" Ca jouera sur quoi ? sur qui ? Les journalistes ? le maigre publique de joueurs qui suit cette conférence ? C´est toi qui est con ma parole..."
" Les conférences comme ça,c´est surtout pour faire parler,débuter la communication au sein de l´industrie elle même...Ca sert à rien d´autre.Sony a bien réussi son coup,en ne montrant rien qui sort de la PS3,ils ont réussi à faire gober à presque tout le monde que leur console était hyper puissante face aux autres,toi y compris."
Lynchcore, il faut sortir un peu le nez de ton écran... inutile d´argumenter trop loin, dès mle lendemain matin de l´E3, en me rasant le matin devant mon miroir, j´ai entendu une chronique à la radio sur l´E3, puis sortant prendre mon journal gratuit, aussi... Bref, j´arrête les exemples mais si tu crois que les grandes annonces du secteur jv ne dépassent pas le cadre de leur propre industrie, t´es vraiment naîf... et arrête de me traiter de con quand t´as pas assez de jugeote pour comprendre des évidences.
Non je ré-itère mon propos puisque tu comprends rien.Dis moi,quand tu parles à des journalistes,c´est pour faire quoi à ton avis ? Pour qu´il le garde pour eux ? nan c´est pour qu´il communique dessus.Le truc,c´est que le discours tenu n´est pas le même quand on s´adresse au publique et quand on s´adresse à des professionnels.Ces conférences sont destinés aux professionnels et cela nous permet d´avoir une fenêtre ouverte sur cette industrie,c´est tout.En aucun cas,une conférence est ratée ou réussie,elle est et puis c´est tout.
T´as pas tout compris, les gars qi font les chroniques à la radio, la télé, la presse papier, c´est des professonnels du jv ? ??
Sur LCI ils ont fait un petit reportage sur l´évenement de l´E3(pour eux) Sony dévoilant sa ps3. Ceux qui regardent LCI on ne peux pas dire que se sont des hardcoregamers c´est le fameux grand public visé par sony et msoft et sur ce coup c´est sony qui a eu la meilleur exposition médiatique qui soit dans la presse dite généraliste. Le public joueur qui suit les infos sur le jeu est très minoritaire le marché est surtout composé de joueur occasionnel c´est lui qui fera le marché et pour l´instant à tort ou à raison sony s´est montré les plus forts.
" En aucun cas,une conférence est ratée ou réussie,elle est et puis c´est tout."
absurde ![]()
Une interview de Mark Rein de chez Epic qui parle des next gen et compare le Cell au Chip d´AGEIA ave en plus une capacité de calcul bien plus importante. Les next gen vont dépoter
Q&: Epic Games´ Mark Rein talks next-gen
With Unreal Engine 3 technology on board a slew of next-gen games, Epic VP Mark Rein tells us how the company keeps its balance in the midst of such a dramatic technology shift.
See it » LOS ANGELES--Epic Games has been making serious news in next-generation software development with its Unreal Engine 3 technology. The Epic technology is a development platform and toolset that developers can use to create games for next-generation console and PC systems.
After teasing the public with tech demos for over a year, Epic has recently announced its first two games based on the Unreal Engine 3: Gears of War for the Microsoft Xbox 360 and Unreal Tournament 2007 for the PC. Several other game developers, including Microsoft Game Studios, Midway, BioWare, and Namco, have licensed Unreal Engine 3 for upcoming next-generation game development.
Epic has also announced that it is bringing the Unreal Engine 3 over to the PlayStation 3. Epic lead programmer Tim Sweeney was on hand at Sony´s E3 press conference to give the first public game demonstration for Sony´s next-gen system. The demo was based on Unreal Engine 3 technology, of course.
We caught up with Epic Games vice president Mark Rein at E3 2005 to discuss his thoughts on what the upcoming hardware generation shift will mean for games.
GameSpot: Now that the Xbox 360 and PlayStation 3...
Mark Rein: [Interrupting] Are we talking next-gen consoles? Did you see the first-ever demo for the PlayStation 3? Oh, yeah that was UT 2007 on Unreal Engine 3!
The next five years are going to be incredible, so much better than the last five years in terms of what people are going to be able to do. It´s only going to get better from there. We´re just generally excited by hardware in general: Xbox 360, PlayStation 3, and what´s coming for the PC as well.
GS: That was a great demo you had at the Sony press conference. Can you tell us what it´s like developing on the PlayStation 3?
MR: It´s a very normal development platform, something we can get our hands around. We already know Open GL; we´ve been doing Open GL since Unreal 1. We already know Nvidia graphics. PowerPC? Well, we´ve won Macintosh game of the year going back I don´t know how many years.
We had the dev kit for probably just under two months, and look what we were able to produce. We were able to get Unreal Engine 3 up and running very quickly on it, and we were able to get a great demo going. Part of the reason why we were able to get the demo running isn´t just our familiarity with the PlayStation 3 development environment, but also the fact that all of the content in Unreal Engine 3 is 100 percent compatible between the PC and the PlayStation 3. When we run an Nvidia-based Open GL shader on PC, and we go to run the same thing on PlayStation 3, we know it´s going to be exactly the same, look exactly the same. There´s no surprises, and that´s great. It´s a fantastic environment for people using our technology.
GS: How has it been programming for the Cell processor? Have you tapped into the extra processing cores yet?
MR: We haven´t really delved into the Cell all that deeply yet. All we´ve done is mostly take advantage of just the normal PowerPC core and the RSX graphics, so we really look forward to getting home and tackling all kinds of cool stuff on the Cell. Ultimately, Cell is like a super-MMX processor, and as you know, Unreal was Intel´s poster child for MMX many years ago. We´re going to be able to do a lot of cool stuff on it. Especially great physics--the NovodeX guys are going to get their API put on it.
GS: Epic announced a couple of months ago that it is using NovodeX physics in Unreal Engine 3. Ageia, the company behind the NovodeX API, is preparing to release a physics chip for the PC. How will UE3-based PC games take advantage of the Ageia hardware?
MR: Things that you write for the NovodeX API automatically become hardware-accelerated, automatically get faster [with a physics processor]. What´s more significant isn´t really that. What you get is instead of having 600 rocks rolling down a hill you have to do 6,000 rocks rolling down a hill. So you´ll be able to do so much more, do much deeper simulations than what we could possibly do without it. But people who don´t have it won´t feel completely ripped off--they just won´t get the full experience.
GS: Will there be cases where you´ll detect physics-accelerated hardware and offer a game mode that includes gameplay that depends more on physics?
MR: We won´t do it where it will mess up gameplay. It´s a multiplayer game where you can´t handicap people that don´t have a piece of hardware. You have to scale for them. But in terms of the amazing visual effects and all those things going on, it´ll be that much better on the chip.
GS: The PlayStation 3 and Xbox 360 will both have extremely powerful multicore processors capable of doing a lot of physics calculations. Is that going to make it difficult for developers to port console games over to the PC?
MR: The PlayStation 3 Cell architecture is very similar to the hardware design of the Ageia chip, so the PC will be able to get superaccelerated also. The Ageia NovodeX API, when they bring it over to the PlayStation 3, will be very fast, very powerful--similar to the Ageia [chip]. But the cool thing about that is if someone´s lead moneymaking platform is the PlayStation 3, they´re going physics up the wazoo because they have so much power. That makes it a very economical choice for PC users than to just pop a [physics] chip into the PC and then have the full physics effects that will be available on the PlayStation 3 or the Xbox 360.
GS: The next-generation consoles are going to be designed for online connectivity right out of the box, and we´re going to see improved online services for all of the machines. Do you think that the next-generation consoles will make broadband content distribution a real alternative for major games?
MR: No, not in the short term. We just don´t have enough bandwidth to people´s homes. Unreal Tournament 2004 was a whole DVD, six CDs. Nobody is going to wait around for three days for a game to download off the DSL or the cable modem. I think what we´ll see instead is additional content for the games you already have--maybe some smaller games, most certainly demos and movies. That 20GB disc will fill up pretty quickly.
GS: You´ve had a lot of experience developing Unreal Engine 3 for all the new technology platforms. Can you tell if cross-platform development will be easier on the next-generation hardware?
MR: Development will be easier because the platforms aren´t so radically different as they were in the past with customized, specialized platforms. Everyone acknowledges that Xbox development was relatively easy because it shared common components with the PC and Windows, things like the processor and an Nvidia graphics chip.
This industry going forward, PlayStation 3 and Xbox 360, they share common PC CPU architectures now. They both run those ATI and Nvidia graphics parts that give you Shader Model 2.0. That´s a big benefit for the PC. It means all of those games are shooting for the high end--they will run on a PC if you have all the right gear.
By James Yu -- GameSpot
POSTED: 05/20/05 01:42 PM PST
des échos qui seraient tiré du LA Times !
" An audience of more than 2,000 was mesmerized Monday by the console´s visceral, movie-like graphics as it showed off a game called " KillZone." By Tuesday morning, " KillZone" and PlayStation 3 were the talk of the annual trade show, known as E3, which runs through Friday at the Los Angeles Convention Center.
So game enthusiasts rely heavily on a machine´s buzz to determine which to buy. Microsoft tried to preempt its rivals by releasing details of its next-generation console, Xbox 360, Thursday in a prime-time show on MTV.
The move gave Microsoft headlines leading up to E3, but industry watchers said Sony stole the show with its eye-popping demos and copious technical details of its PlayStation 3, slated for release in spring 2006.
" People came in with pretty high expectations, but [Sony] just blew them out of the water," said Tom Russo, director of game editorials at G4 Media Inc., a cable TV channel devoted to games. " Sony´s presentation was very comprehensive, very sophisticated. Xbox 360 looked good, but it didn´t have the same polish."
" It´s not going to be a liability for Sony," said Schelley Olhava, an analyst at research firm IDC. " We´re not talking a year, year-and-a-half lead. We´re talking a few months."
" Even if Microsoft sells 10 million consoles before the PS3 comes out, Sony will be fine," he said. " Fact is, Sony´s sold 200 million PlayStation consoles. Ten million units is not that much in the long run."
In addition, the initial advantage has not translated to success in the past, Russo said.
Sega Corp.´s Dreamcast console debuted a year ahead of PlayStation 2 but was quickly overtaken, Russo said.
" Just because Dreamcast launched first didn´t hurt Sony," Russo said"
d´après Upsilandre, sur un autre forum,
" Hier soit dans l´emmission " les coulisse de l´economie" ils avait un journaliste sur place a l´E3 pour faire un sujet dessus et deviner de quoi le journaliste a parlé? exclusivement de ce qu´il a nommé " l´evenement" de ce salon, la PS3 et rien d´autre, c´est ca la realité des choses"
" Hier soit dans l´emmission " les coulisse de l´economie" ils avait un journaliste sur place a l´E3 pour faire un sujet dessus et deviner de quoi le journaliste a parlé? exclusivement de ce qu´il a nommé " l´evenement" de ce salon, la PS3 et rien d´autre, c´est ca la realité des choses"
Qui domine le marché ? Sony et sa PS2,quoi de plus normal d´attendre la PS3 pour le grand publique ?
Attends, je rembobine la cassette, j´ai loupé un épisode...
la conférence E3 débordent elles du cadre des jv oui ou non ? Quelle est ta positon ?
parce que pour nous sortir des évidences qui n´ont rien à voir avec tes pseudos affirmations où tu te fais à l´idée que des conférences n´ont aucun impact, champion le bonhomme ![]()
les exemple donnés sont là pour te démontrer le contraire, pas pour rebondir sur les attentes du grand public ou le rôle des médias, recentre toi sur ton sujet à moins que tu n´es pas la lucidité pour comprendre tes propres propos.
pour rappel :
" Où est ce qu´à court terme,l´une de ces trois sociétés va tirer un quelconque bénéfice ou non d´une conférence pré-E3 réussie ? C´est un raisonnement complètement débile..."
Relis mes posts,si tu sais pas lire,je peux rien pour toi dragon.
Comme je l´ai dit maintes fois,la conférence E3 est une fenêtre pour nous mais elle ne nous est pas adressé directement,sinon elle n´aurait pas été organisé de la sorte,et le publique aurait été convié.Vu que les journalistes sont présents,y´aura forcément des infos qui vont circuler pour le reste de la planète mais là,n´est pas le principal.
Une conférence E3,ça ne signifie rien,tous les ans tu nous fais le même speech de son importance comme si cela avait une qcq incidence sur le marché,t´es trop comique.
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t´es vraiment à la ramasse toi !
je passe sur la conférence qui ne nous est pas adressée directement, c´est à mourir de rire
" y´aura forcément des infos qui vont circuler pour le reste de la planète "
preuve de ta naîveté, t´as même pas compris que grâce à sa, les constructeurs se payaient une campgane de pub gratuite, et même plus que celà !
" Une conférence E3,ça ne signifie rien,tous les ans tu nous fais le même speech de son importance comme si cela avait une qcq incidence sur le marché,t´es trop comique."
oui, je suis comique, mais t´as même pas compris que c´était le contenu de la conférence qui faisait son impact, et la présentation d´une nouvelle console, ça rend une conférence E3 exceptionnelle... mais bon, continue à nier les évidences, t´es d´un pathétisme...
comme je te le dis, tu fais la tortue et refuse de considérer les réalités, tu devrais arrêter de t´enfoncer, personne ne viendra à ton secours tellement tu deviens ridicule.
Ouais c´est ça,je suis ridicule...Pas plus qu´un mec qui croit connaître une console au travers de cinématiques,enfonce toi bien ça dans le crâne.
WOW les journalistes qui ont communiqué les infos à L´E3 ont été épaté par les cinématiques(qu´ils ont pris pour du in-game bien évidemment) qui ont tourné sur la nouvelle Playstation 3.
Au fait,les journalistes de LCI connaissent qq chose aux jeux vidéo ?
Bouffon.
Continues à tout mélanger va
le problème, c´est pas ce que les journalistes de LCI connaissent ou pas des jv, mais c´est qu´ils parlent ou non d´un événement ! capice ?
toi cerveau ? toi savoir faire relations ?
une conf, c´est de la pub détournée, une pub c´est pour marquer les esprits, et donc pour impacter dans les choix...
ce que t´as pas bien saisi, c´est que le court terme c´est la sortie de la xbox 360. Quel serait le but de Sony sinon de faire en sorte que des joeuurs préférent attendre la PS3 ? Réfléchis y un peu à tête reposée, sur les impacts de leur conférence actuellement et sur le fait que celle de Nintendo n´aura pas les mêmes effets...
t´as pas l´air de bien comprendre les réalités du monde dans lequel nous vivons...
Hahahaha lynchcore , allez salut...
Voici ce que j´ai trouvé sur un forum, une des particularités du Cell c´est qu´il peut se comporter cmme une sorte de gpu bis
Here´s my translation of the interview with Ken Kutaragi @ E3 by Masakazu Honda.
Interviwew KEn Kuturagi
http://pc.watch.impress.c.co.jp/docs/2005/0521/e304.htm
Part 1
Honda: To this day PlayStation have brought changes in gaming for each generation. First it brought real 3D graphics then PS2 reached the entrance to virtual reality. Then, what of gaming will PS3 change?
Kutaragi: PS3 is what we´ve managed to reach as the product that was thought as the goal when we founded SCEI. We don´t manufacture PlayStation to play games, we´ve been running the company to exploit wonderful power of computers for entertainment. In the first generation we put a 3D graphics chip, in PS2 we put Emotion Engine. PS3 is not a game-oriented architecture. It´s not a computer for children. In terms of a computer for entertainment that is our goal, it´s like PS1 and PS2 existed just for PS3.
Honda: " Using computer power for fun", " want to create a computer designed for entertainment", these were the words often heard when the first PlayStation emerged. So, the dream you had in those days has materialized this time.
Kutaragi: PC have been a computer as a tool so far. It´s only a port of various philosophies from mainframe to PC. Therefore the mainstream moved from desktop PC to note PC when certain performance was reached. In PC of today, both hardware and OS are made for business tools.
However, a computer as a business tool got matured, and then they went to the direction such as Media Center PC etc. that have media playback capability. It only imitates what consumer appliances have been doing already and is not built for entertainment.
In contrast to that, PS3 is a computer created to realize entertainment. Entertainment includes not only games, but also various factors, PS3 is a computer that has become to be able to offer functions useful for all of them.
So, with what kind of approach can we realize it? In the first PlayStation, we had thought how we could bring what SGI did ( 3D graphics) into homes as entertainment. Likewise, things which are impossible with human power, things only solvable with supercomputers, technology to analyze invisible places in the world - the approach in PS3 is to bring them into homes to use them for entertainment.
Because of it, we allied ourselves with IBM that knows supercomputers, co-developed CELL with Toshiba in the 3-company alliance, and created the new GPU with nVIDIA. Especially we could sympathize with nVIDIA very much, and I and Jen-Hsun ( nVIDIA CEO) drew the future roadmap. The entrance of this roadmap is RSX. Those who aren´t in the know seem to think it´s an off-the-shelf PC GPU, but in reality, they are totally different in their architectures. Including Dr. Kirk ( nVIDIA architect), all people at nVIDIA are visionaries actually. Also in that regard we sympathize with each other, and we are in talks to do new thing in the future. OTOH, nVIDIA Shader can exploit past assets as it has compatibility with various shading programs in the PC world.
Honda: After you resigned as Sony corporate VP, it looks you´ve regained your former attitude, like chasing dreams.
Kutaragi: As a corporate VP you are always required to judge various products you are in charge of. But now, I can concentrate only on PlayStation and can elaborate it. When you have more chances to see the products you´ll find our elaboration in many places.
Honda: You used to talk about the concept of CELL or PS3 with grid computing as one of analogies. Since then it´s been disclosed what kind of processor CELL actually is. How does the computing model of CELL that has networking functions by itself translate into a game console in future?
Kutaragi: In the next spring, CELL will start to enter homes as the form of PS3. Thought in it there are 7 SPEs, it may be seen only as one hardware from users. But since PS3 has Gigabit Ethernet from day one, you can connect CELLs right away at 1Gbps when you have more CELLs in your home. It can be a home server, or more PS3s, in various styles CELLs in home can connect with one another via network. With 100Mbps bandwidth, they can be connected even through internet.
Honda: Is PS3 itself rigged with such mechanism for CELL computing?
Kutaragi: Of course it´ll be implemented in the Cell OS that´s running on PS3. As you know CELL has a secure execution layer in the processor level, it has high security even in the case where they are connected through a network. The world where power of CELL connecting with one another through a network - we prepare it properly and it´s implemented in PS3.
Honda: Yesterday I interviewed with Robbie Bach of Microsoft. About the difference between XBOX360 and PS3, he said XBOX360 is oriented to integer calculation and SMP which are natural progression in computing power as a general computer, and PS3 is an approach specifically meant for augmenting floating point calcuation. It´s the viewpoint like while they respect the choice of PS3, for Microsoft also as a software vendor, XBOX 360 is more friendly.
Kutaragi: I can understand the approach where computing performance is augmented by putting several general-purpose processor cores. But what you can improve by higher integer performance is only general infomation processing application. It has more power as a general-purpose computer, but it doesn´t change the level of entertainment. In contrast CELL is designed from day one to generate virtual things and phenomena in a computer.
( I omit Honda´s comment about supercomputer and entertainment here)
Honda: What kind of power does Entertainment Computer need?
Kutaragi: The approach where improving computing performance as much as possible and combining GPU with it is just connect a PC with a TV and redesign packaging of a case, that is not new as a concept. XBOX was such a game console in its first generation too. But we want to create the future which was previously impossible by expanding computer entertainment more than ever before. At the press conference we showed the demo of ducks driven by physics simulation, it´s just about generating a virtual world in PS3.
For us it´s very acceptable that Microsoft invests in this area. But just upping output resolution of a conventional game console and improving graphics power don´t expand the world of game consoles as of today. This is only XBOX 1.5 rather than a next-generation XBOX. Rather than replacing what existent game console vendors have been doing with high-performance hardware, I want them to find a totally new field by their own originality. If they do so, we can expand the world of computer entertainment together.
Honda: Though this is very rough point of view, it looks functions and performance required for home appliances are thoroughly analysed for target usage and are implemented very efficiently in silicon as PS3. OTOH XBOX360 looks like a very general and flexible hardware well expected from a PC software vendor.
Kutaragi: It´s the culture of SCEI that sticking onto details we implement them one by one. Every part has elaboration and it´s reflected in detailed parts of system architectures.
For example, RSX is not a variant of nVIDIA´s PC chip. CELL and RSX have close relationship and both can access the main memory and the VRAM transparently. CELL can access the VRAM just like the main memory, and RSX can use the main memory as a frame buffer. They are just separated for the main usage, and do not really have distinction.
This architecture was designed to kill wasteful data copy and calculation between CELL and RSX. RSX can directly refer to a result simulated by CELL and CELL can directly refer to a shape of a thing RSX added shading to ( note: CELL and RSX have independent bidirectional bandwidths so there is no contention). It´s impossible for shared memory no matter how beautiful rendering and complicated shading shared memory can do.
http://pc.watch.impress.c.co.jp/docs/2005/0521/e305.htm
Part 2
Honda: It seems PS3 is designed and has the spec that can naturally exist in home as an AV appliance.
Kutaragi: It´s of course. Because PlayStation is not a game console. I have never remarked that PlayStation is a game console. These days a display becomes fixed-pixel so there´ll be more displays for home use that can output full HD in the real resolution. Thus it´s natural move that it has 2 1080p outputs.
Honda: In the aspect of AV entertainment, what function does CELL computing that centers at PS3 offer us?
Kutaragi: Imagine we can realize the world where can easily use supercomputing power in home. CELL can realize it. PS3 and other CELL-embedded machines have the base for CELL computing through network. What´s possible with a supercomputer?
For example, we internally call it as " ripening", if you lay a content in a storage server on a network, CELL ripens it when it´s not used and improves its quality. For example it can ripen an SD resolution movie to up-convert to an HD movie with more details. Those contents are stored in " CELL Storage" that is a network stroage with Gigabit Ethernet and RAID. We have many plans but will certainly offer CELL Storage.
( Honda´s comment: the same kind of upconverting a movie was demonstrated by Intel but they explained it requires a future many-core CPU. CELL will be able to do it and other wonderful things on a home network)
Kutaragi: In future CELL home server will be in home and it´ll automatically maintain contents in CELL Storage. With the security function in CELL, you can rip a copyrighted material such as DVD and put it on a storage then can ripen it to be more beautiful.
Honda: When the era of digital contents comes in the mainstream, a home network will be filled with digital data. For example you can´t sort digital camera pictures by yourself because they are too many. TV programs and music are like that too. How to maintain directories for those contents and how to search them may be solved by image analysis. Moreover, the part that visualizes results for analysis and search can be navigated plainly with 3D graphics in PS3 as a frontend.
Kutaragi: Don´t worry, as it´s what I want most, we´ll start the development soon after we release PS3. Technologies for information analysis of movie, still picture, and sound have a tremendous number of methods including research projects not well known. With supercomputer power we can apply them in home.
Honda: As a control center of digital media, it´s interesting that PS3 has an SD card slot as a default feature. It´s a feature not seen in Sony ( not SCEI) products, does this represent the open attitude in such an area as premium contents media distribution?
Kutaragi: Indeed there is an image that for Sony products only memory stick and ATRAC are allowed and outside technologies are ignored. But SCEI, and PlayStation, continue to use actively the world standard and what engineers in the world appreciate as the best things. So memory stick and SD card are the same. They are treated as equivalents and we won´t go to our own way.
In terms of codec, as CELL has power to do realtime transcoding singlehandedly, it´ll be non-significant in which format a movie is stored in a storage. You can use the best technology available in the time.
Honda: Though it must be difficult for you to tell the very price of PS3, will PS3 take the same depreciation model as the one of PS2? For instance PSP was cheaper than most expected.
Kutaragi: PSP was evaluated by many people as inexpensive, but still 24,900 Yen. Its cost model can have a feasible cash flow by the higher in-house development ratio and other factors.
The same thing can be said for PS3, but a far more number of PS3 will be sold if you compare it with PSP. But as I mentioned before PS3 has no consciousness as a game console. It was our goal that we wanted to sell a computer for entertainment with added values.
Probably in this generation, PS3, will be able to be sold even for 200,000 Yen for those who want the power. Those who want it won´t judge by the price. Of course if it´s the case not many people can enjoy it, but some people may think it´s expensive if they think game consoles as the standard. However, PS3 is built as a product overwhelmingly wanted. Car and TV are like that. You can´t help wanting it. Even we, who developed it, want it. We created such a product.
( Honda´s comment: To complement Kutaragi, apparently SCE told partners that PS3 would be sold under 40,000 Yen. So far PS1 & PS2 were launched at 39,800 Yen so they are not very expensive. But, as PSP was launched at the " final price" that contains no further pricecut, PS3 may launch at 39,800 as the final price without pricecut in the near future. Anyway PS3 will be launched at a price well in the range of a common sense)
Honda: For the last question, can you show me concrete examples of the application of CELL to home appliances?
Kutaragi: In addition to the aspects I mentioned earlier such as image quality and searching digital media, automatically analysing still pictures to optimize it for printing, or when you have more CELLs in home, image quality in TV may be improved somewhere along the line unknown by a user.
Also, CELL Storage is important. Ordinary NAS is enough to store contents simply, but it´s not that interesting. We make it analyze movies and sounds, and detect what they are, then add semantics. Though automatically adding semantics to things originally without metadata requires huge computing power, CELL will be the key to the problem.
Toujours par le dénommé one de beyond 3d, on y apprend que le CELL peut aussi accéder à la VRAM. C´est du NUMA comme architecture et que le RSX est assez différent d´un GPU PC classique. Cette collaboration n´est que le début puiqu´ils ont débuté une roadmap avec Nvidia.
Dans la série, ça arrive bientôt mais pas tout de suite ( ou encore, ça pourrait servir aux PS2 irakiennes
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Fini les disques durs ? 176 Go de mémoire Flash !
Publié le 23/05/2005 à 11:02 par Vincent
FFD Ultra 320Vous en avez assez de disques durs qui ne sont pas assez " solides" ? M-Systems a pensé à vous et propose un nouveau disque, le " FFD Ultra320 SCSI" qui ne comporte aucune partie mécanique puisqu´il est entièrement composé de mémoire Flash.
Outre sa robustesse, ce " pseudo-disque dur" interfacé en SCSI à l´avantage d´offrir un débit instantané maximal de 320 Mo/seconde et un débit " soutenu" de 40 Mo/sec. La version 176 Go utilise un format particulier d´un pouce de hauteur, tandis que les versions classiques pour les baies 3.5 pouces offrent une capacité maximale de 64 Go.
Ces " disques" sont, bien entendu, réservés aux professionnels et notamment à l´armée pour enregistrer des données sensibles en terrain hostile. Ces disques résistent à des températures allant de -40°C à +85°C et supportent jusqu´à 5 millions de cycles d´effacements / enregistrements.
Aucun prix n´a été annoncé pour ce modèle à la capacité mémoire Flash record, mais le modèle 90 Go était autrefois proposé à moins de 40 000$. Cet " amas de mémoire Flash" de M-System est donc une idée d´achat si vous avez un bas de laine d´une valeur inestimée... Les disques durs classiques ont encore de beaux jours devant eux !
Un Kotor sur PS3 ?
http://games-news.sympatico.msn.ca/Video_Games/BreakingNews/ContentPosting.aspx?contentid=8293a826fffe4652a390d0e8cebc3571&show=True&number=6&showbyline=True&subtitle=&detect=&abc=abc
http://www.overgame.com/page/21481.htm
Il y a d´abord eu les promesses : conférences pré-E3 de Sony et de Microsoft, la tête ivre de démos technologiques époustouflantes, etc. Mais mercredi matin, gueule de bois : la majorité des premiers jeux next gen présentés sur le salon ( Xbox 360, forcément) n´impressionnent pas vraiment. Il y a probablement une multitude d´explications à ce phénomène mais, sur le coup, on en avancera trois. Un : la machine est encore jeune et les développeurs sont encore en train de se faire la main sur le kit de développement. Ce qui nous amène à deux : les premiers titres que nous verrons seront en grande partie des portages de titres d´ancienne génération, utilisant des moteurs graphiques conçus avant tout pour des machines moins puissantes. Les versions next gen proposeront de la haute résolution, bien sûr, des détails supplémentaires de ci et là mais à priori, rien de fondamentalement différent des versions Xbox ou PS2. Trois : la crise de créativité, toujours. Derrière des graphismes à peine extraordinaires, on retrouve les mêmes courses de voiture, les mêmes survival horror et les mêmes jeux d´action tactique.
Post E3 : l´offre next gen
Mais après tout, tout cela n´est pas bien grave : le tri n´en est que plus aisé. Pendant que la majorité des éditeurs balbutie, deux studios franchissent à pas de géants la limite qui sépare 1 de 360. Le premier n´est autre que Rare, ex-favori de Nintendo, récemment promu nouvelle merveille du monde selon Microsoft. En plus de Perfect Dark Zero, le développeur anglais prépare également le retour en fanfare de Kameo : Elements of Power, attendu depuis des années sur Gamecube ou Xbox, on ne sait plus trop. La nouvelle version, totalement et clairement next-gen, épate d´abord le spectateur avec des graphismes sur-vitaminés et des batailles épiques affichant des centaines de trolls à l´écran. Mais ce n´est pas tout : il semblerait qu´un vrai jeu se cache derrière la performance pure. La possibilité de se métamorphoser en créatures diverses ( dragons, fleurs et j´en passe) apporte ainsi une variété réjouissante au niveau des combats et de la résolution d´énigmes. En bref : c´est beau et ça fait envie.
Post E3 : l´offre next genPost E3 : l´offre next genPost E3 : l´offre next gen
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Post E3 : l´offre next gen
Notre second coup de cœur ira à Gears of War, un des premiers titres d´Epic Games à utiliser le fameux Unreal Engine 3. Avant toutes choses, il faut préciser que le gameplay s´annonce beaucoup classique que Kameo : ici, pas de transformations mais un bon vieux shooter des familles, avec invasion alien, escouade alliée et tout le tremblement. Durant la présentation, le développeur mentionne l´intelligence artificielle élaborée et les environnements destructibles, explique que l´ordinateur est capable de chercher en temps réel un coin de mur ou de rocher derrière lequel s´abriter. Soit. Mais pendant qu´il parle, on n´a d´yeux que pour les architectures élaborées, le détail sur les visages et les armures, ainsi que les effets de lumière. Et pour le coup, c´est du temps réel, du futur qui se joue déjà. De la folie furieuse. Gears of War pourrait être un simulateur de machine à laver que nous serions toujours à baver devant ses graphismes extraordinaires. Il s´agira peut-être d´une expérience périssable, à la Doom 3, mais s´il ne fallait sortir qu´un seul titre Xbox 360 du lot pour ses visuels, ce serait très certainement celui là.
On pourrait également mentionner Elder Scrolls : Oblivion, le sublime jeu de rôle de Bethesda, ou Alan Wake, prochain projet des créateurs de Max Payne, tous deux prévus sur la prochaine console de Microsoft. Mais pour cet article, nous avons choisi de ne nous intéresser qu´aux titres conçus plus spécifiquement pour 360. A ce propos, nous avons pu voir le fameux Madden next gen en action et, comme prévu, le résultat n´a pas grand-chose à voir avec la publicité diffusée il y a quelques semaines. Ceci étant dit, il faut tout de même préciser que le nouveau moteur 3D est capable d´un niveau de détail impressionnant : barbe et/ou cicatrices sur les visages, reflets sur les casques... jusqu´aux minuscules trous du maillot des joueurs. Et tout cela bouge bien, nous avons pu le constater de visu. Mais avec seulement deux joueurs. Et dans un stade entièrement vide. Promesses toujours... apparemment, il faudra attendre la sortie de la console et des premiers jeux pour être définitivement fixés.