Voila je vient d´avoir Doom 3 , et quand je lance le jeu voila ce que me met le rapport
2074 MHz AMD CPU with MMX & 3DNow! & SSE
704 MB System Memory
64 MB Video Memory
Winsock Initialized
Hostname: cassius
IP: 81.56.197.82
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
------ Initializing File System ------
Current search path:
F:\Doom3/base
F:\Doom3\base\pak004.pk4 ( 5137 files)
F:\Doom3\base\pak003.pk4 ( 4676 files)
F:\Doom3\base\pak002.pk4 ( 6120 files)
F:\Doom3\base\pak001.pk4 ( 8972 files)
F:\Doom3\base\pak000.pk4 ( 2698 files)
F:\Doom3\base\game00.pk4 ( 2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
4966 strings read from strings/english.lang
Couldn´t open journal files
execing editor.cfg
execing default.cfg
couldn´t exec DoomConfig.cfg
couldn´t exec autoexec.cfg
4966 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
. ..registered window class
. ..registered fake window class
. ..initializing QGL
. ..calling LoadLibrary( ´opengl32´ ) : succeeded
Couldn´t find proc address for: wglGetExtensionsStringARB
Couldn´t find proc address for: wglSwapIntervalEXT
Couldn´t find proc address for: wglGetPixelFormatAttribivARB
Couldn´t find proc address for: wglGetPixelFormatAttribfvARB
Couldn´t find proc address for: wglChoosePixelFormatARB
Couldn´t find proc address for: wglCreatePbufferARB
Couldn´t find proc address for: wglGetPbufferDCARB
Couldn´t find proc address for: wglReleasePbufferDCARB
Couldn´t find proc address for: wglDestroyPbufferARB
Couldn´t find proc address for: wglQueryPbufferARB
Couldn´t find proc address for: wglBindTexImageARB
Couldn´t find proc address for: wglReleaseTexImageARB
Couldn´t find proc address for: wglSetPbufferAttribARB
. ..calling CDS: ok
. ..created window @ 0,0 ( 640x480)
Initializing OpenGL driver
. ..getting DC: succeeded
. ..attempting to use stereo
. ..PIXELFORMAT 8 selected
. ..creating GL context: succeeded
. ..making context current: succeeded
Couldn´t find proc address for: wglGetExtensionsStringARB
Couldn´t find proc address for: wglSwapIntervalEXT
Couldn´t find proc address for: wglGetPixelFormatAttribivARB
Couldn´t find proc address for: wglGetPixelFormatAttribfvARB
Couldn´t find proc address for: wglChoosePixelFormatARB
Couldn´t find proc address for: wglCreatePbufferARB
Couldn´t find proc address for: wglGetPbufferDCARB
Couldn´t find proc address for: wglReleasePbufferDCARB
Couldn´t find proc address for: wglDestroyPbufferARB
Couldn´t find proc address for: wglQueryPbufferARB
Couldn´t find proc address for: wglBindTexImageARB
Couldn´t find proc address for: wglReleaseTexImageARB
Couldn´t find proc address for: wglSetPbufferAttribARB
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
. ..using GL_ARB_multitexture
. ..using GL_ARB_texture_env_combine
X..GL_ARB_texture_cube_map not found
. ..using GL_ARB_texture_env_dot3
. ..using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
X..GL_ARB_texture_compression not found
X..GL_EXT_texture_filter_anisotropic not found
. ..using GL_EXT_texture_lod
. ..using GL_1.4_texture_lod_bias
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
. ..using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ARB_vertex_buffer_object not found
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
ERROR: The current video card / driver combination does not support the necessary features
Error during initialization
Shutting down OpenGL subsystem
. ..wglMakeCurrent( NULL, NULL ) : success
. ..deleting GL context: success
. ..releasing DC: success
. ..destroying window
. ..resetting display
. ..shutting down QGL
. ..unloading OpenGL DLL
Alors je comprend rien moi , si quelqu´un pouvait m´aider sinon tant pis j´attendrais mon nouveau pc :cry: