De rien
Concernant l'image où l'on voit Aiden provoquer une surcharge sonore via un son violent dans l'oreillette de l'ennemi, c'est une des features qui a pu être ajoutée grâce au report du jeu
C'est mentionné là dans cet ancien article
http://blog.ubi.com/why-was-watch-dogs-delayed/
"Again, can you share some specific examples?
Here’s a quick example. We’ve always had the ability for the player – for Aiden – to hack into an NPC’s communication device – basically, their headset, to block them from calling in reinforcements. We actually used a variation of that in the first demo we showed at E3, where Aiden hacked in the communications system and disrupts a bouncer from talking with someone on the phone. We had discussions about that, but we never implemented other ways of hacking into that system. But we also wanted the hacking of the headset to be useful in combat. Someone had an idea a while ago: What if we had high-pitch, high-volume sound push into those headset? How would someone react to that?
You can imagine how someone would react to that while he’s shooting a gun or is in cover or while he’s preparing to throw a grenade! So we added that in, it created a lot of new emergent moments, a lot of new ways for the player to be smart with hacking.
But there’s a difference between that – which is a variation on something we’d already done and had been discussing for a while – and starting to add all sorts of new, weird ideas."