" Looking at the image, it´s surprising just how good Low Quality looks. id Software has done an incredible job at making even the lowest quality setting look so good"
" The textures look absolutely incredible in Low Quality. The most obvious difference we see here is in the addition of 8X anisotropic filtering in High Quality and the more defined shadow lines on the tube coming down from the ceiling in Medium versus Low Quality"
" you can see that the light emanating from the flashlight looks similar throughout all quality settings and that the monster looks absolutely incredible even in the Low Quality shot, with slightly more detail being seen at High Quality"
" The screenshot comparison we notice the most difference in here is in the fifth set above. It appears that the uncompressed specular light map is adding more detail to the monster´s belly, since the texture itself is already uncompressed between High and Ultra Quality settings. The difference however is so slight that when you are playing the game at its normally fast paced speed you are unlikely to see any difference. This is actually great news, as when you are running at the High Quality setting you know you are very near to the best visual gaming experience DOOM 3 has to offer"