"[–]Spokker 3 points 5 mois de ça
The game certainly exceeded my expectations on PS4. There are bits where the art direction is beautiful and unique.
I did notice some performance issues here and there. With a bit more time, do you think you could have locked in a completely 60 fps experience on the PS4?
perma-lien
---> [–]CompulsionGamesCompulsion Games[S] 2 points 5 mois de ça
Maybe, but the real question is "what would we sacrifice in order to make this happen?"
Contrast is, believe it or not, pretty highly optimized. It's not a 2D indie game that can be optimized to run on a calculator - the dynamic shadows really take a toll on every platform. But all of this is based off one development build - we don't have the staff/money to create multiple builds, and optimize perfectly for each platform. So there are issues with every platform (the X360 has fewer effects, the PS3 I think has lower quality textures, the PC has no customizable controls and low spec machines have difficulty playing the game, etc), but honestly it's a pretty solid technical achievement for a group our size, even with the bugs (that we're now patching).
(Also, if you experienced performance issues regularly on PS4, it's an issue with your download package, not the game's coding - but I didn't want to ignore your main point.)"
http://www.reddit.com/r/PS4/comments/1s90h3/contrast_ps4_patch_incoming_also_hello/