jig [développeur] 20 oct à 23h19
UE4 + Saving
The central database saving I've mentioned will end up being implemented into the UE4 version of the game only. With that build getting closer, I'll just be using up a lot of space and time doing it twice, when eventually everyone will just be playing on one. So the final update for optimization month will center around the dinosaur AI, following plan, which will be out next week.
Just to clear things up, the switch to UE4 has nothing to do with graphics or the Rift. I'll be taking advantage of some broad technical features which will make a lot of sense as soon as it's out. And of course the UE4 version will be free.
Next month will be all about gameplay, so you can expect new features to freshen things up :]
Edit: The recent hotfix was for the scoreboard
Tenez, vous vous démerdez pour la traduction, la dernière fois que je me suis cassé le cul on m'a gentiment dit de fermer ma gueule
Allez bonne journée les amis 