j'suis en phase de test d'ailleurs j'ai besoin d'une traduction pour ça
je cherche a creer une bordure j'ai la commande de base mais après je comprends pas trop
/generateborder radius world[:x,z] typeID[blockid:meta]
radius = the radius the border will be generated at world = the name of the world to generate the border in x,z = the centre coordinates for the border, if not specified uses the spawn of the given world typeID = the ID of the type to use, type /generateborder to see a list of possible types blockid:meta = the id of the block to use for the border and the metadata value for it, if not given uses the values from the config file (default 7:0, bedrock)
For example:
/generateborder 1000 world:0,0 Square
Will generate a square border centered around 0,0 in the world 'world' made out of the material specified in the config file (default bedrock)
/generateborder 800 another_world Roof:20:0
Will generate a circular roof of glass (id 20) of radius 800 in the world 'another_world' centered around the world spawn
/generateborder undo [world]
Undoes the last border generation for the world specified or the world you are in if not given.
/generateborder types
Gives a list of available types of borders to create, current options are:
- Cylinder = creates a cylinder wall centered on the coordinates with the radius specified
- Square = creates a square wall centered on the coordinates with side length radius*2
- Roof = creates a circular 'roof' of blocks 1 thick at build height centered on the coordinates with the radius specified
NOTE: All border generation command require WorldEdit to be installed to function!