Voila ce qu'il y'a d'écrit :
QA Timing INIT: 000144ms
D3BFG 1.1400 win-x86 Oct 5 2012 11:38:38
2500 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
4096 MB System Memory
512 MB Video Memory
Winsock Initialized
Found interface: {1CDCC957-7A65-49B4-96BB-1636957A2978} NVIDIA nForce 10/100/1000 Mbps Ethernet - 192.168.1.19/255.255.255.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded resource file _common.resources
Loaded resource file _ordered.resources
Loaded resource file _sound_pc.resources
Loaded resource file _sound_pc_fr.resources
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\DOOM 3 BFG Edition/base
C:\Users\Maxime\Saved Games\id Software\DOOM 3 BFG/base
file system initialized.
--------------------------------------
WARNING: Unable to open resource file maps/_startup.resources
----- Initializing Decls -----
------------------------------
Couldn't open journal files
execing default.cfg
couldn't exec D3BFGConfig.cfg
couldn't exec autoexec.cfg
----- R_InitOpenGL -----
Initializing OpenGL subsystem with multisamples:0 stereo:0 fullscreen:1
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
X..WGL_EXT_swap_control_tear not found
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce G210
StateFlags : 0x8000005
DeviceID : PCI\VEN_10DE&DEV_0A60&SUBSYS_2180174B&REV_A2
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control
\Video\{14DD7683-ADB3-4DBF-9FEF-87BA2B39492B}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Moniteur Plug-and-Play générique
StateFlags : 0x3
DeviceID : MONITOR\GSM4B7A\{4d36e96e-e325-11ce-bfc1-08002be10
318}\0002
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control
\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1440
dmPelsHeight : 900
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...calling CDS: ok
display device: 0
DeviceName : \\.\DISPLAY1
DeviceString: NVIDIA GeForce G210
StateFlags : 0x8000005
DeviceID : PCI\VEN_10DE&DEV_0A60&SUBSYS_2180174B&REV_A2
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control
\Video\{14DD7683-ADB3-4DBF-9FEF-87BA2B39492B}\0000
DeviceName : \\.\DISPLAY1\Monitor0
DeviceString: Moniteur Plug-and-Play générique
StateFlags : 0x3
DeviceID : MONITOR\GSM4B7A\{4d36e96e-e325-11ce-bfc1-08002be10
318}\0002
DeviceKey : \Registry\Machine\System\CurrentControlSet\Control
\Class\{4d36e96e-e325-11ce-bfc1-08002be10318}\0002
dmPosition.x : 0
dmPosition.y : 0
dmBitsPerPel : 32
dmPelsWidth : 1280
dmPelsHeight : 720
dmDisplayFlags : 0x0
dmDisplayFrequency: 60
...created window @ 0,0 (1280x720)
Initializing OpenGL driver
...creating GL context: failed to create OpenGL 3.2 context
created OpenGL 2.0 context
succeeded
...making context current: succeeded
X..WGL_EXT_swap_control_tear not found
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
freespace_version: 0.6
0 freespace devices
------------------------------------
OpenGL Version: 2.1
OpenGL Vendor : NVIDIA Corporation
OpenGL GLSL : 1.2
...using GL_ARB_multitexture
...using GL_EXT_direct_state_access
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 16.000000
...using GL_EXT_texture_lod_bias
X..GL_ARB_seamless_cube_map not found
X..GL_ARB_framebuffer_sRGB not found
...using GL_ARB_vertex_buffer_object
Couldn't find proc address for: glBindBufferRange
...using GL_ARB_map_buffer_range
...using GL_ARB_vertex_array_object
X..GL_ARB_draw_elements_base_vertex not found
...using GL_ARB_fragment_program
X..GL_ARB_uniform_buffer_object not found
...using GL_EXT_depth_bounds_test
X..GL_ARB_sync not found
...using GL_ARB_occlusion_query
X..GL_ARB_timer_query not found
...using GL_EXT_timer_query
Couldn't find proc address for: glGetQueryObjectui64vARB
X..GL_ARB_debug_output not found
--------- Game Map Shutdown ----------
--------------------------------------
0: Haut-parleurs (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: Realtek Digital Output (Realtek High Definition Audio)
2 channels, 48000 Hz
Front Left and Front Right
Using device 0
ERROR: GL_ARB_draw_elements_base_vertex not available
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
Merci de m'aider