"TSA: Do you think that there is that feeling from fans that due to the re-use of Steelport it’s just a hold over from the DLC?
Jim: Yeah, it’s interesting. We’ve obviously seen from a lot of the fans out there, that the people are feeling that, without having seen all of the game, that it’s just an expansion pack and not a full game.
That part I’m OK about, because I think that once people see the full game, I’m confident that they’ll see that the amount of content that we have is actually larger than that of Saints Row: The Third. So I’m quite confident that no-one will mistake it for DLC or an expansion pack.
But with reusing the city, that’s one that I find a little puzzling, because we reused Stillwater in Saints Row 2. I’ll admit that a lot of us in the studio were very fearful, like “We’re reusing Stillwater again, are people going get pissed about that?” and people weren’t! We didn’t get criticised at all for that.
So I sometimes wonder if it’s the fact that people know there was an expansion pack, and so they make some logical assumptions that it must mean that’s why we chose the same city? We were already doing that in Saints Row 4, because we had already done it in Saints Row 2."
Ce n'est pas faux de ce que dit Jim, mais disons que la ville de SR2 était modifiée car il y avait l'entreprise d'Ultor... ici, Steelport sera un peu modifiée, mais peut être pas autant que Stillwater à l'époque.
Apparemment ils ont ajouté énormément de nouveautés à la ville.
"Now, can the AI follow you on that? Can they spawn on rooftops? Well they have to, because we didn’t want it to just be, “I just jumped to the top of the roof. I win! You can’t follow me!” That would be a pretty boring game, if that happened."
Ahah, donc les ennemis pourront nous suivre n'importe où et même sur les toits. 