[-] January 10, 2005 ( current release)
Changes/Additions
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Weapon script files are preloaded at startup, instead of when they are accessed. This will reduce some hitches while playing Half-Life 2.
Improved the performance of writing out save games. This will reduce the pause when you pass over an autosave trigger in Half-Life 2, or when you press the quicksave button.
Improved the performance of writing out the thumbnail image for save games. This will also reduce the pause when passing over an autosave trigger or pressing the quicksave button.
Increased cache memory usage for machines that have greater than 512MB of physical memory. This will reduce hitching due to cache thrashing.
Optimized the sound cache manager, which will reduce hitching as a result of sound cache thrashing.
Minor optimization to the world renderer and world collision.
Minor optimization to the way that asynchronous sound files are loaded.
Optimization to the way that sounds were loaded that are trigged by acting sequences.
Optimization to reduced the number of times model sequences are iterated on per frame.
" Increased cache memory usage for machines that have greater than 512MB of physical memory. This will reduce hitching due to cache thrashing."
Jvoudrais savoir si après cette mise a jour, vous avez toujours des erreur de lecture memoire en jouant a Hl² en solo ou en coop ( via la ligne de commande) ?