il faut trouver les recettes
Ok merci, on les trouves eu le plus souvent ?
En fouillant partout, surtout les étagères de livres je dirais
Dans les coffres verrouillés, en tout cas c'est comme ça que j'ai trouvé perso
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Jellor said: ↑
Hi Paul, I've seen in the last beta that it is possible to create Daedric Armor. My question is: Do all Daedric armor pieces look the same, or will they all have their own race influenced looks? (e.g. Argonian, Nordic, etc...)
Daedric armor is a style in the same way Bosmer or Orc is a style. So while the light Daedric armor looks different from the heavy Daedric armor.
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Drawberry said: ↑
Bless you Mr.Sage for keeping up with this thread.
Here's my question;
Winter is coming! Will we be able to craft snugly warm cloaks for our adventurers? Who doesn't like a cloak, they're very stylish after all.
We do not have cloaks in the game at this time.
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Roger Thornton said: ↑
Will we be able to craft or modify the top gear in the game, or will the top gear only be gainable through adventure zones and dungeon's?
The top gear that drops will always be able to be improved by crafters. We have what internally we call "boosters" but are tannins, resins, and tempers for the Smiths. Using these, you improve the gear you find. Of course, unless you have a lot of them, you can't improve them without risk... For instance, there is a temper for Fine quality and one for Superior. If you need 5 tempers to get to Fine with a 100% chance of success, you might need 8 to get to Superior with a 100% chance of success. However, you could risk destroying the weapon by not using enough boosters as each booster adds a percentage of success.
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Kagonos Kang said: ↑
Can I go to the first station and craft and level up to get abi.ity points or do I need to go do quests and dungeons to gain levels to get the ability points? Does crafting gain experience towards the level of my character?
You may have to adventure to get skill points. You could explore and find skyshard, or do quests, or level up, etc. There are many ways to get skill points. However, crafting gains will not grant you XP to level your character. They go into your crafting skills. Internally we call the meter for crafting inspiration. That is what you gain that allows you to unlock new crafting skills (passives.)
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Silca Lune said: ↑
Hi Paul and thank for this Q&A session.
I think I will choose Enchantment and would like ask you if in the game, it is possible to find in books or other, some recipe with the name of the runes and the enchantment's effects ?
Runes give all the hints of that language they will ever give. However, you can now hear runes as they were always meant to be on our PTS. Each time you create a glyph, you will get to hear how the words are actually said.
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Ganjarijuana said: ↑
With alchemy crafting, will there be any potions you can create in which increase experience given, inspiration given, will they possibly increase your crafting skill levels, or even materials extracted whilst the effect is active from the potions?
We don't have plans for potions like that at this time.
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JacquesVisser said: ↑
Greetings Paul - When you research a trait of lets say black smithing or Clothing example a item is heavy armor and for medium armor in a race skill of choice. Can that item you research help improve you to make advanced armor or weapon later on in game?
I Know it takes 6 hours to research one trait per item. I also have pics while I was black smithing it a detail name Creation weapon /armor set as in the ESO blacksmithing video
Let's see if I can clear up traits. Traits are
properties you can add to a weapon or armor piece. As the weapon increases in strength, so to do traits. (This is not true of enchants.) To learn to craft a trait on a weapon or armor piece, you must research it. This means you must find a like weapon or armor piece that has this trait and research that exact type. For instance, to learn the sharpened trait for daggers, you must find a dagger with the sharpened trait. Then you must destroy it to learn the trait. If this is the first trait you have learned on daggers, it will take six hours. The next trait you learn on daggers will take 12 hours. The next 24, and so on. If you wish to learn the sharpened trait on a sword, and it is the first trait, that will take 6 hours. So, you're probably going to have to specialize in the weapons and armor pieces you want to learn all the traits in.
Now traits aren't just beneficial for their own sake. Traits are the gates to crafting sets. To craft a set piece at a special set location, you have to know a certain amount of traits. It varies depending on the "set" you are trying to create. Some "set" pieces might require you to know 3 traits and some might require you to know 6. When you consider "set" bonuses need at least three pieces of gear to be worn before they kick in, you can see crafting will take dedication.
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Simsin said: ↑
1. Can we craft Dragons ?
2. Can you give me all the gold you made from all those likes ?
Fus ro NAH. (No to both questions.)
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Kryptorchid said: ↑
Thank you Mr. Sage for your time. I imagine you are pretty busy, especially this close to launch, but I just want to speak for everyone when I say all players appreciate your efforts in answering our questions.
So, my question is this:
Is having a vibrant crafting market important to your vision of the game, and if so, how will this be accomplished without item decay (which creates a constant need for new gear)?
Item decay taken to item destruction certainly makes a small percentage of communities happy, but my experience with it is that it makes the hard work to get certain items very frustrating. Unless you means resources needed to repair gear and not full on destruction of equipment. However, we went with an economic answer for item repair vs. a crafting solution. Item decay can certainly work, but probably wouldn't work well in our system.
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neptune612 said: ↑
Can we look to Skyrim for help on alchemy ingredients?
I don't think so. Maybe Lee Ridout (alchemy designer) could answer better than me on that one.
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Asuna said: ↑
1. Whats the highest level blacksmithing weapon's called?
2. Can we craft Veteran Rank 10 items?
3. Is the gear we create on par with the highest level gear we can get from drops?
1. As River Song is fond of saying, "spoilers."
2. Of course, provided you meet the criteria.
3. Yes, or better.
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billydavey said: ↑
Hi Paul,
Playing through the beta I unlocked crafting with Oak and have some of the raw materials, yet the only woodworking options I have to craft with is maple?
How does this work exactly?
If you have the right skill and the right materials, you should be able to craft with Oak. I can't think of any reason you could not.
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Mischa said: ↑
Hi Paul,
Woodworking seems to have less craftable items than others. Are there any plans to add more?
We have upped the drop rates on some of these items to improve your ability to advance in Woodworking. That said, there is always the possibility of adding more items made of wood to the game.
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SaintOfMirren said: ↑
Paul,
Great to have you here!
Is there any plan to make enchanting a bit more in depth of a crafting branch than it is?
I think we would like to add more to it, yes. But it is still a very valuable profession.
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Boggie01 said: ↑
Paul, in your own opinion.
1) What is your favorite crafting skill thus far?
2) What do you consider will be the hardest form of crafting to take on?
3) What do you predict will be the most popular form of crafting?
4) What part of the crafting system you and the devs have worked so very hard to make do you take most pride in?
Don't be afraid to be modest. You and your devs get to brag at least once after all the hard work you have done, don't you think?
1. I am partial to smithing.
2. Enchanting is easiest to learn, most difficult to raise. (We are looking into this.)
3. Alchemy
4. I can only speak for myself on this one. I spent the most time on Smithing. The whole team did fine work: Dan Wellman, Marc Hudgins and Chris Strasz on UI, Brad Derrick and Josh Smith on sounds, and of course the myriad of artists who worked on this. Systems like this are huge.
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RazorLust said: ↑
2nd time asking this one, but you've touched on a couple of the other questions I asked in a bulk post.
Not sure if you skipped this one intentionally, or just missed it:
At high levels are crafted items going to be Bind on Pick up to give exclusive benefit to crafters?? Or will there mats for crafting high level items be BOP??
Makes a difference to which toon picks up which craft....
Most crafted gear is tradeable, because craftspeople need to be able to sell their wares.
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Toorlokviing said: ↑
are there alchemy recipes in the game? or is recipes just discovered through crafting.
You just discover them by alchemisting, alchemicaling, alchemying, alstoprighthere.
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davedesigns said: ↑
How does the Hireling system work for receiving materials?
You add a skill point to the skill and they send you a nice mail the next time you log in (assuming you were logged out for a while), with materials attached. You should read the mail. There are good stories that Wynne McLaughlin and the writing team added to the mails.
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Nick Carlysle said: ↑
Is the 6 Hour timer for learning an enchant on a weapon going to stay?
Well, as I mentioned, it actually goes up in time. And yes, it is going to stay.
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MeowMixz said: ↑
Is there any plans to introduce preview (what item is going to look like on the character), before crafting ?
Thank you.
This is something we've discussed, but doing so would take a lot of development time. It isn't high on our priorities right now, but things change.
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Stan Ogden said: ↑
Will players have to craft or buy crafted items to hit level 50 efficiently ?
^^^
So lying to people gets you banned ?
Efficiently is a tricky word as it could mean different things. But no, you can hit 50 without crafting or buying crafted gear. It will make it easier if you do I think. Support your local crafters!
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TerrorCLASH said: ↑
Hey Paul,
Huge fan! Played in 2 betas so far and was blown away! Favorite mechanic so far? Sneaking in PvP, perfect execution.
Now to my questions
Thanks you are all making a truly epic game.
1. Not at this time.
2. Almost assuredly.
3. Not at this time, but eventually, anything is possible.
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I am going to have to wrap it up for the day. I'd like to thank everyone for coming out to ask questions, and give a special "thanks" to our hosts TESO Elite. If I didn't get to your question, I am sorry. If I brutalized grammar or spelling in my attempt to answer quickly, please forgive me. I'm really looking forward to seeing everyone in at launch on 4-4-2014, and maybe earlier if you're there for the head-start. Thanks so much,
Paul
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je vais essayer de copier/coller les questions répondus dans ce post, ça sera plus clair pour les retardataires
punaise, il s'en sort bien le Mr, il est sympas, patient, et explique clairement les réponses avec humour
je suis content de cette session Q&A
http://forums.jeuxonline.info/showthread.php?t=1250178&page=2
Mes c/c sont inutiles en fait.
http://teso.game-guide.fr/paul-sage-et-lartisanat/
Un résume du Q/A et des projets de Zeni sur l'artisanat
Du très bon !
Thx pour le lien, craft des caps et pourvoir mettre le logo de la guilde, c'est tout juste excellant.
Pour les couturier, pour l'extraction d'une armure légère ou intermédiaire on obtient le même minerai d'amélioration ou y sont différent ?
ce que je retiens c'est ça
Ce qui est certainement prévu
Paul Sage a expliqué qu'il était nécessaire de faire des choix dans la création d'un jeu vidéo car il est impossible d'implémenter l'ensemble des fonctionnalités désirées au lancement. L'avantage, c'est qu'un MMO peut ensuite évoluer au-delà et il y a donc diverses fonctionnalités déjà prévues, à plus ou moins long terme :
la création de bijoux (anneaux et collier)
l'option pour prévisualiser une armure
la possibilité de comparer une arme/armure avec celle portée
les teintures
les capes
le logo de guide sur l'équipement
les poisons
@ Astaluego07 : Si tu extrait une armure légére tu aura du tissu et si tu extrait une armure intermediaire tu aura du cuir avec plus ou moins de chance de loot une bobine (je sais plus le nom) qui donne 20% de chance d'augmenter le niveau de rareté d'un craft
wé sa je c'est bien que pour l'extraction chacun a sont matériaux de base, donc que j'extrait une armure légère ou intermédiaire, j'ai le même matériaux qui permet d'améliorer.
Globi, on sait très bien que tous c'est C/C sont pour faire augmenter ton rang
plus sérieusement merci
nouvelle FAQ sur le craft
http://www.elderscrollsonline.com/fr/news/post/2014/03/10/posez-nous-vos-questions--lartisanat
Démonstration du craft d'une légendaire :
http://www.youtube.com/watch?v=cf9PRriY2l4
Quelques informations supplémentaires :
Les cuisiniers peuvent trouver des recettes de plats et boissons partout dans Tamriel. Ils doivent posséder une recette pour créer le plat correspondant.
Les enchanteurs et les alchimistes doivent au contraire expérimenter en associant différentes runes ou ingrédients pour en découvrir les propriétés.
Les forgerons, tailleurs et travailleurs du bois n'ont pas à chercher de recettes ou à expérimenter. Ils peuvent cependant rechercher de nouveaux traits à associer à leurs créations en démontant des objets. Enfin, ils pourront améliorer la qualité des objets grâce à des améliorateurs qu'ils sont les seuls à pouvoir obtenir.
Apprendre tous les traits de toutes les armes et armures prendra un temps considérable, ce qui obligera beaucoup d'artisans à se spécialiser dans une voie particulière.
Plusieurs disciplines d'artisanat vous permettent d'embaucher un serviteur en dépensant des points dans une compétence. Ce serviteur vous enverra régulièrement des matériaux utiles ainsi que des récits de ses aventures.
Tout le monde peut récolter des matériaux, mais seuls ceux qui investissent des points dans les compétences d'artisanat peuvent apprendre comment tirer le meilleur parti du raffinage des ressources et du démontage d'objets.
Les artisans peuvent apprendre à repérer à grande distance les ressources du monde, bien plus loin que ceux ne disposant pas de l'entraînement adéquat.
Il existe des ateliers secrets dissimulés un peu partout dans le monde. On raconte que de puissants bonus de sets seront accordés aux objets fabriqués en ces lieux.
Il existe 15 styles raciaux différents à apprendre chez les forgerons ! Les styles raciaux peuvent être appris dans des livres spéciaux que l'on découvre lors d'explorations et d'aventures.
Avec les trempes, tannins ou résines adéquats, un forgeron peut améliorer la qualité d'un objet, jusqu'au niveau légendaire. Les forgerons qui dépensent des points dans leurs compétences auront de meilleures chances d'optimiser leur équipement avec ces améliorateurs que ceux qui ne le font pas.
Assurez-vous de parler avec les PNJ. Certains peuvent avoir des recettes de cuisine à partager avec vous.
Les alchimistes peuvent découvrir la première des quatre propriétés d'un ingrédient simplement en le goûtant. Les autres devront être découvertes en expérimentant lors de la création de potions.
À l'aide des bons ingrédients, un alchimiste peut créer des potions extrêmement puissantes avec de nombreux effets bénéfiques.
Le langage développé pour l'Enchantement est basé sur des syllabes ayant une signification bien précise. Chaque pierre runique est gravée du symbole d'une syllabe, et chaque glyphe (la combinaison de trois pierres runiques) a sa propre prononciation.
Comme nous l'avions déjà deviné, l'artisanat sera quasiment indispensable dans le jeu. En outre, la difficulté croissante à rechercher de nouveaux traits pour les armes et les armures va obliger bon nombre d'artisans à se spécialiser dans une voie particulière.
Beaucoup de travail en somme pour les futurs artisans. Et vous, quel(s) métier(s) choisirez-vous ?
http://teso.game-guide.fr/ama-sur-lartisanat/
merci pour la traduction
Peut on avoir plusieurs metiers sur un seul perso ?
Est ce que quelqu'un sait ou trouver le lieu de Craft du set(3/3) de Sorcier? merci
Salut à tous!
J'ai aujourd'hui reçu dans mon sac de forgeron de l'alliage de trempe (réactif légendaire de forge) et j'aimerais savoir si quelqu'un en a déjà vu en vente et si oui à quel prix?
Car pour l'instant je ne compte pas jouer en hl car je n'ai pas le temps donc si je peux le vendre et m'acheter enfin un cheval ça serait cool!
Bonjour, je sais pas ou trouver de la jute brut, par contre des peau j'en est a revendre !!
Quelqu'un sais ou trouver de la jute brut svp ?
Ou si il faut la craft ont fait comment ?