Attention on ne sait pas si la version 360 et PC sera aussi touché, sachant Kotaku a juste testé la version ps3 et attend des nouvelles des autres versions.
I hit a great many bugs during Darksiders II. Some were cosmetic, some could be worked around, and some halted my gameplay entirely. I got stuck inside of objects and walls more than once, I encountered a couple of system-freezing hard crashes, and I repeatedly faced issues where my quicksave and fast travel abilities disabled themselves during normal play, and I had to quit and restart to bring them back. I also encountered several larger issues. Among them:
A collision problem during the fight with the Guardian. The script requires players to grapple onto the boss's shoulder and to strike a gem there. Multiple times, with both shoulders, the grapple would take Death inside the shoulders, gripping an invisible point from which his scythes could not connect with the gem. Eventually he would drop to the ground and I could try again. Even though I knew the script and understood the tactics, I had to repeat each part of the fight 2-3 more times than should have been required.
Late in Act II, there is a vertical platforming section requiring Death to scale the inside of a tower while a very lethal floor (on fire, covered in spikes) inexorably rises beneath him. Touch the floor, and it's all over.
When I finally succeeded at climbing the tower, I hit X (the jump button) in order to ascend from the final landing position to safe ground, and got stuck. Death hovered in mid-air, apparently the victim of invisible geometry. Then an amazing thing happened: the game tried to trigger both the "you have been stabbed by the spiky floor and are dead" animation and also the "you have successfully navigated this obstacle and here is a pan of the room showing your next door" animation. The screen glitched, jittered, and tore for a brief, horrifying "Schrodinger's Death" moment before resolving into a loading screen. The end result? The game had decided that yes, I died, and would need to respawn—but it also had decided that I completed the platforming section, and so I respawned at the top, instead of at the lower checkpoint.
The next-to-lass boss is probably the most difficult of the game. I learned his fight and eventually won, but no cut-scene triggered. Instead, he simply vanished. Loot lay where he had stood, and it looked as though I should be able to retrieve it, but I was stuck. Nothing on my controller worked except for Start, which allowed me to pause, change the options, or quit, and the right stick. I could move the camera around to get a good look at how stuck I really was, but that was it. I turned off the controller and swapped it for a freshly charged one, just in case the issue was with the controller, but the end result was the same: no left stick, no d-pad, no control buttons or triggers. I restarted the game and fought the boss again.
When asked about a patch, THQ PR responded that Vigil was "looking into the issue as we speak," and added, "The team is currently polishing "Argul's Tomb" [DLC] and prepping bug fixes for an imminent submission to first party."
Bugs aside, the game doesn't always work. Some puzzles are more obtuse than they should be, and sometimes, even when they work in theory, something gets stuck in practice. There's a lot of irritating backtracking deliberately built in. Swapping tools and skills can be clumsy, and certain sections near the end overstay their welcome, slow down the action, and are just tedious. There is too much pixel-hunting when it comes to performing any action; finding the exact right spot to stand in order to have the option to act can be a pain.
Ça fait tout de même un peu trop là et selon kotaku ça nuit pas mal à l'expérience, il conseille de ne pas acheter le jeu jusqu'à la sortie d'un patch.
http://kotaku.com/5934437/darksiders-ii-the-kotaku-review