Slt:
c'est la version Steam pachée donc , je ne sais pas ci c'est bon pour toi .
<?xml version="1.0" encoding="UTF-8" ?>
<NpcConversationStaticData rootDialogID="1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instan
ce"
xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<dialog id="1" randomText="false" fakeNpcID="0" >
<text locaKey="DIALOG_TEXT_YESHTAR_4" /> <!-- Nobody paid me to kill you -->
<entry>
<text locaKey="DIALOG_OPTION_YESHTAR_2" /> <!-- Gossip -->
<function xsi:type="GoToFunction" dialogID="2"/>
</entry>
<entry>
<text locaKey="DIALOG_OPTION_YESHTAR_4" /> <!-- Training: Dagger Grandmaster -->
<function xsi:type="GoToFunction" dialogID="3"/>
</entry>
<entry>
<text locaKey="DIALOG_OPTION_YESHTAR_5" /> <!-- >Do you know how to see that memory? -->
<condition xsi:type="PrivilegeUnlockedCondition" privilegeID="1002" failState="DISABLED" />
<condition xsi:type="QuestInactiveCondition" questID="105" failState="HIDDEN" />
<condition xsi:type="TokenAcquiredCondition" tokenID="674" failState="HIDDEN" />
<function xsi:type="QuestFunction" questID="105" dialogID="8"/>
</entry>
<entry>
<text locaKey="DIALOG_OPTION_YESHTAR_5" /> <!-- >Do you know how to see that memory? -->
<condition xsi:type="PrivilegeUnlockedCondition" privilegeID="1002" failState="DISABLED" />
<condition xsi:type="QuestActiveCondition" questID="105" failState="HIDDEN" />
<condition xsi:type="TokenAcquiredCondition" tokenID="674" failState="HIDDEN" />
<function xsi:type="GoToFunction" dialogID="8"/>
</entry>
</dialog>
<!-- Gossip -->
<dialog id="2" randomText="false" fakeNpcID="0">
<text locaKey="DIALOG_TEXT_YESHTAR_2" /> <!-- I know the Faceless. -->
</dialog>
<!-- Training -->
<dialog id="3" randomText="false" fakeNpcID="0" hideBackButton="true" hideNpcsAndCloseButton="true">
<text locaKey="DIALOG_TEXT_YESHTAR_3" /> <!-- >I will train you... if you pay me. -->
<entry>
<text locaKey="DIALOG_OPTION_YESHTAR_1" /> <!-- Accept (All characters will lose 1 Spirit point.) -->
<function xsi:type="DecreaseAttributeFunction" attribute="SPIRIT" dialogID="4"/>
</entry>
<entry>
<text locaKey="DIALOG_OPTION_YESHTAR_3" /> <!-- Refuse. -->
<function xsi:type="GoToFunction" dialogID="6"/>
</entry>
</dialog>
<dialog id="4">
<text locaKey="DIALOG_TEXT_YESHTAR_1" /> <!-- (Yeshtar begins to chant softly, a -->
<feature type="TRAINING" skillID="1" skillRank="GRAND_MASTER" price="-1" dialogID="5" />
</dialog>
<dialog id="5">
<text locaKey="DIALOG_TEXT_YESHTAR_6" /> <!-- You are now a Grandmaster of the Dagger -->
<feature type="TRAINING" skillID="1" skillRank="GRAND_MASTER" price="-1" dialogID="5" />
</dialog>
<dialog id="6" randomText="false" fakeNpcID="0">
<text locaKey="DIALOG_TEXT_YESHTAR_5" /> <!-- Then stop wasting my time. -->
</dialog>
<!-- Dream shard -->
<dialog id="8" randomText="false" fakeNpcID="0" hideBackButton="true" hideNpcsAndCloseButton="true">
<text locaKey="DIALOG_TEXT_YESHTAR_8" /> <!-- Don't you know curiosity killed the Goblin? -->
<entry>
<text locaKey="DIALOG_OPTION_YESHTAR_6" /> <!-- We have a deal -->
<function xsi:type="SolveQuestFunction" questID="105" dialogID="9" removeTokenID="674"/>
</entry>
<entry>
<text locaKey="DIALOG_OPTION_YESHTAR_7" /> <!-- Sounds dangerous. No thanks. -->
<function xsi:type="GoToFunction" dialogID="1"/>
</entry>
</dialog>
<dialog id="9" randomText="false" fakeNpcID="0" hideBackButton="true" hideNpcsAndCloseButton="true">
<text locaKey="DIALOG_TEXT_YESHTAR_9" /> <!-- Then we shall begin. A word of warning though -->
<entry>
<text locaKey="DIALOG_OPTION_CONTINUE" /> <!--Continue -->
<function xsi:type="TravelFunction" targetSpawnerId="27" mapName="Exclusive_Dungeon_1.xml" />
</entry>
</dialog>
</NpcConversationStaticData>
Bye