bonsoir
var fireRate = .30;
var impact:Tranform;
var canFire = true;
function Update(){
if(Input.GetKeyDown("Fire1")){
fire();
}
}
function fire(){
if(canfire){
fireoneshot();
canfire = false;
}
}
function fireoneshot(){
var dir=transform.TransformDirection(Vector3.forward);
var hit:RaycastHit;
if(Physics.Raycast(transform.position, dir, hit, 100) ) {
Instantiate(impact, hit.point, Quaternion.identity);
}
yield WaitForSeconds(fireRate);
canfire = true;
}