[ Gameplay ]
- Adjusted footstep volume fade out and maximum audible distance to match source/1.6.
- Increased default Casual match length to 15 rounds.
- Fixed an issue that caused the AWP to zoom to the wrong level after reloading.
- Tuned flinch aimpunch values.
- Fixed a bug in the penetration code that incorrectly determined the exit spot as being not solid when it was which allowed penetrating much further than it should have.
[ UI ]
- Added x-ray vision of own teammates for dead players.
- Added new spectator UI that shows both team’s active weapon, player name, health, armor, etc, when spectating a 10 player match.
- Added a new convar "sv_competitive_official_5v5" that:
o Forces a match to display 5v5 scoreboards regardless of maxplayers setting ( Allows setting maxplayers to 12 to allow spectators into a 5v5 match ).
o Allows connected spectators to see both teams in x-ray.
- Added support for international characters in play with friends lobby chat.
- Fixed an issue that caused the mouse cursor to reset its mouse position when clicking on the UI when the window didn't have focus.
- Fixed being able to open the radio menu when you were an observer.
- You can't toggle the scoreboard in half-time now
- Fixed the scoreboard win animation firing before the scoreboard was told to come up in the end match state and was usually missed
- The countdown timer now flashes prior to the start of a match.
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