Rah, allez, je reviens, je sais que je vais tous vous manquer, sinon 
Bon, un petit compte-rendu de la conférence à laquelle a participé Martin Stig Andersen à Brighton en juillet.
http://80.lv/articles/audiokinetic-2/
"At Develop last month in Brighton, Martin Andersen from Playdead gave a talk about their next game INSIDE. Everyone in the room was just amazed at his thought process going into the audio. He was in a very fortunate position. His management understood the importance of good audio. He would say he needed to do certain things and that it would take some time and resources, and they would say “absolutely” because they know the importance. For other less fortunate teams, the sound designer might say that he wants to do this awesome sound thing, and they would say no it’s too expensive and that they need to get the game out the door right away. That’s disappointing".