NEW FEATURES & CONTENT
- New ship - Imperial Clipper added
- New ship - Federal Dropship added
- Added player driven interdiction
- Players can now interdict NPC ships and the NPC will be recreated in normal space along with the player
- Fuel scooping from stars added
- Asteroid mining added (metal and rock)
- Players can own multiple ships
- Play area expanded (capsule 350ly long, radius 37 ly - 2400+ systems)
- Planet visuals overhaul
- Planet liquid colours now reflect chemical composition
- Atmospheric colours now reflecting their chemical composition
- Surface types and colours now reflect chemical composition
- Planets display volcanic features
- Complex Craters can create dust ejecta
- Crater frequency dependent on atmosphere thickness
- Ice planets now have fracture features
- Dynamic ice caps on all planets
- Dynamic liquid levels on all planets
- Asteroid belt clusters added
- Nebulae added to galaxy map
- Nebulae added to sky map rendering
- Make outpost landing pads more zero-g
- Status panel now shows faction reputation
- Improved range display and route finding in galaxy map
- Philanthropy missions added
- Partial name searching added to galaxy map
- Additional ships added to loading screen
NEW AUDIO
- Music – Music replaced with mastered assets - Combat/Supercruise/Bookend/Station etc
- Audio Gameplay - Sounds added for Fuel scooping, refinery, heat damage
- Audio Gameplay - Sounds added for Mining laser, asteroid chunks and related physics
- Audio Gameplay - Sounds added to FSD interdictor module, and interdiction gameplay
- Audio Ships - Sounds added for Imperial Clipper
- Audio Ships – Sounds added for Dropship
- Audio Options – Added more ways to personalise the audio in the options menu. Work in Progress.
- Audio Ambience - When entering rings, the stellar ambiences shift to a ring specific ambience.
- Audio GUI - The passive target scanner (select ship) now has audio notifications
- Audio GUI - Docking offenses will now result first in alarm sounds before (still) death.
- Audio GUI - Sound when flipping through sub targets.
- Audio Physics - New impact and physics sounds for ice and metal asteroids.
- Audio - Turning lights on/off is now audible.
- Audio Ships – Other ships Frameshift jump improvements including charge up
- Audio – New Remlok O2 mask/breathing sounds
- Audio Voice – Various new Ship Voice Alerts added
- Audio Voice – New ship voice system. More scalable and robust for future development.