Information about object: rifle
Sprite: sprite22
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Create Event:
set variable cadence to 15
set variable tire_ok to 1
set variable alarme_cadence to 0
Step Event:
execute code:
if mouse_check_button(mb_left)
{
if tire_ok==1
{
tire_ok=0
alarme_cadence=0
instance_create(x,y,bullet_rifle)
}
}
if tire_ok==0
{
alarme_cadence+=1
if alarme_cadence>=cadence
{tire_ok=1}
}
execute code:
image_angle=point_direction(x,y,mouse_x,mouse_y)
if mouse_x>x{
image_yscale=1}
else
{image_yscale=-1}
execute code:
x=explorer.x;
y=explorer.y;
Mouse Event for Glob Left Button:
create instance of object bullet_rifle at position (x,y)
Mouse Event for Mouse Wheel Down:
change the instance into object gun, not performing events