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Liste des sujets

probleme compiler ma map venez plz

MISTERSHOOT
MISTERSHOOT
Niveau 6
17 février 2005 à 10:40:04

Voila j´ai commencé 1 map cs:s mais quand je ve compiler le jeu se bloque a l´ecran d´acceuil cs:s
et sa me met:

CModelLoader::Map_IsValid: No such map ´luka´
map load failed: luka not found or invalid

luka c le nom de ma map

pourtant j´ai copié ma map dans le repertoire maps de cs:s et half life 2

je comprend pas heelp!!

MISTERSHOOT
MISTERSHOOT
Niveau 6
17 février 2005 à 13:56:33

je compile et sa me donne:

    • Executing...
    • Command:

"e:\steam\steamapps\flippy837\sourcesdk\bin\vbsp.e
xe"

    • Parameters: -game " e:\steam\steamapps\flippy837\counter-strike source\cstrike" " E:\steam\SteamApps\flippy837\counter-strike source\cstrike\maps\luka _css"

Valve Software - vbsp.exe ( Jan 19 2005)
1 threads
materialPath: e:\steam\steamapps\flippy837\counter-strike source\cstrike\materials
Loading E:\steam\SteamApps\flippy837\counter-strike source\cstrike\maps\luka _css.vmf
Brush 3581: bounds out of range
Brush 3581: bounds out of range
Brush 3625: no visible sides on brush
Brush 3625: no visible sides on brush
Brush 3625: no visible sides on brush
Brush 5911: bounds out of range
Brush 5911: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5Brush 2354: WARNING, microbrush
. ..6...7...8...9...10 ( 0)
WARNING: node with unbounded volume
WARNING: node with unbounded volume

FindPortalSide: Couldn´t find a good match for which brush to assign to a portal near ( 588.0, -589.0, -1055.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents ( node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3611:

FindPortalSide: Couldn´t find a good match for which brush to assign to a portal near ( 213.1, -589.0, -1059.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents ( node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3609:

ProcessBlock_Thread: 0...1...2...3...4...5Brush 2354: WARNING, microbrush
. ..6...7...8...9...10 ( 0)
WARNING: node with unbounded volume
WARNING: node with unbounded volume
y´en a plein mais je pouvai pas tout mettre..lol

FindPortalSide: Couldn´t find a good match for which brush to assign to a portal near ( 588.0, -589.0, -1055.1)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents ( node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3611:

FindPortalSide: Couldn´t find a good match for which brush to assign to a portal near ( 213.1, -589.0, -1059.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents ( node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3609:

Processing areas...done ( 0)
Building Faces...done ( 0)
Chop Details...done ( 0)
Find Visible Detail Sides...done ( 0)
Merging details...done ( 0)
FixTjuncs...
PruneNodes...
WriteBSP...
done ( 0)
writing E:\steam\SteamApps\flippy837\counter-strike source\cstrike\maps\luka _css.prt...done ( 0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done ( 0) ( 75659 bytes)
Emitting linux collision data ( use -nolinuxdata to disable).
Building Physics collision data...
done ( 0) ( 75659 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing E:\steam\SteamApps\flippy837\counter-strike source\cstrike\maps\luka _css.bsp
13 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 1

    • Executing...
    • Command:

"e:\steam\steamapps\flippy837\sourcesdk\bin\vvis.e
xe"

    • Parameters: -game " e:\steam\steamapps\flippy837\counter-strike source\cstrike" " E:\steam\SteamApps\flippy837\counter-strike source\cstrike\maps\luka _css"

Valve Software - vvis.exe ( Dec 15 2004)
1 threads
reading e:\steam\steamapps\flippy837\counter-strike source\cstrike\maps\luka _css.bsp
reading e:\steam\steamapps\flippy837\counter-strike source\cstrike\maps\luka _css.prt
425 portalclusters
1592 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 ( 4)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 ( 453)
Optimized: 748 visible clusters ( 0.00%)
Total clusters visible: 100631
Average clusters visible: 236
Building PAS...
Average clusters audible: 425
visdatasize:48207 compressed from 47600
writing e:\steam\steamapps\flippy837\counter-strike source\cstrike\maps\luka _css.bsp
7 minutes, 40 seconds elapsed

    • Executing...
    • Command:

"e:\steam\steamapps\flippy837\sourcesdk\bin\vrad.e
xe"

    • Parameters: -game " e:\steam\steamapps\flippy837\counter-strike source\cstrike" " E:\steam\SteamApps\flippy837\counter-strike source\cstrike\maps\luka _css"

Valve Software - vrad.exe ( Jan 18 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from ´lights.rad´]
[1 texlights parsed from ´lights.rad´]

Loading e:\steam\steamapps\flippy837\counter-strike source\cstrike\maps\luka _css.bsp
1280 faces
2 degenerate faces
219760 square feet [31645456.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1278 patches before subdivision
13122 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 ( 0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 ( 9)
transfers 443787, max 184
transfer lists: 3.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 ( 0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0309 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 ( 0)
FinalLightFace Done
Ready to Finish
0 of 0 ( 0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 15/1024 720/49152 ( 1.5%)
brushes 213/8192 2556/98304 ( 2.6%)
brushsides 2310/65536 18480/524288 ( 3.5%)
planes 2542/65536 50840/1310720 ( 3.9%)
vertexes 2982/65536 35784/786432 ( 4.6%)
nodes 909/65536 29088/2097152 ( 1.4%)
texinfos 120/12288 8640/884736 ( 1.0%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1280/65536 71680/3670016 ( 2.0%)
origfaces 789/65536 44184/3670016 ( 1.2%)
leaves 925/65536 51800/3670016 ( 1.4%)
leaffaces 1608/65536 3216/131072 ( 2.5%)
leafbrushes 554/65536 1108/131072 ( 0.8%)
surfedges 9348/512000 37392/2048000 ( 1.8%)
edges 5131/256000 20524/1024000 ( 2.0%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 147/32768 1470/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2430/65536 4860/131072 ( 3.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 1132392/0 ( 0.0%)
visdata [variable] 48207/16777216 ( 0.3%)
entdata [variable] 6530/393216 ( 1.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 75659/4194304 ( 1.8%)
==== Total Win32 BSP file data space used: 1655518 bytes ====

Linux Specific Data:
physicssurface [variable] 75659/6291456 ( 1.2%)
==== Total Linux BSP file data space used: 1655518 bytes ====

Total triangle count: 3624
Writing e:\steam\steamapps\flippy837\counter-strike source\cstrike\maps\luka _css.bsp
11 seconds elapsed

    • Executing...
    • Command: Copy File
    • Parameters: " E:\steam\SteamApps\flippy837\counter-strike source\cstrike\maps\luka _css.bsp" " e:\steam\steamapps\flippy837\counter-strike source\cstrike\maps\luka _css.bsp"

keskivappa????????