Ca marche toujours pas,tiens le show information si tu veux voir
Hitbox
Information about object: hitbox_hor
Sprite: hitbox_h
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Create Event:
execute code:
alarme[3]=5
Alarm Event for alarm 3:
execute code:
instance_destroy()
Et du perso(je t'ai pas tout mis)
Sprite: stay_right
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Alarm Event for alarm 2:
execute code:
instance_create(gurdil.x,gurdil.y,hitbox_hor)
Step Event:
execute code:
x=gurdil.x
y=gurdil.y
if mouse_check_button_pressed(mb_left)
{
if tire_ok==1
{
alarme[2]=2
tire_ok=0
alarme_cadence=0
{
if sprite_index=stay_right or sprite_index=run_right
instance_create(gurdil.x,gurdil.y,coup_hache_droit
e)
}
{
if sprite_index=stay_left or sprite_index=run_left
instance_create(gurdil.x,gurdil.y,coup_hache_gauch
e)
}
}
}
if tire_ok==0
{
alarme_cadence+=20
if alarme_cadence>=cadence
{tire_ok=1}
}