J´ai "téléchargé" une interview de Will Wright en anglais. si quelqu´un saurait la traduire, meme partiellement, ce serait sympa.
Here is an extract from an interview given by Will Wright on The Sims Online
"WRIGHT: Well, the main project right now is a version of The Sims that´s online. It´s going to come out some time next year. It´s going to be kind of a massive persistent world, you know, fifty to one hundred thousand people in a city -- kind of like Sim City from the top down except there´ll be houses, real houses made by real people who are logged into the game. Basically, you log in -- you´ll have three slots to create characters. When you create a new character, you´ll kind of pick the head and the body, kind of like the way you do with regular Sims.
Then we´re going to have what we´re calling different cities. These are actually going to be really pretty large areas. Once you pick a city, you get stuck in an apartment to begin with. The first screens show you what neighborhood where you´re living in, and then you start zooming in -- it shows you exactly what house. And then you get plopped into the house. At this point you´re playing something like The Sims, except everybody in the game is real, not computer-generated Sims.
I can actually see stats about my house, about my city. There are a couple of things I can ask about the world. People can actually create neighborhoods. They can decide: I´m part of Camelot. If enough people say they´re part of Camelot in the same vicinity, a neighborhood will be created, and there´ll be a big sign there. There will be a whole message board with people who live in Camelot. They can chat and have group activities and stuff. I can show where are my friends and they´ll show me my friends, where they are online in the city. One of the things we´ve got -- and this is one of the cool parts of this -- is that we´ve got this concept of friendship. There´s going to be this popularity game that´s actually played. If you have popular people that are your friends, your popularity goes up. And so one of the sub-games of the whole thing is going to be this popularity game that we´ll play -- this whole backstabbing, high school thing. That´s actually a very important concept of the game.
One of the things we´re really trying to do with the game design is we´re trying to drive people -- players -- to entertain each other. And so one of the reward structures in the game is going to be built around having you attract people to your house. You don´t have to build a house. A lot of people are going to do like a comedy club or bar and grill or maybe a theme park. Whatever they want to build. And whatever it takes to entertain and attract other people, they get rewarded for. And so we´re trying to build the whole game around the players being creative, to entertain the other players. Also in the game, I can do searches like a Web browser. I can search for specific people, houses, neighborhoods. I can also bookmark -- bookmark my friends, bookmark houses. So this is kind of what we´re calling the matchmaker. Actually we´re having a play session right now that I can show you -- we have a rough prototype. We´ve been playing this game for the last two weeks and we´re playing this very cutthroat popularity game. And we´ve been keeping our identities secret. Right now, my character "Mother Theresa" is the top of the heap. I have the highest popularity -- but nobody knows it´s me. So when I go to this game, they´re going to come attack me. They´re going to try and bring me down. It´s actually been amazingly cutthroat. There´s one person in particular I need to go after. I need to find Brittany. [Looking at the screen] Okay, here´s someone -- let´s go talk to him. I need to build up my popularity with this guy. [Pause while interacting with the game.] See, now we´re talking. This is good. I wonder if he wants to kiss?
FEED: They seem like a really nice couple.
WRIGHT: Yeah, I know.
FEED: Except I didn´t think Mother Theresa dated all that much. [The characters kiss oncreen, syrupy music swells from the computer speakers.]
WRIGHT: There we go!
FEED: Oh, that´s disturbing.
WRIGHT: That´s going to help me a lot. I need to basically beef up my popularity so I can go after Brittany. She´s the only one who´s close to me in winning this game.
Merci de me répondre
Fragant