Improvements
- K:D is no longer shown if you are alive and outside your spawn area, so players can't use the K:D counter to determine if they got a kill or not. Players can still see their K:D when they are in their spawn, they are dead, or it's the end of the round/game.
- Found and reduced an issue where the client and server would play two different player animations. The changes we've made should reduce hit-box misalignment and further improve hit detection.
The amount of magazines you get are now a bit more limited, so you have to actually take your mag capacity into some consideration.
- Took measures to reduce accidental team-killing.
Reduced post-game timer so it is not quite as long before the map changes.
- Improved slide some more based on feedback.
- You can now discover a cache or a decoy cache site with the radial menu and line of sight instead of being forced to walk up to them.
- Increased bot difficulty in Checkpoint (used to scale from 0-2, now it scales from 1-3)
- Bots are now more selective when deciding whether to investigate or not. This reduces "herding" quite a bit.
You can no longer knife during round countdown.
- Radial commands are now issued to your squad no matter where they are on the map, so voice in the game is synonymous with Voice Over IP.
- You can now un-assign an objective as commander.
- You can now escape the radial menu without choosing an option as a commander.
- Radial voice commands are now affected by DSP.
- Improved localization support for voice command subtitles.
- Removed the "toggle floating HUD" default key bind so players don't accidentally hide their HUD and not know why their navigation is gone.
- Added a default bind for tactical map - set to "n".
- Tracers now come from the right position in third person.
Improved M16 world model texture.
- Set the maximum FOV setting to 110.
- Fixed left arrow on selection options in the main menus that have more than 2 settings.
- Some subtle Kit UI improvements including some overlap fixes for 16:10.
- Some Vote UI improvements.
- "Impending attack" music in Push, SND and Strike will now only play on the first round of a game instead of every round.
- Disabled "X attacked a teammate" messages in the server console for damage caused by bots.