https://www.youtube.com/watch?v=NcOO4kU5s0o
À partir de 6 minutes on peut voir la création d'un serveur
Et un résumé d'un gars anglais (pas un développeur) :
Here's an effort:
Phase 2 should start next week (not guaranteed or anything, just what they're thinking), and will probably invite around a hundred people, starting them out with keys to share with friends they want to play with
Ghosts are back. You die, you become a ghost, and there's no timer or anything.
Telltale Hearts cost 5 (6?) grass and deal 40 damage to you when you craft them. Receiving a Telltale Heart as a ghost causes you to resurrect, but with with 66% of your normal maximum health (e.g. Wilson revives with a max of 100 health, instead of 150).
Meat effigies penalize the builder, but don't give back the health when used (can be used by any ghost).
Player damage is no longer 50% of normal single-player damage, but is somewhere between.
Rabbit holes were producing 1 rabbit per day unintentionally in DS/RoG, they reduced it (to once per 2 I think?)
You can chat globally, but they also showed off "whispering", which only shows the message above your head
It appears that season lengths are back to normal (they were talking about maybe reducing them so winter came sooner, since you could prepare faster with more people)
You appear to get a little spotlight (like when entering/leaving caves) when you connect, presumably to save you if you connected at night
That's all that's coming to me now that's new, but stuff you may have missed from past streams/statements:
The map has a fog-of-war like system (like Starcraft or other RTSs), and is not shared between players. Areas in the fog don't update if stuff happens there, unlike single-player.
Servers host four players at the moment, but they are looking to increase that a little.
I'm sure there are more things I could add to this list but I'm drawing a blank xD
http://forums.kleientertainment.com/topic/41021-dst-beta-update-phase-1-sept-22nd/?p=543910