Bonjour tout le monde !
Après 2 longues heures de recherches, j'ai enfin trouver pas un, mais deux systèmes pour RPG Maker VX pour voir les combats de côtés !
Ayant préféré le deuxième au premier, j'ai voulu l'utiliser mais là, je sais pas quoi faire :
http://s2.noelshack.com/upload/20226327274989_123456789.png
(j'ai pris un rendu de mon écran pour que vous ayez une image)
- Audio contient les musiques.
- Data contient (je crois) des scriptes mais je ne sais pas comment les ouvrir..
- Graphics contient les animations.
- Game.exe c'est la démo du système.
- Game.ini + Game.rvproj ça se rattache à Game.exe
- Le guide contient ceci :
- =================================================
=============================
- ¦ Sideview Battle System Version 3.3d (English Translation v2.6)
- &
- Active Time Battle Version 1.1f (English Translation v1.4)
- Only for RPG Tankentai Sideview Battle System
- -------------------------------------------------
-----------------------------
- Original Script by:
- Enu (http://rpgex.sakura.ne.jp/home/)
- Original Sideview translation versions by:
- Kylock
- Sideview translation and Active Time Battle translation by:
- Mr. Bubble, Shu
- Special thanks:
- Shu, Moonlight, NightWalker, Enelvon, Atoa, AlphaWhelp,
- blackmorning, Mithran, Kaduki, Enu
- (See <Credits> for more information)
- =================================================
=============================
- ? HOW TO INSTALL SIDEVIEW AND ATB CORRECTLY
- Because there are database entries required to be present for the special
- skill animations, I strongly suggest using the demo as a base to develop a
- new game.
- If you really need to install this script to a game that is
- already in development, you will need to move the scripts, and copy/paste
- the following database entries into EXACTLY the same IDs as the demo to
- avoid errors:
- - Skills IDs: 084-104 - State IDs: 017-020
- - Animation IDs: 082
- Also be sure the following graphic files are imported from the Graphics
- folder of the demo to your project:
- - Indivdual $charname character sprites for each party member
- - .\Graphics\Characters\$cat.png
- .\Graphics\Characters\cursor.png
- .\Graphics\Characters\shadow00.png
- .\Graphics\Characters\shadow01.png
- .\Graphics\System\Number-.png
- .\Graphics\System\Number+.png
- .\Graphics\System\MP_Number-.png
- .\Graphics\System\MP_Number+.png
#
- [If you using the ATB, you require the following additional graphics]
- .\Graphics\System\act_bar.png
- .\Graphics\System\atb_bar.png
- .\Graphics\System\atb_bar_active.png
- .\Graphics\System\atb_bar_skin.png
- .\Graphics\System\cursor.png
- It is highly recommended that you place all Sideview and ATB scripts above
- all your other custom scripts to avoid compatibility issues.
#
- DO NOT INSTALL "Enemy Gauge Addon" with the ATB scripts! The ATB script
- already has it built in. Installing "Enemy Gauge Addon" will result in
- errors.
#
- -------------------------------------------------
-----------------------------
- ? HOW TO INSTALL ATB IN AN EXISTING PROJECT WITH SIDEVIEW SCRIPTS
- 1. Copy the "ATB Configurations" and "ATB" scripts from the demo
- and Paste them directly below the "Sideview 2" script.
- 2. Copy the following images from the demo's System folder
- into your project's System folder:
- - act_bar.png
- - atb_bar.png
- - atb_bar_active.png
- - atb_bar_skin.png
- - cursor.png
- 3. You are done.
- Please note that it is your responsibility to change things such as
En gros j'y comprends rien !!!
Si quelqu'un à ce système, ou qu'il a compris quelque chose à ce gros pavé, pourrait-il m'aider, car je sais pas quoi faire pour intégrer le système à RPG Maker VX...
Grand merci à quiconque pourra m'aider !
PS : Voilà à quoi ressemble les combats :
http://s2.noelshack.com/upload/5117279090913_123456.png
(Bien sûr, tout est animé)