to the ´ on-line PS2 Community ´, but a its own to construct would like to make, can it that: One does not stand to the structure of its own Infrakstruktur beside of Sony in the way.
The decision to participate in Sonys model is therefore voluntary for the manufacturers. Still there is no starting date for Sonys new on-line model.
Sony vise un modèle semblable au Xbox Live.
- on the E3 said Sony that one was to pay for on-line mini transactions ( e.g. downloading new levels) in the future. The paying model is to lean according to Hirai against of iTunes: One selects different things and pays only for what one wants to have. That unterm line 99 cent, three dollar, ten dollar, etc. can be.
Télécharger des levels par internet sera payant dans le futur. Pareil que l´iTunes selon Hirai.
- Sony sees potential in the fact that the players exchange among themselves contents. So an experienced player its best Gran Turismo carwould know an advanced character from the game of roles EverQuest to a beginner transfer - or. This kind of acting compares Hirai with Ebay.
Sony voit du potentiel dans l´échange entre joueurs, ala Ebay.
sources :
http://www.gamekult.com/g[...]%3Fshowtopic%3D8198
500E ct pas le prix de la xbox a sa sortie?
a ce prix là, sa va faire un bide, elle va vite baissé, moi j´attent quelques petit mois pour que sont prix baise
c´est impossible que la psp sorte a $500 car la concurrence ( la ds) ne sort qu´à 150$ et puis si ils la sorte à500$ ils vont se ruiner car tous le monde va achter la ds
d´appreé vous quel est le prit d´un jeu et quelle est la puissance de la psp en bit