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Liste des sujets

j'ai deux questions...

watiti2
watiti2
Niveau 7
02 juillet 2003 à 20:03:26

je voudrais savoir combien y´a de combos dans matrixed reality 1.1 et comment qu´on les faits??

sinon aucun rapport comment on fait les smiley dans le forum??

merci merci.@+.wat. ; -) .

Sniperlekiller
Sniperlekiller
Niveau 10
02 juillet 2003 à 22:02:41

J´espere que tu lis l´anglais ^^

- The new shootdodge:

The new shootdodge consists of several stylish moves. You use it like to original shootdodge, but Neo will make
different moves than in the original game. When you for instance dodge to the left- or right-side, Neo will make
a no-handed cartwheel while he is shooting at his enemies. Just try the different directions and you will see the
moves.
After the shootdodge Neo will not fall on the ground ( like Max does it), so you don´t have to stop shooting at your
enemies. It´s also possible to kill five or even more enemies at once within one shootdodge.

- The bullet-dodge:
When you stand in front of an enemy and he is shooting at you, you can dodge the bullets by jumping backwards ( or
by activating Kung Fu Mode and pressing right mouse-button plus backwards). When you do this, Neo will begin to
dodge the bullets like he does in the movie. During this move the enemy shouldn´t be able to hurt you ( though
sometimes they do due to a bug in Max Payne, depending on which gun the enemy uses), so this is in a way useful
for gameplay ; ). It´s especially cool when you first activate bullet-time and wait until the enemy begins to shoot
at you and then start the bullet-dodge. When you have luck, the enemy will have to reload his weapon when you have
finished the bullet-dodge, and then...

- The new jumpkick:
Activate Kung Fu Mode ( see the documentation of Kung Fu 2.0 for information about how to use Kung Fu) and run towards
an enemy. When you stand in front of him, press crouch-button for a short time and release the button again. Neo will
begin to make a kick, and when you hit an enemy with this move, a nice sequence will be played ; ).

Pour les smileys clique sur liste des smileys quand tu veux envoyer un message - The new shootdodge:
The new shootdodge consists of several stylish moves. You use it like to original shootdodge, but Neo will make
different moves than in the original game. When you for instance dodge to the left- or right-side, Neo will make
a no-handed cartwheel while he is shooting at his enemies. Just try the different directions and you will see the
moves.
After the shootdodge Neo will not fall on the ground ( like Max does it), so you don´t have to stop shooting at your
enemies. It´s also possible to kill five or even more enemies at once within one shootdodge.

- The bullet-dodge:
When you stand in front of an enemy and he is shooting at you, you can dodge the bullets by jumping backwards ( or
by activating Kung Fu Mode and pressing right mouse-button plus backwards). When you do this, Neo will begin to
dodge the bullets like he does in the movie. During this move the enemy shouldn´t be able to hurt you ( though
sometimes they do due to a bug in Max Payne, depending on which gun the enemy uses), so this is in a way useful
for gameplay ; ). It´s especially cool when you first activate bullet-time and wait until the enemy begins to shoot
at you and then start the bullet-dodge. When you have luck, the enemy will have to reload his weapon when you have
finished the bullet-dodge, and then...

- The new jumpkick:
Activate Kung Fu Mode ( see the documentation of Kung Fu 2.0 for information about how to use Kung Fu) and run towards
an enemy. When you stand in front of him, press crouch-button for a short time and release the button again. Neo will
begin to make a kick, and when you hit an enemy with this move, a nice sequence will be played ; ). - The new shootdodge:
The new shootdodge consists of several stylish moves. You use it like to original shootdodge, but Neo will make
different moves than in the original game. When you for instance dodge to the left- or right-side, Neo will make
a no-handed cartwheel while he is shooting at his enemies. Just try the different directions and you will see the
moves.
After the shootdodge Neo will not fall on the ground ( like Max does it), so you don´t have to stop shooting at your
enemies. It´s also possible to kill five or even more enemies at once within one shootdodge.

- The bullet-dodge:
When you stand in front of an enemy and he is shooting at you, you can dodge the bullets by jumping backwards ( or
by activating Kung Fu Mode and pressing right mouse-button plus backwards). When you do this, Neo will begin to
dodge the bullets like he does in the movie. During this move the enemy shouldn´t be able to hurt you ( though
sometimes they do due to a bug in Max Payne, depending on which gun the enemy uses), so this is in a way useful
for gameplay ; ). It´s especially cool when you first activate bullet-time and wait until the enemy begins to shoot
at you and then start the bullet-dodge. When you have luck, the enemy will have to reload his weapon when you have
finished the bullet-dodge, and then...

- The new jumpkick:
Activate Kung Fu Mode ( see the documentation of Kung Fu 2.0 for information about how to use Kung Fu) and run towards
an enemy. When you stand in front of him, press crouch-button for a short time and release the button again. Neo will
begin to make a kick, and when you hit an enemy with this move, a nice sequence will be played ; ) :cool: :cool: :cool:

La vidéo du moment