"The game uses motion controls extensively, but the action triggers mostly come down to waggling. To reload, use your knife or sometimes to counterattack and dodge, players just shake the controller back and forth. These motions, with the exception of knife swiping, don´t seem to add any depth or immersion to the game, and feel forced since they could have easily been switched out for button presses. For the times you have to press buttons to execute in-game actions like dodging or counterattacking, the quick-time events are tedious rather than fun. And alternating between the two doesn´t seem to help the situation.
Ultimately though, what will make or break Umbrella Chronicles is the shooting. If you are looking for all the action of an FPS, you´re in the wrong place. Actually, even if you want to play a game that feels like a Resident Evil-themed House of the Dead, we´re not fully convinced Umbrella Chronicles lives up to expectations. "
Ah ouais, c´est sûr que c´est prometteur ...
En fait, le mouton ne sait pas lire l´anglais.