slt, je vient juste d´avoir doom 3, mais j´ai un gros probléme, lorsque je lance la partie pendant le chargement le jeu se coupe et j´arrive directement a mon bureau et sa le fait a chaque que je charge le jeu. Ma carte graphique c´est une Geforce 4 MX 440 with AGP8X, est-ce que vous pouvé maidé svp. au fait, quand j´arrive a mon bureau ya une fenetre qui s´affiche et c´est écrit ( je fé le copier coller que de la fin sans quoi c´est trop long):
ENDglprogs/heatHazeWithMaskAndVertex.vfp: GL_FRAGMENT_PROGRAM_ARB not available
loaded collision model
models/mapobjects/lab/diamondbox/diamondbox_sm.lwo
loaded collision model models/mapobjects/com/modconsole1.lwo
loaded collision model models/mapobjects/filler/burgereat.lwo
loaded collision model models/mapobjects/filler/burgerboxclose.lwo
loaded collision model models/mapobjects/filler/mkeyboard.lwo
loaded collision model
models/mapobjects/lights/florescent_bulbflare.ASE
loaded collision model models/mapobjects/base/misc/emerlight.ase
loaded collision model models/mapobjects/monitors/controlmonitor.lwo
loaded collision model models/mapobjects/doors/mcitydoor2l.lwo
loaded collision model models/mapobjects/doors/mcitydoor2r.lwo
loaded collision model models/mapobjects/doors/mcdoor2frame.lwo
loaded collision model
models/mapobjects/tables/conf_table/conf_table.lwo
loaded collision model models/mapobjects/filler/cola1.lwo
loaded collision model models/mapobjects/filler/foamcup.lwo
loaded collision model models/mapobjects/signs/marquee/marquee.lwo
loaded collision model models/mapobjects/doors/mcitydoorframe.lwo
loaded collision model models/mapobjects/doors/mcitydoorframegui.lwo
loaded collision model models/items/keycard/keycard3.lwo
loaded collision model models/mapobjects/doors/mcitydoor.lwo
loaded collision model models/mapobjects/cpu/pullhandle.lwo
loaded collision model models/mapobjects/doors/delelev/delelevlf.lwo
loaded collision model
models/mapobjects/guiobjects/techdrpanel1/techdrpa
nel1.lwo
loaded collision model models/mapobjects/doors/delelev/delelevrt.lwo
loaded collision model models/mapobjects/filler/ktable.lwo
loaded collision model models/mapobjects/cpu/heater.lwo
loaded collision model models/mapobjects/cpu/heater2.lwo
loaded collision model models/mapobjects/cpu/comrack2.lwo
loaded collision model models/mapobjects/lab/sink2/sink2.lwo
loaded collision model models/mapobjects/filler/sodamachine.lwo
loaded collision model models/mapobjects/filler/binder1.ase
loaded collision model models/mapobjects/lab/bubbler2/bubbler2.lwo
loaded collision model models/mapobjects/filler/tbox7.ase
loaded collision model models/mapobjects/filler/binder3.ase
loaded collision model models/mapobjects/chairs/modchair/modtable.lwo
loaded collision model models/mapobjects/chairs/modchair/modseat.lwo
loaded collision model models/mapobjects/chairs/modchair/modarm.lwo
removed 2 degenerate triangles
loaded collision model models/mapobjects/lab/newfridge/newfridge.lwo
loaded collision model models/mapobjects/filler/paper1.ase
loaded collision model models/mapobjects/filler/tbox6.ase
loaded collision model models/mapobjects/filler/tbox_open.ase
loaded collision model models/mapobjects/filler/toolchest.lwo
loaded collision model models/mapobjects/doors/deldoor1/deldoor1frm.lwo
loaded collision model models/mapobjects/doors/deldoor1/deldoor1.lwo
loaded collision model models/mapobjects/com/modconsole2.lwo
loaded collision model models/mapobjects/com/modconsole5.lwo
loaded collision model models/mapobjects/cpu/cpumaze1.lwo
loaded collision model models/mapobjects/doors/deldoor1/deldoor1win.lwo
loaded collision model models/mapobjects/com/modconsole4.lwo
loaded collision model models/mapobjects/lab/gizmo2/gizmo2.lwo
loaded collision model models/mapobjects/lab/autable/autable.lwo
loaded collision model models/mapobjects/lab/roboarm1/roboarm1.lwo
loaded collision model models/mapobjects/utility/tecknob2/tecknob2.lwo
loaded collision model models/mapobjects/cpu/comrack.lwo
loaded collision model models/mapobjects/tables/gendesk/gendesk2.lwo
loaded collision model models/mapobjects/filler/tbox2.ase
loaded collision model models/mapobjects/cpu/serverplate.lwo
loaded collision model models/mapobjects/filler/snackmachine.lwo
loaded collision model models/mapobjects/filler/tbox1.ase
loaded collision model models/mapobjects/washroom/clamp.ase
loaded collision model models/mapobjects/washroom/urinal2.ase
loaded collision model models/mapobjects/washroom/dryer.ase
loaded collision model models/mapobjects/washroom/bsink.ase
loaded collision model models/mapobjects/washroom/soap.ase
loaded collision model models/mapobjects/washroom/toilet.ase
loaded collision model models/mapobjects/washroom/tp.ase
loaded collision model
models/mapobjects/arcade_machine/arcade_machine.lw
o
loaded collision model models/mapobjects/mcity/deskcomp/deskcomp.lwo
loaded collision model models/mapobjects/skmachines/skoverhang.lwo
loaded collision model
models/mapobjects/shipping_crates/shipping_crates.
lwo
loaded collision model models/mapobjects/skmachines/skcube.lwo
loaded collision model
models/mapobjects/doors/accesshatch/accesshatch.lw
o
loaded collision model
models/mapobjects/doors/accesshatch/accesshatchdoo
r.lwo
loaded collision model models/mapobjects/elevators/elevator.lwo
loaded collision model models/mapobjects/swinglights/swinglight1b.lwo
loaded collision model
models/mapobjects/swinglights/swinglight_long_wbul
bs_bulb_broken.ase
loaded collision model models/mapobjects/filler/keyboard1.ase
loaded collision model
models/mapobjects/storagecab/gunrack/gunrackcomp.l
wo
loaded collision model models/mapobjects/chairs/modchair/modcorner.lwo
loaded collision model models/mapobjects/shutter/shutter_small.lwo
loaded collision model models/mapobjects/mcity/outside/mc_outside.lwo
loaded collision model models/mapobjects/turrets/ceilingturret1b.lwo
loaded collision model models/mapobjects/mcity/outside/mc_outside2.lwo
loaded collision model models/mapobjects/kiosk/infokiosk2.lwo
0 0 640 480
Regenerated world, staticAllocCount = 0.
--------- Game Map Shutdown ----------
--------------------------------------
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
. . .wglMakeCurrent( NULL, NULL ) : success
. . .deleting GL context: success
. . .releasing DC: success
. . .destroying window
. . .shutting down QGL
. . .unloading OpenGL DLL
------------ Game Shutdown -----------
--------- Game Map Shutdown ----------
--------------------------------------
Shutdown event system
--------------------------------------
malloc failure for 89675
Shutting down OpenGL subsystem
. . .shutting down QGL
aidé moi, c´est chiant d´avoir un jeu et que je peut pas y joué