Au moment où je lance le jeu, je vois le petit ecran avec ecran Doom 3 et la bete, et puis d´un coup je vois une console avec error During Initialization
2800 MHz Intel CPU with MMX & SSE & SSE2
512 MB System Memory
128 MB Video Memory
Winsock Initialized
Hostname: Guy-Liguili
IP: 192.168.1.106
doom using MMX & SSE & SSE2 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Current search path:
C:\Program Files\Doom 3/base
C:\Program Files\Doom 3\base\zpak000.pk4 ( 961 files)
C:\Program Files\Doom 3\base\pak004.pk4 ( 5137 files)
C:\Program Files\Doom 3\base\pak003.pk4 ( 4676 files)
C:\Program Files\Doom 3\base\pak002.pk4 ( 6120 files)
C:\Program Files\Doom 3\base\pak001.pk4 ( 8972 files)
C:\Program Files\Doom 3\base\pak000.pk4 ( 2698 files)
C:\Program Files\Doom 3\base\game00.pk4 ( 2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
4966 strings read from strings/english.lang
Couldn´t open journal files
execing editor.cfg
execing default.cfg
" " isn´t a valid key
couldn´t exec DoomConfig.cfg
couldn´t exec autoexec.cfg
4967 strings read from strings/french.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
. ..registered window class
. ..registered fake window class
. ..initializing QGL
. ..calling LoadLibrary( ´opengl32´ ) : succeeded
. ..calling CDS: ok
. ..created window @ 0,0 ( 640x480)
Initializing OpenGL driver
. ..getting DC: succeeded
. ..attempting to use stereo
. ..PIXELFORMAT 10 selected
. ..creating GL context: succeeded
. ..making context current: succeeded
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
. ..using GL_ARB_multitexture
. ..using GL_ARB_texture_env_combine
. ..using GL_ARB_texture_cube_map
. ..using GL_ARB_texture_env_dot3
. ..using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
. ..using GL_ARB_texture_compression
. ..using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 8.000000
. ..using GL_1.4_texture_lod_bias
. ..using GL_EXT_shared_texture_palette
. ..using GL_EXT_texture3D
. ..using GL_EXT_stencil_wrap
. ..using GL_NV_register_combiners
. ..using GL_EXT_stencil_two_side
X..GL_ATI_fragment_shader not found
. ..using GL_ARB_vertex_buffer_object
. ..using GL_ARB_vertex_program
. ..using GL_ARB_fragment_program
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
--------------------------------------------
----- R200_Init -----
Not available.
---------- R_ARB2_Init ----------
Available.
Cg not available.
--------------------------------------------
---------- R_Exp_Init ----------
PARAM bloom0 = { 0.199501 };
PARAM bloom1 = { 0.176059 };
PARAM bloom2 = { 0.121004 };
PARAM bloom3 = { 0.064769 };
PARAM bloom4 = { 0.027000 };
PARAM bloom5 = { 0.008765 };
PARAM bloom6 = { 0.002216 };
PARAM bloom7 = { 0.000436 };
Available.
--------------------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
glprogs/test.vfp
glprogs/interaction.vfp
glprogs/interaction.vfp
glprogs/bumpyEnvironment.vfp
glprogs/bumpyEnvironment.vfp
glprogs/ambientLight.vfp
glprogs/ambientLight.vfp
glprogs/shadow.vp
glprogs/R200_interaction.vp
glprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: C:\Program Files\Doom 3\base\game00.pk4/gamex86.dll
copy gamex86.dll to C:\Program Files\Doom 3\base\gamex86.dll
ERROR: couldn´t load game dynamic library
Error during initialization
Shutting down OpenGL subsystem
. ..wglMakeCurrent( NULL, NULL ) : success
. ..deleting GL context: success
. ..releasing DC: success
. ..destroying window
. ..resetting display
. ..shutting down QGL
. ..unloading OpenGL DLL
Aidez moi svp!! ca me ferait trop mal d´avoir claké 60€ la dedans